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Esports Market Industry Trends, Growth Analysis Forecast to 2030

A recent report published by TheBusinessResearchCompany on Esports Market provides in-depth analysis of segments and sub-segments in the global as well as regional. https://bit.ly/2Wyh1EI

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Esports Market Industry Trends, Growth Analysis Forecast to 2030

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  1. Esports Esports Global Market Report 2020 Global Market Report 2020- -30: Implications And Growth Implications And Growth 30: Covid Covid 19 19 © The Business Research Company. All rights reserved. www.tbrc.info Email: info@tbrc.info

  2. Esports EsportsMarket • The global esports market is expected to grow from $1.09 billion in 2019 and to $1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. • The Esports Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global esports market. the report covers the esports market’s segments- by game: multiplayer online battle arena (MOBA); real time strategy; first person shooter; fighting and sports and by platform: PC; console; mobile; others. Market Characteristics: Characteristics: • Esports companies are investing in innovative new esports platforms for increasing their revenue and expanding their consumer base as well as for gaining a competitive edge over their rivals. For instance, in 2019 in Africa, the esports platform NickX launched by Viacom provides children with a tournament platform, using Nickelodeon gaming content. Also, IKON, a USA-based gaming platform company launched a new platform that allows players to challenge fans and friends in games such as League of Legends and PUBG. Click Here To View Complete Report 2 © The Business Research Company. All rights reserved.

  3. Major Key Players: Major Key Players: Modern Times Group MTG AB, Modern Times Group MTG AB, Activision Activision Blizzard Inc., Blizzard Inc., Gfinity Gfinity, PLC, , PLC, Turner Turner Broadcasting System, Broadcasting System, Valve Valve Corporation, Corporation, Tencent Tencent, , Electronic Electronic Arts, Inc., Arts, Inc., Hi Hi- -Rez Rez Studios, Studios, Nintendo Nintendo, , FACEIT FACEIT Click Here To Get A Sample Report 3 © The Business Research Company. All rights reserved.

  4. Table Table Of Content Of Content 1. Executive Summary 2. Esports Characteristics 3. Esports Size And Growth 4. Esports Segmentation 5. Esports Regional And Country Analysis …… 25. Esports Competitive Landscape And Company Profiles 26. Key Mergers And Acquisitions In The Global Esports Market 27. Esports Trends And Strategies 28. Esports Future Outlook and Potential Analysis 29. Appendix Click Here To Get A Sample Report 4 The Business Research Company. All rights reserved.

  5. Get In Touch Whatever your need be, at The Business Research Company we provide research consulting solutions for businesses, government agencies consultancies, and market research companies. 5 © The Business Research Company. All rights reserved.

  6. Europe Asia Americas The Business Research Company 47 Anchorage Point, 42 Cuba Street, Canary Wharf, London, England, E14 8NE. +44 207 1930 708 Email: info@tbrc.info www.tbrc.info The Business Research Company, Horizon Avenue, 8-2-603/b/s/1/2 Road Number 10 Banjara Hills Hyderabad (India) 500033 ++91 8897263534 Email: info@tbrc.info www.tbrc.info The Business Research Company 625 South Avenue, Apt B204, Secane, Philadelphia, PA 19018, USA +1 3156230293 Email: info@tbrc.info www.tbrc.info 6 © The Business Research Company. All rights reserved.

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