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Top 10 Reasons to Play The Stock Market Game™ Educating for Careers Conference March 2013

Top 10 Reasons to Play The Stock Market Game™ Educating for Careers Conference March 2013 Maria Suggett, SIFMA Foundation for Investor Education. Over 35 Years of Service. 14+ million students since 1977 worldwide. 830,000+ students 2011-2012 (48% high school).

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Top 10 Reasons to Play The Stock Market Game™ Educating for Careers Conference March 2013

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  1. Top 10 Reasons to Play The Stock Market Game™ Educating for Careers Conference March 2013 Maria Suggett, SIFMA Foundation for Investor Education

  2. Over 35 Years of Service • 14+ million students since 1977 worldwide. • 830,000+ students 2011-2012 (48% high school). • 189,305 student portfolios 2011-2012. • 21,450 teachers. • A meaningful and integrated way to build valuable saving and investing knowledge and skills. • An opportunity to practice core academic skills through an interdisciplinary project.

  3. Our Mission The Stock Market Game is a comprehensive, engaging, real world program that advances student academic achievement in the core disciplines and enhances understanding of investment concepts among learners of all ages.

  4. How Does It Work?Stock Market Game Basics • Students teams invest a virtual $100,000 in stocks, bonds and mutual funds • Trading windows are generally 10-15 weeks • Stock prices are “real time” pricing • Portfolio cash accrues 5% interest • 1% commission on all transactions • Teams are ranked against the S&P500

  5. You need to know this stuff, too! 10.

  6. Did you know? • Students entering college are offered an average of eight credit cards the first week of school • University administrators state they lose more students to credit card debt than to academic failure • -JumpStart

  7. Did you know? • Approximately 40,000,000 Americans, “the unbanked”, are not using mainstream, insured financial institutions. JumpStart • 48% of credit card owners only pay their minimum monthly payment each. JumpStart • Roughly 38 percent of Americans live paycheck-to-paycheck, while just 30 percent are economically comfortable. (MoneyWatch July 2012) • 66 percent don't expect to have enough money to retire at age 65, versus 50 percent in 1997. (MoneyWatch July 2012) • 52 percent think investing is complicated. (MoneyWatch July 2012)

  8. 9.It works.And here’s how we know.

  9. Jump$tart 2008 ResultsFinancial Literacy Survey 66% 62% 51% 48% National College Average with SMG National College Average National HS Average with SMG National HS Average

  10. National Assessment of Educational Progress • Established by Congress in 1969 • Defined economic literacy • Studied content delivery

  11. Comparison by Ethnicity

  12. Title I Test Results

  13. Results by Full Year Courses

  14. BottomLine Students who played a stock market game outperformed the national average overall and in every category measured, except a full year of IB economics.

  15. 8.It’s relevant.

  16. Stock Market Game Resources • CORE Lessons • Other Publications (curriculum) • Miscellaneous Teacher Resource Center materials Current Events • Local Newspapers • Online news sources • Television news sources Online News and Research Sites • Hoovers.com • Yahoo! Finance (finance.yahoo.com) • CBS Marketwatch (cbsmarketwatch.com) • Business Week (www.businessweek.com/investor) Stock Exchange Websites • nasdaq.com • nyse.com • amex.com Resources for You and Your Students

  17. Why Does SMG Work? It is 21st Century Learning at its best: • Project-based • Collaborative, 24/7, learning elsewhere • Technology helps students push out boundaries • Kids solving problems, working together • Classroom walls span the globe • Shift of control from teacher at center to a network of children helping one another learn • Students learning to learn • Each learner contributes by doing their share, that contributes to confidence

  18. 7.We have curriculum.

  19. Teacher Support Center Organized in three parts to provide: • Online teacher training and technical assistance • Lesson plans and teaching resources • Team management tools • Up-to-date SMG program news

  20. 6.There’s help if you need it.

  21. UnderstandingSMG Weekly Webinars with Basic Information about: • Getting started • Grouping students in teams • Setting up folders • Rules of the game

  22. ManageStudentPortfolios • View rankings and portfolios • Change passwords • Troubleshooting • Help Desk • Participation Certificates

  23. 5.The Stock Market Game program supports your curriculum.

  24. LessonDesign • Teacher Background • Vocabulary • Performance Objectives • Materials • Springboard • Leveled activities • Assessment • Application • Enrichment

  25. 4.You can finally get the Math teacher to join your team.

  26. The SMG Teacher Team • Subject specific teaching • Parallel teaching: dividing up the project • Team teaching: working across the curriculum

  27. Working with the Math Teacher“Math Behind the Market” • A McGraw-Hill sponsored publication designed to practice mathematics concepts and skills. • Activities organized in strands, linked to core lessons. • Four mathematical strands: • Thinking Algebraically • Interpreting Statistics • Communicating Quantities Information • Tackling Complex Problems

  28. Thinking Algebraically Interpreting Statistics Communicating Quantitatively Solving Complex Problems SMG’s “Math Behind the Market” Strands “Math Behind the Market” provides activities for each strand above

  29. 8 Mathematical Standards of Practice (Common Core) • Make sense of problems and persevere in solving them • Reason abstractly and quantitatively • Construct viable arguments and critique the reasoning of others • Model with Math • Use appropriate tools strategically • Attend to precision • Look for and make use of structure • Look for and express regularity in repeated reasoning

  30. Questioning and Tasks in Mathematics (Common Core) • Helping students work together to make sense of mathematics • Helping students to rely more on themselves to determine whether something is mathematically correct • Helping students learn to reason mathematically • Helping students learn to conjecture, invent, and solve problems • Helping students connect mathematics, its ideas, and its applications to the real world

  31. Connecting SMG Lessons 1-3 to the Common Core Content Standards • Some Key Categories in High School: • Number and Quantity- • Reason quantitatively and use units to solve problems • Algebra- • Seeing and interpreting structure in expressions • Creating, solving and reasoning with equations and inequalities • Functions- • Construct, compare and interpret expressions for functions in terms of the situation they model

  32. Connecting SMG Lessons 1-3 to the Common Core Content Standards • Some Key Categories in High School: • Statistics and Probability- • Interpreting categorical and quantitative data • Making inferences and justifying conclusions • Conditional probability and the rules of probability • Using probability to make decisions

  33. 3. Students are eligible for great prizes (teachers, too!).

  34. 2. Because there’s one game left this year.

  35. Ultimate GameMarch 18 – May 24Register Now!!

  36. 1. You will be superheroes.

  37. Academy Team

  38. New After School Version! March 18 – May 24http://afterschool.smgww.org

  39. Questions & Answers

  40. Register at www.stockmarketgame.orgMaria Suggettmsuggett@sifma.org

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