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WEAPON ART DIRECTION

WEAPON ART DIRECTION. Rob Clarke rclarke@ea.com. Core / Stock / Barrel Attachments / rail attachments / magazines . Overview. Weapons/Anatomy. Core Weapon and Alternate Attachments. Overview. Weapons/Anatomy. Attention to Detail / Amplified Contrast / Material Differentiation.

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WEAPON ART DIRECTION

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  1. WEAPONART DIRECTION Rob Clarke rclarke@ea.com

  2. Core / Stock / Barrel Attachments / rail attachments / magazines Overview • Weapons/Anatomy

  3. Core Weapon and Alternate Attachments Overview • Weapons/Anatomy

  4. Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism

  5. Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism

  6. Attention to Detail / Amplified Contrast / Material Differentiation Stylization • Hyper Realism

  7. Army of Two 7944trisBattlefield36257trisMedal of Honor 8410tris Geometry

  8. Army of Two Battlefield3Medal of Honor Geometry • Detail Where it Matters

  9. Detail • Beveling & Roundness

  10. Non-Uniform (bad) Texel Density Textures • Texel Density

  11. Uniform (good) Texel Density Textures • Texel Density

  12. Uniform (good) Texel Density Textures • Weapon Skins

  13. Good Wear Bad Wear Textures • Wear and Tear

  14. Wear in areas of contact Textures • Wear and Tear

  15. Wear on leading edges Textures • Wear and Tear

  16. Wear:light surface detail Textures • Wear and Tear

  17. Metal Plastic Wood Textures • Materials

  18. Army of Two Rifle Textures • Contrast

  19. Real-World Rifle Textures • Contrast

  20. Side by Side Comparison Textures • Contrast

  21. Quantity of Pixels Tonal Range Textures • How to read a Histogram

  22. Seams Tiling Mirroring Faceted Polys Bad Texels UV Stretching Quality Control

  23. Text and Logos • (Brand names, symbols, trade marks) • Trade Dress • Modify distinctive features as per Art Direction • File Naming • Follow exact names provided by EA (here) • Email References • Do not Refer to real weapons in emails Legality

  24. General Overview of Weapons and Upgrades Budgets Customization Materials Rigging Sniper Scope Setup Material and Shader Guide References

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