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Intel in Visual Computing in Russia

Intel in Visual Computing in Russia. Alexander Chipizhko Intel, Nizhny Novgorod. Intel: The Architecture for Life. Visual Computing. Peta FLOPs. IA Compatible and Scalable. Milli Watts. Internet. Graphics and Model Based Computing. Photorealistic Rendering .

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Intel in Visual Computing in Russia

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  1. Intel in Visual Computing in Russia Alexander Chipizhko Intel, Nizhny Novgorod

  2. Intel: The Architecture for Life Visual Computing Peta FLOPs IA Compatible and Scalable Milli Watts Internet

  3. Graphics and Model Based Computing Photorealistic Rendering Visual Computing: Graphics Re-defined Traditional Graphics Visual Computing Rasterization Standard Definition Video and Audio HD Video and Audio Processing Inefficient for Computing

  4. Graphics and Model Based Computing Photorealistic Rendering Visual Computing: Graphics Re-defined Traditional Graphics Visual Computing Rasterization Standard Definition Video and Audio HD Video and Audio Processing Inefficient for Computing Rigid Pipeline Architecture Programmable, Ubiquitous, and Unified Architecture Looks Real Acts Real = Feels Real

  5. Visual Computing:Acquiring, Analyzing, Modeling and Synthesizing Visual Workloads Photorealistic3D Rendering Immersive User Interface High Definition Audio, Video ComputationalModeling

  6. Visual Computing:Acquiring, Analyzing, Modeling and Synthesizing Visual Workloads Programmable, Ubiquitous, and Unified Architecture Photorealistic3D Rendering Immersive User Interface High Definition Audio, Video ComputationalModeling

  7. Multi-core Helps Ensure Games Act Real Multi core based platforms enable high quality vegetation simulation, extremely dynamic game environments and high fidelity animations, and more realistic AI and physics. “This is the closest thing to a living, breathing world that we’ve seen in a game.” — GameSpot *Other names and brands may be claimed as the property of others *Other names and brands may be claimed as the property of others

  8. Processor: Delivering Photo Realism “Multi-threaded processors are enabling ray-tracing to reach new levels of realism, content generation, & quality previously unheard of in our industry.” — Richard Jones, Vice President of Alias at Autodesk Model courtesy by Volvo Cars

  9. Visual Computing : What Does it Take? Multi-threaded High-performance CPU High Performance Memory and I/O IA Programming, Software Tools, and Support Integrated or Discrete Graphics Larrabee: Scalable Many-core IA Architecture

  10. Larrabee Architecture for Visual Computing • Many IA cores • Scalable to TeraFLOPS • New cache architecture • Throughput architecture • New vector instruction set • Vector memory operations • Conditionals • Integer and FP arithmetic • New vector processing unit / wide SIMD

  11. Industry Leading Intel® Software Tools Addresses Development and Performance Tuning Needs Intel Software Unleashes Developer Freedom Visual Computing Tools & Resources Extending Intel® Software for Larrabee Architecture Supports Industry Standard APIs (DirectX* and OpenGL*) *Other names and brands may be claimed as the property of others

  12. Visual Computing activities in Russia (1) • Gaming Physics • Rigid bodies, collision detection, solvers • Cloth simulation • Particle systems, fluids, granulated bodies • Computer Vision • Video surveillance, panorama, stabilization, super-resolution • Ray tracing/Global Illumination • Basic RT data structures and primitives • Dynamic models (Eurographics 2007 paper) • Global Illumination pipelines

  13. Visual Computing activities in Russia (2) • 3D Graphics • Procedure generated plants • Realistic skin rendering • NPR (Non Photorealistic Rendering) • Adaptive terrain simplification • Atmospheric effects • …

  14. Academia Activities • 3D graphics course has been developed in NNSU • Winter School“Getting familiar with computer graphics” (Feb, 1-8) • 30 students • Intel Studio 2 (Feb, 15 – May, 15) • Deeper diving to different VC areas • 22 students and 3-5 professors • Lectures combined with demo apps (practical execises) development

  15. Where we can to collaborate • Joint projects in VC area • 3D Graphics course(-s) improvement and enhancement • Practical exercises development for theoretical course(-s) • Technologies development • Atmospheric effects • Soft shadows • Rendering techniques • … • Diploma Contest in 3D area (final at Graphicon’08) • Intel Game Demo Contest • NN Summer school • Follow up Intel Studio 2 with VC as a flagship direction

  16. Diploma Contest in 3D area

  17. Intel Game Demo Contest

  18. Call to Action • Lets work together • 3D Graphics course and practical exercises • Uni projects • Participate in Diploma Contest • Participate in GraphiCon (June, 23-27) Questions\Ideas? Mail me at Alexander.Chipizhko@intel.com Let’s bring Russia to the next level in Visual Computing

  19. Peta FLOPs IA Compatible and Scalable Milli Watts Intel: The Architecture for Life Internet Energy Efficient Performance Solid Tick-tock Execution

  20. Back Up

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