1 / 28

Fast Sampling Plane Filtering and Indoor Mobile Robots

Joydeep Biswas, Manuela Veloso joydeepb@ri.cmu.edu, mmv@cs.cmu.edu . Fast Sampling Plane Filtering and Indoor Mobile Robots. Motivation. Goal: Indoor Mobile Robot Localization & Mapping Challenges / Constraints: Clutter Volume of data : 9.2 M points/sec!

waldo
Télécharger la présentation

Fast Sampling Plane Filtering and Indoor Mobile Robots

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Joydeep Biswas, Manuela Veloso joydeepb@ri.cmu.edu, mmv@cs.cmu.edu Fast Sampling Plane Filtering and Indoor Mobile Robots

  2. Motivation • Goal: Indoor Mobile Robot Localization & Mapping • Challenges / Constraints: • Clutter • Volume of data : 9.2 M points/sec! • Real time processing (640x480 @ 30fps) • Limited computation power on robot

  3. Possible Approaches • Down – Sampling • Look for geometric features : planes • Hough Transform • Region Growing [Poppinga et al, IROS 2008] • RANSAC based filtering : Fast Sampling Plane Filtering

  4. Fast Sampling Plane Filtering The Problem: (Efficiently) Estimate points P and normals R belonging to planes given depth image image

  5. Fast Sampling Plane Filtering Sample point p1, then p2 and p3 within distance η of p1

  6. Fast Sampling Plane Filtering Estimate Plane parameters (normal, offset)

  7. Fast Sampling Plane Filtering Compute Window size ~ World plane size at mean depth

  8. Fast Sampling Plane Filtering Sample l -3 additional points within window

  9. Fast Sampling Plane Filtering If fraction of inliers > f , store all inliers + normals

  10. Fast Sampling Plane Filtering Do nmax times, or until num inlier points > kmax

  11. FSPF - Computational Requirements Tests run on a single core of 3.06GHz Intel Core i7 950 CPU 1 2 3 4 5

  12. FSPF For Mobile Indoor Robot Localization • Use Existing 2D Vector Map • Planes generated by extruding lines • Correspond FSPF inlier points to planes (Ignore non-vertical planes) • Use Corrective Gradient Refinement (CGR)[Biswas and Veloso, 2011] MCL for localization

  13. The Map • Map - List of Geometric Features (Lines) • Use Available Architectural Plans

  14. Sensor Model / Observation Function Analytic Ray Casting to associate planes from map with observed points pi given robot pose xr

  15. Sensor Model / Observation Function • Associate points pi with line li, given robot pose xr(Analytic Ray-casting) • Compute offset of point from line, di • Compute likelihood of having observed point pi from line li • Combine likelihoods of points, using geometric mean to discount for inter-dependence

  16. Localization: MCL - CGR Monte Carlo Localization, with Corrective Gradient Refinement [Biswas et al, To appear in IROS’11] Key Idea: Use state space gradients of observation likelihood to refine proposal distributions (rotation + translation) Efficiently computed analytically due to vector nature of map

  17. Results (Video) Robot pose hypotheses in orange, projected plane filtered points in red

  18. Kinect Localization Results • Mean accuracy: 20cm, 0.5° • Error along halls for lack of features • Robust recovery using CGR • Localizes Cobot (our indoor mobile robot) on multiple floors: 21km Since March ‘11 and counting!

  19. Towards 3D Plane SLAM Sub-problems required for 3D Plane-SLAM: • Plane filtering, polygon construction • Correspondence matching • Pose update • Polygon update

  20. Polygon Construction Used to construct a convex polygon for each neighborhood of plane filtered points For each local neighborhood of “inlier” points : • Compute Centroid and Scatter Matrix: • Plane Normal and basis vectors found by eigenvector decomposition of S • Construct convex hull using Graham scan over 2D projected points

  21. Polygon Update • Key idea: Decompose Scatter matrix S into two components S = S1 + nS2 where S1 depends only on the absolute location of the points (not relative to the centroid), and S1 depends only on the centroid:

  22. Polygon Update Polygons are thus merged as follows: • Merged centroid is given by: • S2m is computed from pm • Merged scatter matrix is given by: • New convex hull is found as the convex hull of the convex hulls of individual polygons

  23. Correspondence Matching • Colour index polygons • Render scene of polygons on GPU using OpenGL • Inspect colour of pixels in rendered image to find matching polygons • Runs at > 4000fps (nVidia GTX 460), hence faster than real time!

  24. Polygon / Point to plane matching Sample rendered scene in hallway:

  25. Experimental Results

  26. Computational Requirements Tests run on a single core of 3.06GHz Intel Core i7 950 CPU 1 2 3 4 5

  27. Summary • Fast Sampling Plane Filtering • 3-DOF Indoor Mobile robot localization using plane filtered points and vector map • Polygon estimation and update from plane filtered point cloud • Point to plane correspondence matching • All algorithms run faster than real time at full resolution and frame rates!

  28. Questions? • Open Source Code (and test Data) of FSPF and Kinect Localization will be available by August 2011 • www.cs.cmu.edu/~coral/projects/localization • Contacts: • Joydeep Biswas, joydeepb@ri.cmu.edu • Manuela Veloso, mmv@cs.cmu.edu

More Related