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Reinhold Behringer Johannes Christian Andreas Holzinger Steve Wilkinson

Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain. Reinhold Behringer Johannes Christian Andreas Holzinger Steve Wilkinson. Purpose of this Paper. Highlight AR and MR applications in the Medical Domain. Point to usability issues.

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Reinhold Behringer Johannes Christian Andreas Holzinger Steve Wilkinson

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  1. Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain Reinhold Behringer Johannes Christian Andreas Holzinger Steve Wilkinson

  2. Purpose of this Paper • Highlight AR and MR applications in the Medical Domain. • Point to usability issues. • Not a complete survey. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  3. Augmented Reality (AR) • Principle: • Computer generates output, which is fused with the human perception of the environment. • Appears to emanate from the environment itself, to be a part of it – registration with real environment. • Visual: • 3D computer graphics, employing Virtual Reality (VR) concepts. • Acoustic: • Spatial audio. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  4. Mixed Reality (MR) • Real environment is not necessarily the basic framework. • Virtual Environment (VE) is the main framework. • Objects in MR can be computer-generated or real. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  5. AR and MR in Medical Domain • AR: • Data visualisation directly on patient. • Guidance to physician for medical procedures. • MR: • Simulation and training. • Patient itself can be simulated. • Benefits: improved situational awareness Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  6. Display Types for AR • AR fusion of visual sense: • Head-worn displays: • Ideal merging of computer output with visual impression of surroundings. • Hand-held displays: • Either acting as “frame into the real world”, or • Showing representation of real world by video / images, onto which information is overlaid. • Projective displays: • Project information directly onto object (patient). • 3D is only correct for one single user at a time. • Requires consideration of projection surface. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  7. Tracking of User • User’s viewing position and orientation needs to be tracked for correct display rendition. • Technologies: • Active illumination outside of human-visible spectrum (e.g. IR). • Computer vision approaches, capturing either: • Environment as seen from user (head-worn camera), or • User himself, seen from cameras in the environment. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  8. Examples of Applications in Medical Domain • Data projection onto patients. • Support of surgery. • Simulation tools for teaching and practising. • Therapy and rehabilitation. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  9. Visualisation of Ultrasound and CT • UNC, A. State (1992). • Live image stream of ultrasound scans onto body: pre-natal care, obstetric examination. • Initially 2D scans, later volumetric scans. • Technique also used for needle biopsies and minimally invasive surgery. • Stockmans (2005). • Correction of bone disformities. • Comparison of before-after procedure. UNC AR demonstration Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  10. Simulation • Sielhorst et al., TU Munich (2004) • Birth simulator, using MR techniques. • Real object: model of torso. • Graphical simulation: baby. • Birth pliers as haptic interface for interaction. • Nestler et al., TU Munich (2007) • Virtual patients for large-scale disaster training. • Table-top display, individual patients with different injuries. • Wilkinson (2005) • Using purely VR for simulation of surgical procedure on hand. • Goal: to educate patients and reduce fear. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  11. Aiding Surgery • Not yet practical in clinical applications, but promising improvements of spatial orientation, allowing more radical operative therapy. • MEDARPA project: • AR and VR supporting minimally invasive surgery, to aid the navigation of the surgeon (bronchoscopy and brachytherapy). • Future use with surgical robot. • Reitinger, TU Graz (2005) • Virtual liver surgery planning system, aiding in providing more precise measurements for tumor treatment. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  12. Therapy, Rehabilitation • Using VR to cure phobias. • Learning in controlled graphical environment how to deal with phobia-causing situations. • Rehabilitation of motoric skills: • AR system evokes motor images, • Guides motoric practise • Healthy living: • “Persuasive Mirror” shows future projection of self, under influence of varying live style. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  13. Edutainment • Teaching anatomy: • “electronic book” for interactive display of 3D anatomic perspective of humans. • Organs can be viewed from different angles. • Simulation: • To reduce fear of the unknown. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  14. Registration and Tracking • Requirements: • View of patient’s body needs to be unobstructed for the physician. • Tracking needs to take into account deformable tissue of human body. • Calibration effort needs to be small, so as not to distract from medical procedure. • Tracking needs to be resilient to occlusion. • Markers for visual tracking can be attached to human body. • Magnetic tracking can provide seamless tracking of physician. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  15. Displays • Head-attached: • Allows hands-free activity. • Low resolution and viewing angle. • Example: Variscope (Birkfellner, TU Vienna) • Hand-held: • Is currently available at reasonable cost and specifications. • May interfere with actual procedures. • Tablet display on boom: • Allows hands-free operation, while at the same time being cost effective. • Can be semi-transparent or video-see-through. • Both display and physician need to be tracked for correct visual view. • Spatial. Variscope MEDARPA display Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  16. Interaction • Traditional interfaces (mouse, keyboard) are not suitable, as they distract from the task. • Preferable: • Automatic ubiquitous interface, acting in the background. • E.g. speech recognition, gesture recognition. • Possibly integrated into medical instrument. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  17. User-Centred Development • Potential benefits of AR/MR are obvious. • But for studying usability, practical workflows need to be studied. • AR application developers need to understand the workflows of medical professionals. • Usability Engineering Methods (UEM) are becoming more important, but are still not applied very often: • Software engineers work on the implementation, usability experts work on design. • Rarely do they collaborate. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  18. User-Centred Development • In most cases: • Usability of AR environments is evaluated. • E.g. Hix: • Criteria for assessing VE design. • Usability of standard user interfaces for VE. • Effectiveness of different interactive devices. • Needed: • User-Centred Development. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  19. Presence and Errors in VE • Specific to VEs: • Sense of presence (immersion). • Assessed through questionnaires, focusing on a person’s sense of presence. • Presence is not associated with task performance (Slater). • But measures of presence have concentrated on user perception of VE technology. • Errors in VEs can impact significantly the perception of presence Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  20. Immersion • Effects of being immersed: • Investigated in a variety of VE system configurations: • Collaborative VEs, viewpoint of self, perception of others’ presence. • Fully immersive VEs have been well investigated, focusing on head-worn displays. • Missing: • Techniques for measuring presence. • Questionnaire-based assessment may be biased. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  21. Concerns about AR • Problematic: • Information overload can be accompanied by sensory overload. • Overwhelming experience in AR environment. • Possible lack of acceptance of this technology. • Social effects (beliefs, attitudes, feelings). Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  22. Suggestions for Further Study • Which are the most appropriate interaction metaphors in AR for medical domain? • Which influences do AR applications have on performance of the end users in the medical domain? • What are the effects of adaptation that people might have to make cognitively to believe in and cope within an AR environment? • How will multimodal interaction through a number of input and output channels enhance or detract from the reality/Virtuality experience? Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  23. Specific to AR • AR must deal with • physical interactions, • social interaction, • cognitive interactions. • Is difficult to isolate variables. • Less performance constraints. • Lower predictability of behaviors. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  24. Successful AR Application • All involved research domains have to be considered. • User-centered design focus is important. • Need to be: • Accessible. • Usable for everyday end users. • Follow notions of pervasive and ubiquitous computing. • Implement basic ideas of social software. • Designed for users without deep IT knowledge. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  25. Summary • AR and MR have excellent potential in medical applications. • Usability issues need to be addressed in application design: • Not only study usability in experience of VE environments. • Need to apply usability engineering methods in design. Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

  26. Acknowledgment • Johannes Christian • Andreas Holzinger • Steve Wilkinson Leeds Metropolitan University Innovation North – Faculty Of Information And Technology

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