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Telecommunications in the Classroom

Telecommunications in the Classroom. Kristie Korth Julie Trouba Erica Adams Michelle Pleiss. Telecommunications in the Classroom. Definitions Educational Telecollaboration Distance Education/Distance Learning Classroom Equipment and Materials. Definitions.

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Telecommunications in the Classroom

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  1. Telecommunications in the Classroom • Kristie Korth • Julie Trouba • Erica Adams • Michelle Pleiss

  2. Telecommunications in the Classroom • Definitions • Educational Telecollaboration • Distance Education/Distance Learning • Classroom Equipment and Materials

  3. Definitions • Telecommunications • Tele-access • Virtual Publishing • Tele-presence • Tele-mentoring • Tele-sharing

  4. Educational Telecollaboration • What is a Telecollaborative Activity • Telecollaboration Benefits • Telecollaboration Indexes • Choosing Telecollaboration • What to do after you find the Perfect Project

  5. What is a Telecollaborative Activity • It is an educational endeavor that involves people in different locations • Most educational telecollaboration is curriculum-based, teacher-designed, and teacher coordinated • Most use email to help participants communicate with eachother • Many telecollaborative activities and projects have Web sites to support them

  6. Telecollaborative Benefits • Students are being exposed to differing opinions, perspectives, beliefs, experiences, and thinking processes • Students can compare, contrast, and/or combine similar information collected in dissimilar locations • Students are communicating with a real audience using text and imagery • Students are expanding their global awareness

  7. Telecollaboration Indexes • KIDPROJ www.kidlink.org/KIDPROJ • I*EARN Projects www.igc.apc.org/iearn/projects. html • NickNacks Telecollaboration www1.minn.net/~schubert/ EdHelpers.html • Blue Web’n www.kn.pacbell.com/wired/ bluewebn/ • Innovative Teaching Projects www.interserf.net/mcken/projects.htm

  8. Choosing the Telecollaboration • When choosing a telecollaboration to join, the most important criteria to use addresses students’ learning needs and preferences

  9. After Finding the Perfect Project • Commit to participation, and communicate that decision • Familiarize yourself with the specifics of participation requirements for your chosen projects* • Schedule students’ project-related work on your class calendar allowing twice the normally required time* • Gather the necessary resources that you will use to support and enrich your students’ work* • Tell your students what is coming*

  10. Distance Learning/Distance Education • The term “Distance Learning” is often interchanged with “Distance Education”. • However, Distance Learning is really the result of Distance Education. • Distance Education is defined as: the instructional delivery that does not constrain the student to be physically present in the same location as the instructor.

  11. Defining Elements of Distance Education • The separation of teacher and learner during the majority of the instructional process • The use of educational media to unite teacher, learner, and course content • Two-way communication between teacher, tutor, or educational agency and learner

  12. Distance Education Delivery Systems • Synchronous: requires simultaneous participation of all students and instructors • Forms of delivery - interactive TV, audiographics, & computerconferencing • Asynchronous: Does not require the simultaneous participation of all students and instructors. • Forms of delivery - email, listservs, audiocassette courses, videotaped courses, correspondence courses, and WWW-based courses

  13. Choosing Forms/Modes • First, determine what your educational need or goal may be. • Next, you must assess the characteristics and needs of your learning audience.

  14. Potential Student Learning • “Integrated sound, motion, image, and text create a rich new learning environment awash with possibility and a clear potential to increase student involvement in the learning process” (Task Force on Distance Education, 1992).

  15. Wiring your Classroom • Input tools for the Classroom. • How classrooms are changing.

  16. Input Tools • Digital Cameras • Scanners • Camcorders • Web Cams • Music Players

  17. Digital Cameras • New and Easy to use • Plug-and-play • Connect Computer to Computer

  18. Scanners • Import pictures • Scan high quality pictures

  19. How do kids use these items? • Produce films • Add special effects • Manipulate sounds

  20. Conclusion • Impact of telecommunications • Classroom learning • Student learning styles

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