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SCRATCH GAMING

SCRATCH GAMING. Arcade Games. m issallgar-iteach.org. Mind Map. Mind map the d ifferent areas that make a good computer game http:// www.youtube.com/watch?v=AJPho3g_XFM http:// www.youtube.com/watch?v=InzZrZ_JfwU. What makes a good game?. Is it fun to play? Does it have different levels?

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SCRATCH GAMING

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  1. SCRATCH GAMING Arcade Games

  2. missallgar-iteach.org

  3. Mind Map • Mind map the different areas that make a good computer game • http://www.youtube.com/watch?v=AJPho3g_XFM • http://www.youtube.com/watch?v=InzZrZ_JfwU

  4. What makes a good game? • Is it fun to play? • Does it have different levels? • Does it keeps a score? • Can you can play with friends? (multiplayer) • Does it have a point? – story or narrative • Does it have good quality graphics? – backgrounds & characters • Does it have a goal or task? • Is it easy to play? • Does it use suitable sound & music? • Does it have easy to use controls? • Do you like the characters? • Is there enough help and guidance?

  5. Developing an Understanding of Gaming Technology All Level 4 • Identify a range of gaming genres and platforms • Know some aspects of the history of gaming • List at least one positive/ negative aspect of gaming Most Level 5 • Conduct your own research to develop the timeline further–i.e. 2D to 3D, online & multi-user • Write about at least one gaming platform • List a range of positive/ negative aspects of gaming Some Level 6 • Compare and contrast a range of platforms (in terms of memory, processors speeds and controls) • Explain in detail the positive and negative aspects of gaming

  6. History of computer games • Computer games are big business these days! • They cost a lot of money to make and market! • The first computer games looked very different to how they look today…

  7. History of Gaming Tasks • What/when was the first home gaming console? • When was the first 3D game? • When/ what is the first online multiplayer game • When was motion sensors first used as a control on a gaming console? • New developments and technologies • What new technology will be out soon?

  8. History of gaming • http://www.youtube.com/watch?v=hkXjpqtZk-g • http://www.youtube.com/watch?v=O4dPSOncwVQ • 1972 as the Magnavox Odyssey

  9. Positive/negative links • http://www.youtube.com/watch?v=IO7-lLytwec • http://www.youtube.com/watch?v=8EglDGXbITg

  10. Positive and Negative Aspects of Gaming Level 4 Create the following table in word: Level 5 Give detailed answers and list more than 3 Level 6: In your own words, do you think video games are good for you? Discuss and explain your answers

  11. Starter • Task 1: Go to computing survey to test your understanding of gaming: http://news.bbc.co.uk/cbbcnews/hi/newsid_4800000/newsid_4802100/4802132.stm

  12. Retro Gaming • The Death of Arcades http://www.youtube.com/watch?v=_ZSUJ8M8_eg&list=UUGAW_bqcFm33_N2ZmygvQsQ&index=3&feature=plcp • Return of the Arcade http://www.youtube.com/watch?v=_ZSUJ8M8_eg&list=UUGAW_bqcFm33_N2ZmygvQsQ&index=3&feature=plcp

  13. ArcAde Games • www.coloring-page.net – pac man • Space invaders • Frogger - frogger.net • Donkey Kong • Asteroids • Galaga • H/W Evaluate a retro arcade game – complete the worksheet and print. Write detailed answers!!!

  14. What are different controls? Think Pair Share

  15. What makes a good computer game? • Part A: You will be reviewing a computer game of your choice, but first you need to design a set of criteria to rate a game against. Go to BBC Newsround. Click on this link to read a review of the Spiderman Game. This is a good resource to help you get ideas about how to write a review of a game. For example you will need to write about: • Type of Game Genre i.e. Adventure, Action, Sports or educational • Format reviewed i.e. Nintendo DS • Plot: What happens in the game? • Fun: how fun and exiting is the game? • Playability: how easy is it to play? Are the controls easy to master? • Graphics – Are 3D graphics used, high resolution, • Rating score ie. out of 5 • Can you think of anymore? • Part B: Choose a game to review. Your review should be at least one-side of A4. You will be reviewing the game based on your set of criteria identified in Part A.

  16. Gaming Industry • A day in the life of a game computer designer http://www.youtube.com/watch?v=KcdK6WdqIao • Rock Star Leeds http://www.rockstarleeds.com/

  17. What are the different types of Games Genres? Think Pair Share

  18. Genres • Action • Driving • Fighting • Simulation • Puzzle • Shooting • Dancing • Other

  19. Answers • You need to describe the main characteristics of the following type of games and give examples: • 1) Action—An action game has moving objects and focuses on your timing, reflexes, hand-eye coordination, and quick thinking to achieve a good score. Most games have some action in them but aren't necessarily considered "action games." Space Invaders and Half-Life are good examples of action games. • Adventure—Often confused with RPGs, adventure games let you control a character in an environment while the story is discovered. Unlike what happens in an RPG, your actions do not affect your character's overall abilities. Examples of adventure games range from Super Mario Brothers to the games in the King's Quest series. • Casino—One of the most popular genres to play on the Internet is casino (that is, gambling) games, such as poker and roulette. • Educational—In an educational game, the goal is to educate the player. This game can also be a part of another genre; for instance, you can have an educational puzzle game. • First-person shooter—This style of game lets you see a world through the character's eyes as you run around and try to shoot anything that moves. Typically the action in these games takes precedence over the story. • Puzzle—A puzzle game, also called a logic game, challenges your mind more than your reflexes. Many puzzle games are timed or limit the amount of time in which you can make a move. Games like Tetris and Sobokan are good examples of puzzle games. Puzzle games also include some classics like chess and checkers. • Sports—A sports game is an action game with rules that mimic those of a specific sport. For instance, NHL 2002, by Electronic Arts, is an ice hockey sports game. • Role-playing game (RPG)—An RPG is a game in which you, the game player, control a character in its environment. In this environment you encounter other beings and interact with them. Depending on your actions and choices, the character's attributes (such as fighting ability, magical powers, and agility) change, and so may the story. Baldur's Gate is an RPG. • Strategy—This type of game focuses on your resourcefulness and deal-making ability as you try to build and/or run something. In some games, your goal is to successfully build and run a city; in others, what you have to build or run can be anything from an army to a roller coaster.

  20. Reviewing a game All Level 4/5b • Identity the aims and audience of the game • Describe the rules of the game and controlsof the game • Review the game based on 3 areas (Characters, Graphics & Easy to play) • Write about the good features and areas for improvement • You have used a title and suitable images Most Level 5a • Review the game based on another 3 areas of your choice (see mind map) • Rate the game • You have used sub-headings Some Level 6 – 7c • Well-formatted review – excellent presentation • Review 2 games and compare and contrast the games

  21. Sections • Aims & Audience • Rules of the game • Controls • Areas to review: • Characters • Graphics • Easy to play • Levels • Rating • Good Features • Areas for Improvement Level 4 – 3 areas Level 5 at least 6 areas

  22. What? – Planning a game How? • All Level 4/5c • Know the difference between sprites, inputs, iteration, selection & sequence • Sketch out a plan of the game - • Write about the aims, rules, inputs, sprites and variables • Most Level 5b/5a • Describe the different levels • Detailed list of selection rules – using Event & Action Planning • Some Level 6

  23. STORYBOARDING ON PAPER: • Draw a rough sketch on paper your characters, backgrounds and different gaming elements. Explain the different game elements. • Label the colours you will be using and the graphic design effects • Use a timeline storyboard to sketch out a story for your game and different stages of the game.

  24. Audience • Primary School • High School • College • University • Adults • Boys/girls

  25. Planning Stage • What is the purpose and audience of your game? • What type of game you will be creating a character for? For example: fantasy, action, sports, adventure, or educational • Sprites: What are the different characters? What do they do? • Stage: Where does the game take place and why? What does the world of your game look like? Include a description of the overall setting and also any key objects that the characters interact with. • Game play: What happens when you play a typical level/mission/section of this game? What decisions do players have to make, and how are they rewarded? What are the rules of the game? • Story: Outline the plot, set-up or narrative progression of the game. • Controls: How will you control the game? What buttons or other controls are used to play your game?

  26. Game Play • What happens when you play a typical level/mission/section of this game? • What decisions do players have to make, and how are they rewarded? • What are the rules of the game? • Describe the event (mouse click, up button, collision with another object) • Then what happens after the event. This is the action (bounces off, disappears, moves in another direction, jumps to a random position)

  27. Variables • Score • Lives • Enemies • Coins • Power • Energy

  28. Storyboarding • http://dogtrax.edublogs.org/2011/12/16/more-video-game-storyboarding-the-student-perspective/

  29. Sprites Name for your game Levels Inputs Aims/Rules What variables? Choose an environment Write about sound effects

  30. Name for your game Write about the aims At least 2 sprites What variables? Write about the rules (at least 3) Write about inputs and controls Choose an environment Write about sound effects

  31. Reviewing your character design All Level 4 • Print your character and label the tools you have used to create your character • Give your character a name and describe how the character will move in the game Most Level 5 • Describe the environment/setting Some Level 6 • What will be the aim/missions that your character will be undertaking in your game?

  32. Planning Levels Level 4 • Aims • Background/at least 2 sprites/ at least 3 gaming rules Level 5 • Controls and sound effects Level 6 • Variables • Detailed descriptions

  33. Creating sprites and backgrounds All Level 4 • Use Fireworks or scratch to draw your characters, game elements and backgrounds • Use basic shapes and brush tool Most Level 5 • Apply a range of graphical effects • Draw Intro background and game over background Some Level 6 • You are using good quality graphics and spent time to improve your work

  34. Creating your sprites and backgroundsUse suitable design software to draw your sprites and backgrounds All • Use a combination of shapes, pen tool and/or brush • Change colours and apply fill and outline effects • Use editing tools such as the magic wand Most • Use a range of design tools, independently Some • Good quality graphics

  35. What? – Programming skills How? • All Level 3/4 • Create sprites and backgrounds • Build a game with simple instructions with at least one variable and control Most Level 5/6 • Build a game with that uses a range of controls, IF selection (touching colour/sprite) • More than 1 Variable (score, lives and/or timer) • Use a broadcast to display intro screen/or gameover Some Level 7 • Program levels

  36. What? – Programming a Game How? • All • Add sprites and backgrounds Level 3/4 • Build a game with simple instructions with at least one variable and control • Use at least one iteration and selection • Most Level 4/5 • Build a game with complex instructions with a range of: • variables, • Controls • IF • Forever loops • Game over • Some • Test and refine your game Level 6

  37. Xmas Challenge - Create an advent calendar 1.Draw a xmas background for your advent calendar 2.Draw a new sprite - A door for the 1st number on the calender – name it NUMBER 1 sprite 3. For NUMBER 1 sprite add another costume – draw what will be behind the door 4. Select blocks so that when the sprite is clicked on it will show next costume Extra challenges • Add more costumes to animate the sprite behind the door • Play a sound

  38. Next Challenge! • Add game over – see help sheet • Change the setting/ background • Change the sprites (costumes) • Add a new sprite • Position it on the stage • If it collides/touches the main sprite • it will add one life /or you can add to a new variable score • Hide the sprite

  39. My Scratch Game • Open a new word document • Add your name, date and classwork to the header of the document My game is called …… The rules of the game are …… (what happens in the game ) The controls in the game are the arrow keys.

  40. Evidence Print screen all the scripts in a word or PowerPoint: Label the different parts of the code and explain what the code means: ITERATION - FOREVER LOOP IF SELECTION VARIABLE INPUT/CONTROL BROADCAST

  41. Duck Shoot Evidence Try use the following keywords: ITERATION FOREVER LOOP IF SELECTION VARIABLE INPUT/CONTROL BROADCAST In a word document print screen the code. Label & explain the following: All Level 4 Explain controls and how variables are being used Most Level 5 Explain Iterations (Forever) & when you have used a IF selection How broadcast is used for Gameover Some Level 6 Detailed explanation of how the code works

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