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Software Transactional Memory

Software Transactional Memory. How D can make concurrent programming a piece of cake Bartosz Milewski D Programming Language. Obvious Things. Multi-Core is here to stay Programmers must use concurrency (Dead-) Lock Oriented Programming is BAD New paradigm badly needed. The Problem.

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Software Transactional Memory

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  1. Software Transactional Memory How D can make concurrent programming a piece of cake Bartosz Milewski D Programming Language

  2. Obvious Things • Multi-Core is here to stay • Programmers must use concurrency • (Dead-) Lock Oriented Programming is BAD • New paradigm badly needed

  3. The Problem void Toggle () { if (x == 0) x = 1; else x = 0; } • Fetch value of x • Store it in a temporary • Compare with zero • Based on the result, write new value What if, in the meanwhile, the original x was modified by another thread? Write is based on incorrect assumption!

  4. Logically Speaking • Theorem: • Hypothesis: x == 0 (read x, compare to 0) • Conclusion: x = 1 (write 1 into x) • Problem: Hypothesis invalidated before conclusion reached • Must re-check the hypothesis before writing!

  5. Transaction • Delay checking: Log read values for later • Must re-check before writing: Log the “intent to write” (speculative writes) for later execution • Verify hypothesis : Are read values unchanged? • Reach conclusion: Execute writes from log to memory

  6. What Does It Buy Us? • Concurrency issues postponed to the commit phase (read-check and write) • Commit uses generic code, which can be optimized and tested once for all • User code simple, less error-prone—code as if there were a single global lock • Increased concurrency—executes as if every word were separately locked • No deadlocks!

  7. STM in a Nutshell • Start a transaction: create log • Speculative execution—reads and writes logged • Commit phase (atomic) • Read-check • Write to memory • If failure, restart transaction

  8. Composability • Combining atomic operations using locks—almost impossible! • Atomic (transacted) withdrawalatomic { acc.Withdraw (sum); } • Atomic deposit—similar • Atomic transferatomic {accOne.Withdraw (sum);accTwo.Deposit (sum);}

  9. Blocking Transactions • Example: Producer/Consumer atomic { Item * item = pcQueue.Get (); } Item * Get () atomic // PCQueue method { if (_queue.Count () == 0) retry; else return _queue.pop_front (); }

  10. Retry • Restart transaction without destroying the log • Make the read-log globally available • Block until any of the logged read locations changes • Every commit checks the read-sets of blocked transactions and unblocks the ones that overlap with its write-set

  11. The Beauty of Retry • Consumer doesn’t have to specify what it’s waiting for • Producer doesn’t have to signal anybody • Composability: Wait for two items atomic { item1 = pcQueue.Get (); item2 = pcQueue.Get (); }

  12. Object-Based STM • Transactable (atomic) objects • Visible as opaque handles • Can be opened only inside transaction • Open (for read) returns a const pointer to the actual object • Open for write clones the object and returns pointer to the clone atomic struct Foo { int x; } atomic Foo f (new Foo); // an opaque handle atomic { // start transaction Foo * foo = f.open_write (); ++foo.x; }

  13. Cloning • Deep copy of the object • Embedded atomic handles are copied but not the objects they refer to • Transactable data structures build from small atomic objects (tree from nodes) • Value-semantic objects (e.g. structs) cloned by copy construction

  14. Type System Support • Struct or class marked as “atomic”—all methods (except constructor) “atomic” • Open and open_write can be called only inside a transaction—i.e. from inside: • Atomic block • Atomic function/method • Atomic function/method may only be called from inside a transaction

  15. Singly-Linked List struct Slist // not atomic { this () { // Insert sentinels SNode * last = new SNode (Infin, null); _head = new SNode (MinusInfin, last); } // atomic methods const (SNode) * Head () const atomic { retrun _head.open (); } void Insert (int i) atomic; void Remove (int i) atomic; private: atomic SNode _head; // atomic handle }

  16. Node struct SNode atomic { public: this (int i, const (SNode) * next) { _val = i; _next = next; } // atomic methods (by default) int Value () const { return _val; } const (SNode) * Next () const { return _next.open (); } Snode * SetNext (const (SNode) * next) { SNode * self = this.open_write () self._next = next; return self; } private: int _val; atomic Snode _next; }

  17. Insert atomic { myList.Insert (x); } // transactioned void Insert (int i) atomic { const (SNode) * prev = Head (); // sentinel const (SNode) * cur = prev.Next (); while (cur._val < i) { prev = cur; cur = prev.Next (); } assert (cur != 0); // at worst high sentinel SNode * newNode = new SNode (i, cur); (void) prev.SetNext (newNode); }

  18. Implementation • Versioning and Locking • Global Version Clock (always even) • Version numbers always increase • (Hidden) version/lock word per atomic object (lock is the lowest bit) • Consistent Snapshot maintenance • Version checks when opening an object • Read-check during commit

  19. Consistent Snapshot • Transaction starts by reading Version Clock into the transaction’s read-version variable • Open object • Check the object lock (bit). If taken, abort • Check object version number. If it’s greater than read-version abort

  20. Logging • Every open is recorded in read-log • Pointer to original object (from which its version lock can be retrieved) • Every open_write is recorded in read-log and write_log • Pointer to original object • Pointer to clone • Okay to call open_write after open (read)

  21. Commit • Lock all objects recorded in the write-log • Bounded spinlock on each version lock • Increment global Version Clock—store as transaction’s write-version • Sequence Point (if transaction commits, that’s when it “happened”) • Read-check • Re-check object version numbers against read-version

  22. Commit Writes • For each location in the write-log • Swap the clone in place of original • Stamp it with write-version • Unlock

  23. D Work • We have C implementation (Brad Roberts’ port of GPL’d Dice, Shalev, and Shalit) • Write D implementation • Modify type system

  24. Bibliography • Dave Dice, Ori Shalev, and Nir Shavit. Transactional Locking II • Tim Harris, Simon Marlow, Simon Peyton Jones, and Maurice Herlihy. Composable Memory Transactions. ACM Conference on Principles and Practice of Parallel Programming 2005 (PPoPP'05). 2005.

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