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Internet Marketing

Explore the browser wars and their impact on the speed of new product development in the high-tech industry. Learn how companies use the internet to involve customers in the design process, understand markets, and deliver value through distribution. Discover the importance of managing customer information and providing excellent customer care.

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Internet Marketing

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  1. Internet Marketing New Product Development and the Net

  2. Involve Customers in Design Process Market & Sell Products & Services Understand Markets & Customers Deliver Value Through Distribution Manage Customer Information Provide Customer Care Marketing ProcessesThat Can Be Digitized

  3. Topics • High-tech battles • Speed • Flexible new products • Standards

  4. High-Tech BattlesThe Browser Wars The browser battles started with a strong showing from Netscape. From a startup in 1995, Netscape became a billion-dollar company, the fastest-growing software company ever. Four generations of browser technology took Microsoft… from sideline playerto browser lead. The battles also led to controversy, anti-Microsoft newspaper editorials, and governmental antitrust attention.

  5. The Need for Speed • Internet time refers to rapid change and evolution of • Internet tools • The marketplace • Business practices • An entire industry created in < 5 years • Internet time also refers to acceleration of • New product development • Competitive activity • Business tactics • Using the Net’s communication & research capabilities to bring new products to market quickly is essential

  6. Figure 8.3 Profits and Speed to Market Speed and Profits • High profits from a successful early market entry can be plowed back into next generation products • Slow entry and lost profits lead to erosion of a company’s fortunes

  7. Speed and Innovativeness • Slowness to market erodes consumers’ positive perceptions of a company • Best-in-class companies use time pacing to govern new product activity • Rapid product introduction is critical in high-tech markets • Market leaders can count on high consumer interest, feedback and free advice • Speed to market leads to learning • Companies that use customer feedback have an important advantage over rivals

  8. Speed and Alliances • Early market entrants attract leading-edge partners • Third-party suppliers approach market leaders with enhancements and improvements • Allies fill in product and marketing gaps to provide a complete solution for customers • For the market leader, money and talent are too scarce to “go it alone” • Distribution partnerships are key to getting product to market

  9. Speed and Standards • Market leaders often play a key role in setting standards • Companies that define standards can be in a strong strategic position for decades • Rivalries between competing standards don’t usually last long • Once a standard is established, the marketplace swings dramatically toward it • The losing standard sinks quickly • VHS vs. Beta Max • When standards matter, success breeds success

  10. Figure 8.5 General Product Design Funnel Traditional New Product Development • Too slow for Internet time • Two main goals • Uncover unmet customer needs • Eliminate design mistakes before too many resources are committed • Many new ideas enter the new product process • Only a few new products emerge • This process is expensive and time consuming

  11. Rapid New Product Development Figure 8.6 • Internet time forces firms to find new ways to identify user needs and rapidly launch new products • The keys • Maintain flexibility as long as possible • Accelerate the process of market feedback • These methods work especially well for online products • But they are spreading to the rest of the economy

  12. Modularity in Design • Modular design breaks a new product into subsystems or modules • Each module can be designed and tested separately • Teams can work in parallel, rather than wait for a preceding group to finish its work • Parallel efforts reduce dramatically the total time to launch new products • Enables firms to handle speed and complexity in new product development

  13. Modularity in Design • Modularity requires two design features • Visible design rules • Hidden design parameters • Visible design rules: define the ways that modules interact with each other and describe how they should fit together • Hidden design parameters: define how each module works internally • Each team has full control over the hidden design parameters of its module • Enables the team to delay final design choices as long as possible, to reflect marketplace feedback and to accommodate changing technologies

  14. Early Feedback • Flexible new product development relies on the ability to get meaningful and rapid feedback from customers • Identify new opportunities • React to new designs • Spot declining interest in existing products • E-mail enables low-cost, rapid access to customers • Can speed up feedback from lead users • Faster and cheaper method of conducting surveys • Using the Net to release early prototypes also permits valuable learning and testing

  15. Rapid Prototyping and Testing • Alpha release: limited release to trusted lead users and company employees • May be asked to sign NDA • The goal is to shape the product and understand how functional it is • The competitive clock starts ticking with the alpha release • Beta release: public release to widely test and to continue to refine the feature set • Key goals are reliability, compatibility, and fixing user interface problems • Beta-testing is a form of advertising and sampling • A valuable substitute for extensive testing

  16. Rapid Release • Rapid product development sets the stage for profitability • The ability to go to market quickly is a final key to success • Time lost in the distribution cycle is even more damaging than time lost in development • Once the product design is frozen and has been released to manufacturing, all time lost is pure cost

  17. Standards Marketing • Standards are a defining feature of high-tech markets • Standards determine • How hard drives, floppy disks, screens, keyboards, and memory communicate with each other • How computers connect to the Internet • How files and messages are turned into packets • How packets reach their destination • Conventions are also important • General practices that designers expect • Not formally set by a standards body

  18. Two Types of Standards • Open standard: based on an official process of debate, consensus, and voting by an official standards body • De facto standard: established when a product or approach is so widely adopted that it becomes expected • De facto standards are controlled by a single company – open standards are not • Sun Microsystem’s has submitted Java to the ISO for acceptance as an open standard • Microsoft’s Active X: a proprietary standard owned and controlled by Microsoft

  19. Creation of an Open Internet Standard Figure 8.9

  20. Standards Strategy • High-tech companies often have formal staff positions that set standards strategy • Participate in the standards bodies • Project which standards seem to be winning • Managers need to decide which standards to deploy in their products • Should base their products on open standards? • Or should they try to win a battle in the marketplace with a proprietary standard? • In high-tech markets, a single standard generally emerges and the winner takes all

  21. Standards Competition Leading to Domination Figure 8.12

  22. Information Acceleration Systems • Place consumers in a virtual buying environment • IA systems simulate the information that’s available to consumers when they make a purchase decision • Virtual showroom visits • Advertising (TV, magazines, newspapers) • Review articles and consumer-oriented reports • Word of mouth • Are these virtual environments realistic enough to accurately measure behavior? • Early evidence is positive, but mixed

  23. Solving Problems Online Provides Strong Justification for Investing in the Web • Lower customer support costs • Improved online value for customers • Companies and consumers benefit • Lower costs improve profit margins • Savings can be passed through to consumers Figure 6.3

  24. Q: Where do these cost savings come from? Cost Savings • Online publishing saves the cost of printing and shipping manuals • Software updates can be downloaded, saving the cost of burning and shipping CDs • Virtual problem solving • Inexpensive communication

  25. Traditional Customer Service Methods Are Expensive • Sales calls and call centers • Require expensive, assisted, real-time interactions • Are labor intensive

  26. Headline Name of Publication - Date Insert excerpts from a current article out of the business press (e.g. Wall Street Journal, Wired News, Business 2.0, or Fast Company) that talks about the importance of online customer support. I usually take excerpts out of the lead paragraph, and highlight keywords. There have been a number of articles talking about increased investments in online customer support.

  27. The ADR Framework • Acquisition: the cost of bringing in new customers • Development: costs incurred expanding the share-of-customer that firms receive from existing customers • Retention: costs to keep the business and loyalty of current customers

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