1 / 27

SOFTWARE CONSTRUCTION LECTURE 1 Engr. Huma Ayub

SOFTWARE CONSTRUCTION LECTURE 1 Engr. Huma Ayub huma.ayub@uettaxila.edu.pk. Course outline. Module 1 : Introduction to software construction Requirement engineering: structural and behavioral modeling using state machines

wchang
Télécharger la présentation

SOFTWARE CONSTRUCTION LECTURE 1 Engr. Huma Ayub

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. SOFTWARE CONSTRUCTION LECTURE 1 Engr. Huma Ayub huma.ayub@uettaxila.edu.pk Software Construction

  2. Course outline • Module 1: Introduction to software construction • Requirement engineering: structural and behavioral modeling using state machines • 1. Introduction to requirements modeling • 2. Behavioral modeling • 3. Communicating state machines • Module 2: Languages, grammars and analyzers • 1. Introduction to languages and compilers • 2. Lexical analysis (formal languages, regular expressions and accepting automata) • 3. Syntax analysis • Module 3: Concurrency, implementation design and performance issues • 1. Concurrency • 2 .Implementation design and performance issues Software Construction

  3. Books (Reference Material ) • Code Complete - A Practical Handbook of Software Construction (2nd Edition) [Steve McConnell] (2004) • Object-Oriented Software Construction, by Bertrand Meyer, Second Edition, Published by, Prentice Hall in 1997 • Formal Methods in computing by M. Ferenczi, and Andras Pataricza , Sep 2004 • Software Engineering by Ian Sommerville, 8th edition, Addison & Wesley. 2006 • Software engineering a practitioner’s approach by Roger S. Pressman Software Construction

  4. Grading Criteria 20% Mid Term 20% Quiz and Assignments 40% Final Exam 20% Lab Work Software Construction

  5. Software Development Phases Requirements What needs to be done Testing Check that the code does what it is supposed to (functionality, performance, reliability, …) Analysis How it should be done Project Management Devise a plan,manage resources, costs, time, … Design Create a software structure (architecture) around which code will be built Coding Fill in the software structure with code 6

  6. Software Phases Related to this Course Design Create a software structure (architecture) around which code will be built Coding Fill in the software structure with code 7

  7. Design Construction Testing Introduction Definition of Software Construction: Detailed creation of working, meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging Software construction closely tied to • Software design • Software testing Software Construction

  8. More on Construction Significant detailed design occurs during construction Low-level (e.g. unit and module integration) testing occurs during construction Construction produces high volume of configuration items Thus construction linked to configuration management Construction is tool intensive Quality (or lack thereof) is very evident in the construction products Construction highly related to Computer Science due to Use of algorithms Detailed coding practices Introduction - 2 Software Construction

  9. Introduction - 3 Software Construction Fundamentals The fundamentals of software construction include: • Minimizing complexity • Anticipating change • Constructing for verification • Standards in construction The following slides discuss each of these fundamentals Software Construction

  10. Introduction - 4 Minimizing Complexity • Humans are severely limited in our ability to hold complex information in our working memories • As a result, minimizing complexity is one the of strongest drivers in software construction • Need to reduce complexity throughout the lifecycle • As functionality increases, so does complexity • Accomplished through use of standards • Examples: • J2EE for complex, distributed Java applications • UML for modeling all aspects of complex systems • High-order programming languages such as C++ and Java • Source code formatting rules to aid readability Software Construction

  11. Introduction - 5 Anticipating Change • Software changes over time • Anticipation / hope of change affect how software is constructed • This can effect • Use of control structures • Handling of errors • Source code organization • Code documentation • Coding standards Software Construction

  12. Introduction - 6 Constructing for Verification Construct software that allows bugs to be easily found and fixed Examples: • Enforce coding standards • Helps support code reviews • Unit testing • Organizing code to support automated testing • Restricted use of complex or hard-to-understand language structures Software Construction

  13. Introduction - 7 Standards in Construction Standards which directly affect construction issues include: • Programming languages • E.g. standards for languages like Java and C++ • Communication methods • E.g. standards for document formats and contents • Platforms • E.g. programmer interface standards for operating system calls, J2EE • Tools • E.g. diagrammatic standards for notations like the Unified Modeling Language Software Construction

  14. References • [IE04] IEEE Computer Society, Guide to the Software Engineering Body of Knowledge (SWEBOK), IEEE Computer Society Press, Los Alamitos, CA 20001, June 2004 • link : Software Construction

  15. A. Construction Planning • What is Construction Planning? Laying out the work plan (i.e. schedule) to design, implement, debug, and unit test the software • Construction planning major concerns: • Coders are typically not planners • Schedules will be difficult to maintain unless a good architecture design is in place • Many organizations to not collect project data on which to plan future projects • Many managers consider planning to be a waste of time and therefore don’t encourage it • Project plans may be limited to the construction plans • Many organizations and projects do not use systematic cost estimating methods such as models Software Construction

  16. A. Construction Planning - 2 Improving Software Economics • Consider reducing development costs by planning to: • Reduce the size and/or complexity • Improve the development process • Use more highly skilled people and build better teams • Use better tools • Reduce quality thresholds • Some actions include • Use an object-oriented approach • Use COTS components • Use an iterative approach • Provide training to development team • Automate tedious tasks with tools Software Construction

  17. A. Construction Planning - 3 Construction Prerequisites • As with building construction, much of the success or failure of the project already determined before construction begins • Upstream activities such as project planning, requirements, architecture, and design are crucial to success • Typical high-risk areas • Project planning • Requirements • Architecture • Preparation is a way to reduce these risks Software Construction

  18. A. Construction Planning - 4 Problem Definition Prerequisite • The problem being solved via the application must be well defined • Common names for the document containing the problem statement: • Product Vision • Vision Statement • Product Definition • Defines the problem without reference to potential solutions • Helps avoid solving the wrong problem! Software Construction

  19. A. Construction Planning - 5 Requirements Prerequisite • Requirements describe in detail what a system is supposed to do, therefore are invaluable for construction • Explicit requirements: • Help ensure the user drives system functionality • Rather than the programmer • Reduce the number of construction debates • Help minimize changes after development begins • Specifying requirements adequately (sufficiently) is a key to project success Software Construction

  20. A. Construction Planning - 6 Architecture Prerequisite • Quality of the architecture determines the conceptual integrity of the system • A proper architecture: • Gives structure to maintain conceptual integrity • Provides guidance to programmers • Partitions work • Architecture-level problems are much more costly to fix than are coding errors • Good architecture can make construction easy • Bad architecture makes construction difficult Software Construction

  21. A. Construction Planning - 7 Regarding Upstream Prerequisites • Time budgeted for requirements and architecture work • 10 to 20 percent of manpower • 20 to 30 percent of schedule • If requirements are unstable • Do not ignore, spend time to fix • The analyst should fix if a formal project • Can be fixed by the programmer for informal projects • Use same heuristics for problems with the architecture Software Construction

  22. A. Construction Planning - 8 Choose an Approach • Many software development approaches have been tried over the years • Some examples (not mutually exclusive): • Functional • Object-Oriented • Iterative • Waterfall • Agile • Data-centric • The construction team must follow some approach • Chosen approach must be appropriate for the task at hand Software Construction

  23. A. Construction Planning - 9 Choose a Programming Language • Programming language choices affect • Productivity • Code quality • Programmers more productive using a familiar language • High-level languages provided higher quality and better productivity • Some languages better at expressing programming concepts than others • The ways in which a programmers express themselves are affected by the chosen language Software Construction

  24. A. Construction Planning - 10 Choose Construction Practices • Questions to answer regarding practices: • How detailed will the design be? • What are the coding conventions for names, comments, layout, etc.? • How will the architecture be enforced? • Is the project’s use of technology ahead of or behind the power curve, and is this appropriate given the circumstances? • What is the integration procedure, how often is it done, and who participates? • Will developers program individually, in pairs, or some combination of this? • Where and when will builds occur? Software Construction

  25. A. Construction Planning - 11 Choose Tools Modern programming tools • Are essential to maintain programmer productivity • Reduce tedious and redundant tasks • Must be appropriate for the task at hand Tools preparation checklist: • Are all product licenses current? • Are all products at current, supported revision level? • Have all programmers received proper training on the tools? • Does the project have a configuration management tool? • Does the project have a tool to track change requests? • Do project team members have sufficient workstations? • Does the project have sufficient test environments? • Does the project have sufficient build environments? Software Construction

  26. A. Construction Planning - 12 Construct the Team • For small development efforts • Self managed • Everyone is a peer • For mid-size development efforts • Single team • For large development efforts • Multiple teams Table 1: Team Composition Software Construction

  27. A. References • [IE04] IEEE Computer Society, Guide to the Software Engineering Body of Knowledge (SWEBOK), IEEE Computer Society Press, Los Alamitos, CA 20001, June 2004 • [RS04] IBM Rational Software, The Rational Unified Process v2003.06.13, 2004 • [RT03] • [SM04] S. McConnell, Code Complete: A Practical Handbook of Software Construction, Second Edition, Microsoft Press, 2004. • [WR01] Walker Royce, Software Project Management, A Unified Framework, Addison-Wesley, Boston, MA, 2001 Software Construction

More Related