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Math Edutainment Software for Girls Grades 1-6

Emily Clarke Computer Systems Research Period 2. Math Edutainment Software for Girls Grades 1-6. “Edutainment” math game for girls in elementary school Web-based Encourage girls to continue math, science, technology education Implement suggestions from GMSP, ISE, CTGTE

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Math Edutainment Software for Girls Grades 1-6

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  1. Emily Clarke Computer Systems Research Period 2 Math Edutainment Software for Girls Grades 1-6

  2. “Edutainment” math game for girls in elementary school Web-based Encourage girls to continue math, science, technology education Implement suggestions from GMSP, ISE, CTGTE Flash MX; ActionScript 2.0 Surveys to determine attitudes Abstract

  3. Engaging, educational math game for girls in elementary schools Encourage girls to enroll in higher-level math, science, technology classes Comprehensive plot Diverse, all-female cast Seven mini-games Feedback system (rewarding gameplay) Non-stereotyped look at science in real world Introduction

  4. Girls in Math and Science Partnership – GMSP Stats and Data (2007) Boys outperform in primary science, math, technology classes On average, 30 points lower SAT math score Under enrolled in AP Computer Science, Physics Lower eighth grade performance in fractions, number sense, core sciences Less confidence in science, math abilities Background

  5. Girls in Math and Science Partnership -- “Girls’ Beliefs about Science and Math” (2004) More personal Appreciated for its own virtue (not utility) Feeling of control over abilities “New Science Girl” Rewarding, elegant, inspirational, humanitarian Explore math and science possibilities Background

  6. Institute of Educational Sciences -- “Encouraging Girls in Math and Science” (2007) Cognitive abilities not fixed Specific, prescriptive feedback Female role models Interesting, gender-stereotype free careers, activities Research Spatial skills Background

  7. Comission on Technology, Gender, and Teacher Education -- “Tech-Savvy: Educating Girls in the New Computer Age” (2000) Edutainment specific Strategy Personal, social interactions Diverse, interesting characters Narrative plots Gender-stereotype free creativity Appropriate challenge Background

  8. Development • Macromedia Flash MX • ActionScript 2.0

  9. Implementation of Suggestions • Advancable plot with cutscences • Score-tracking system • Interactive cast • Stereotype free female characters • Ability to “study” with links to content • Character customization Study Notebook with Links to Content and Score Tracking

  10. Development • Mini-Games • Spatial skills – assemble “quadritiles” for rocket building • Flash cards – help doctor take stock of medical supplies • Word Problems – mix chemicals for experiments Screenshot from spatial skills game

  11. Mini-Games Logic – build a robot to retrieve information from the surface Science, math trivia – recover scrambled passwords Sequences – figure out which button to press on an artifact Number codes – decode a message using a numerical cue Development

  12. Spatial skills game (debugging) Flash cards game (completed) Password game (frame) Character customization Main menu Loading screen Notebook (frame) Engineer, doctor, astronaut, administrator interactions (basic) Progress

  13. Release through TJHSST server Send game to FCPS computer teachers Three surveys Parent/teacher, after Educational value Elements of game Girl friendly? Analysis

  14. Student, before Age Gender Attitudes towards math Student, after Attitudes towards math Elements of game Replay value Comparison of student results Graph change in results Display of parent/teacher comments/results Take into consideration for revisions Analysis

  15. Next steps Complete other mini-games Animate opening cut scene Provide study tips, links to research, activities, information Flesh out character interactions Conclusion

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