1 / 17

DOVE

DOVE. Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Ping-Chun Kuo Final Project of Virtual Reality Computer Science and Information Engineering National Taiwan University June, 2003. Dove?!. Dove is . Dove is Our Virtual Experience. Dove is Dove Simulation. Introduction.

thyra
Télécharger la présentation

DOVE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DOVE Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Ping-Chun Kuo Final Project of Virtual Reality Computer Science and Information Engineering National Taiwan University June, 2003

  2. Dove?! • Dove is . • Dove is Our Virtual Experience. • Dove is Dove Simulation.

  3. Introduction • A simulation of pigeons on the square. • Flying in the sky. • Looking for food. • Feed interactively by a tracker. • Display by Vision Station.

  4. How to make Dove • Understand more about pigeons. • Analyze behaviors of pigeons. • Find the model to do simulation. • Do programming.

  5. DV clip

  6. Pigeons Behaviors

  7. Pigeons Behaviors Eating Know where food is Don’t know where food is Approach to people/doves Approach to food 當跟屁蟲 idle cleaning Grouping behavior Lovable dove Slowly wandering Feather-cleaning To leader

  8. Pigeons Behaviors cont. Approach In air On the ground I am in the air I am on the ground I am in the air I am on the ground Fly + land fly Takeoff + fly near far middle Takeoff + fly + land hungry Not hungry Fast approach Slow approach Not hungry hungry Fast approach Takeoff+ fly + land

  9. Related Works • Animating bird flight using aerodynamics. • Realistic Modeling of Bird Animations. • Stanley and Stella in: Breaking the Ice.

  10. Flocking • Flocking simulates movements of autonomous characters. Character { mass [scalar] position [vector] orientation [N basis vectors] velocity [vector] max speed [scalar] max force [scalar] }

  11. Flocking cont. • The behavior of an autonomous character can be better understood by dividing it into several layers. Action Selection: strategy, goals, planning Steering: path determination Locomotion: animation, articulation

  12. Flocking of Pigeons • Action Selection (strategy, goal, planning) • (behavior/desire : • 1.root for food 2.wander 3.defense or offense) • Steering (path determination) • (individual dove’s movement : following, avoiding…) • Locomotion (animation, articulation) • (animation : walking, flying…)

  13. Demo Program: Boids • Separation • Alignment • Cohesion

  14. What has done • Reference: flocking, pigeon’s animation. • Movie: • DV in Chiang Kai-Shek Memorial Hall. • Discovery & National Geometry in NTU Lib. • Pigeon 3D model & animation. • Pigeons’ behaviors. • Demo program.

  15. What has not done • Animation set for pigeons. • Vision station & tracker. • We need cute children involved. • Sound & graphical effects.

  16. Members • Shuen-Huei Guan(官順暉) • Sheng-Yao Cho(卓聖堯) • Yu-Te Shen(沈育德) • Ping-Chun Kuo(郭秉鈞) Special Thanks • Wei-Chih Liao(廖偉智)

  17. Reference • Jia-Chi Wu and Zoran Popvic, Realistic Modeling of Bird Animations, SIGGRAPH 2003. • Balajee Ramakrishnananda and Kok Cheong Wong, Animating bird flight using aerodynamics, The Visual Computer, 1999. • Celine Loscos, Franco Tecchia, and Yiorgos Chrysanthou, Real-Time Shadows for Animated Crowds in Virtual Cities, ACM Symposium on Virtual Reality Software & Technology, 2001. • Craig Reynolds, http://www.red3d.com.

More Related