1 / 5

Conclusion

Conclusion. (Optimizing) Realistic Rendering with Many-Light Methods. When to use many-light rendering. When performance is important Fast , noise-free images From approximate GI at interactive rates, to hi-fidelity rendering. When not to use M-L rendering.

wray
Télécharger la présentation

Conclusion

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Conclusion • (Optimizing) Realistic Rendering with Many-Light Methods

  2. When to use many-light rendering When performance is important Fast, noise-free images From approximate GI at interactive rates, to hi-fidelity rendering

  3. When not to use M-L rendering 100% accurate reference solutions

  4. M-L rendering – Research challenges • Making M-L rendering 100% accurate • Hybrid solutions? • Improving performance • Volumetric scattering

  5. Thank you! • (Optimizing) Realistic Rendering with Many-Light Methods Course materials: google the courses title JaroslavKřivánekCharles University in Prague Miloš Hašan UC Berkeley Adam Arbree Autodesk CarstenDachsbacher Karlsruhe Institute of Technology Alexander Keller NVIDIA Research Bruce Walter Cornell University

More Related