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The New “AR” Using Augmented Reality Books and Apps

The New “AR” Using Augmented Reality Books and Apps. Anne Nechvatal Jennifer Lewis. Agenda. What is Augmented Reality? How it is used in children’s books Apps Q & A Demo. What is Augmented Reality?.

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The New “AR” Using Augmented Reality Books and Apps

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  1. The New “AR”Using Augmented Reality Books and Apps Anne Nechvatal Jennifer Lewis

  2. Agenda • What is Augmented Reality? • How it is used in children’s books • Apps • Q & A • Demo

  3. What is Augmented Reality? AR is a technology that uses a webcam and a trigger image embedded in a book or card to create interactive 3-D models on a computer.

  4. AR Applications • Education • Military • Medicine • Sports • Travel and tourism • Architecture

  5. The Future of AR Augmented Reality Concept Video from Infinity https://www.youtube.com/watch?v=fJI8tNG1rbQ

  6. Examples ofAR Books Picture Books Nonfiction Chapter Books

  7. Why AR? • 21st Century Media Centers should have a wide variety of media formats: books, magazines, audio books, e-books, databases and multimedia books. • Infuse technology • High interest for students

  8. Why AR in Education AR is a revolutionary concept that makes virtual, 3D objects appear in the real world, attached to real objects. Users look through a Viewing Device or at a monitor to see virtual objects like planets, volcanoes, the human heart or dinosaurs. These can be attached to cards, the pages of a book, interactive white board or even on the floor or wall to provide a 3D animated replica that fills the room. Virtual objects excel at conveying spatial, temporal and contextual concepts-especially when the real objects (or real replicas) are too expensive, dangerous, or fragile. They can also be highly interactive, letting users erupt a volcano, build a human heart or pull planets out of the solar system for closer inspection. Jeff Dunn @ edudemic

  9. Considerations • Hardware • PC or Mac • Tablet or smartphone • Software • Availability • Download from website or CD • Apps

  10. Triggers (a.k.a. markers) Embedded in text Cards • Often use gesture recognition • Can be difficult to maneuver • Not easily lost or damaged • Use keyboard to control • Easier to manipulate • Lose or damaged • Can be photocopied

  11. Applications in the classroom and media center Introducing a new unit Engaging Interactive Multimedia lessons Small group work Incentives Check out Book reviews Scavenger Hunts

  12. Tips • Download webcam before lesson • Test everything in advance • Purchase several copies of the same book • Only one webcam can be in use at a time

  13. Purchasing • http://bookscomealive.co.uk/ • http://www.3dpops.dkonline.com/ • http://www.thereadingwarehouse.com/search.php • http://bookoutlet.com/ • http://www.bookdepot.com/ • http://www.dawnpub.com/

  14. Apps • Aurasma • ColAR Mix • Lunch Rush! • Shape Quest • AR Flashcards • Freedom Stories • Spacecraft 3D • TRACLabs Atlas • String • AR Basketball • Chromville • Layar • Junaio • Aurasma • Daqri

  15. LessonExample

  16. Augmented Reality in Education An array of apps, web tools, and games designed to enhance learning through interactive experiences.

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