1 / 0

Distributing native mobile apps

Distributing native mobile apps. http://www.flickr.com/photos/ourcage/8343799386/. Main downside of native: installation. Mobile web apps are trivial to distribute Open browser, go to URL, bookmark to home Native mobile apps are a pain to distribute

xenos
Télécharger la présentation

Distributing native mobile apps

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Distributing native mobile apps http://www.flickr.com/photos/ourcage/8343799386/
  2. Main downside of native: installation Mobile web apps are trivial to distribute Open browser, go to URL, bookmark to home Native mobile apps are a pain to distribute You need a license to create and distribute You need to deploy to app store You need to wait for approval Users need to find, choose, approve, install app
  3. An overview of distribution The goals of this lecture are to… Summarize the main challenges of distribution Reveal important differences between distribution of Android and iOS apps Give some guidance about how to distribute But the lecture is a "snapshot in time" Distribution processes can and do change Expect that you will have to adjust with the times
  4. iOS Development Restrictions Every app developer must be identifiable Individual developers are identifiable by the credit card number that they use Companies are identifiable by DUNS number (registered with the US Federal Government) Every app’s developer must be identifiable Through public-key certificates Every app must be approved before app store Reviewed for appropriateness in the app store
  5. Putting apps on your own iPhone Apple Developer Registration (free) Apple WWDR (identifies Apple) (free to download) iOS Developer Registration ($99) iOS Distribution Certificate (identifies you) Provisioning profile (links all three) Device registration (identifies iPhone) App ID registration (identifies apps) Used to install apps on device
  6. Basic steps for getting registered Go to developer.apple.com > Member Center and register as an Apple Developer (free) so you can log in Once logged into the Member Center, sign up as an iOS Developer (not free) Pay your $99 by credit card Wait 24-48 hours (yes, really)
  7. (Continuation of previous slide)3. Create iOS Distribution Certificate The Distribution Certificate is Apple’s permission for you to install apps on devices Needed for installation onto your own device (aka ad hoc distribution) or via the app store Last time I checked, these steps are documented at developer.apple.com/ios/manage/distribution/
  8. (Continuation of previous slide)3. Create iOS Distribution Certificate 3.1 On Mac, use Spotlight to open Keychain 3.2 In Keychain, set preferences OSCP=Off, CRL=Off 3.3 In Keychain, use Certificate Assistant to request a Certificate (2048 bits, RSA), save to hard drive; this is called a Certificate Request 3.4 Go to the Member Center > iOS Provisioning Portal 3.5 Select Certificates section, Distribution tab, upload the Certificate Request. Wait 10 minutes. 3.6 Approved certificate should appear on Development tab.
  9. (Continuation of previous slide) 3. Register a device You have to register every device that you want to install onto via ad hoc distribution (i.e., by sending the binary via email, iTunes, and USB) 3.1 Go to the Devices section of the Member Center 3.2 Create a new Device entry, with a memorable name and the UUID You can find the device’s UUID in iTunes Hook it up Go to iTunes Click on the Serial number so that it mysteriously changes into the UUID (seriously)
  10. (Continuation of previous slide) 4. Register an app id App ids identify the developer of apps. App id = Team ID (you) + bundle id (group of apps) 4.1 Go to the App IDs part of the Member Center and create a new App ID 4.2 Important: your Bundle ID (second half of the App ID) should have the form XXXXX.YYYYY.* example: com.titaniumbits.* This will let you create many apps, each of whose names will start with “XXXXX.YYYYY.”
  11. (Continuation of previous slide)5. Create a provisioning profile Provisioning profile links you (i.e., your Certificate) with a device (or the app store) and with a group of apps (bundle). 5.1 In the Provisioning section of the Member Center, create a new Provisioning Profile 5.2 For development on your own device, use the Development Tab. 5.3 For app store distribution, use the Distribution tab.
  12. (Continuation of previous slide)6. Install on your machine 6.1 Download certificates: your own, and the WWDR (basically a key identifying Apple) 6.2 Download provisioning profile 6.3 In Finder, double-click the WWDR Certificate to import it into keychain. Now your Mac trusts Apple. Then double-click your own Certificate to import. 6.4 In Titanium Studio (or xCode), create a new project with an appid of the form XXXXX.YYYYY.ZZZZZZZZ 6.5 Run the app on “iOS Device”. When prompted, provide the provisioning profile you downloaded
  13. Distributing to App Store 1., 2. Register – you already did this 3. Generate another Distribution Certificate – this one, for the app store 4. Create an appid – you already did this 5. Create another Provisioning Profile – this one, for app store (using new Distribution Certificate) 6. Install the Provisioning Profile in Titanium Studio (or xCode) …
  14. (Continuation of previous slide) 7. Set up app on iTunes Connect 7.1 Go to Member Center, to iOS Provisioning Portal, then the iTunes Connect portal The first time you do this, you’ll be prompted to accept the iTunes Connect terms of service 7.2 Go to Manage Apps and create an app entry 7.3 View details (near bottom of screen) and confirm it is ready for upload
  15. (Continuation of previous slide)8. Build and upload to app store 8.1 Build for distribution 8.2 Xcode Organizer opens. Go to the Archives 8.3 Select app and click validate against your app entry in the iTunes Connect site - If it says no suitable app record found, then you might not have a matching app name, id, version 8.4 If the validator complains, fix the problems - Probably have to create some additional icons (see next slide) 8.5 Click submit button to commit to app store
  16. (Continuation of previous slide)8.4 Fixing those icons If you are using Titanium Studio, then it probably will mess up your icons. Go to your project in Finder Go into the Resources/iphone subdirectory Double-click your appicon.png to open in Preview Use Tools > size to resize to 114 x 114 Use File > export to save a copy as appicon@2x.png Use Tools > size to resize to 72x72 Use File > export to save a copy as appicon-72.png Exit Preview
  17. (Continuation of previous slide)8.4 Fixing those icons Go back to Titanium Studio Copy the build/iphone/Info.plist file to the same directory as your tiapp.xml file Open the Info.plist file for editing in Dashcode Add appicon-72.png to the list of icons <array> <string>appicon-72.png</string> <string>appicon.png</string> <string>appicon@2x.png</string> </array> You may need additional icons as more kinds of devices are invented (i.e., retina and beyond) Rebuild and revalidate
  18. Summary: Submitting to app store App functions on your own device Fixed icons Build for deployment (-> archive) Create new iOS Distribution Certificate Provisioning profile for distribution Validated archive App entry on iTunes Connect Submitted archive Create iTunes Connect registration
  19. Android Development Restrictions Every app developer must be identifiable Developer accounts are identifiable by the credit card number that they use Every app’s developer must be identifiable Through public-key certificates But your signature isn’t actually registered with Google, so it doesn’t do much Every app must meet basic marketing rules No actual checks on the code that you write
  20. Putting apps on your Android device Google account (free) Generate your own key Sign your app Android Publisher Registration ($25) Upload your app Upload some images Approve for distribution
  21. Basic steps for getting registered Get a Google account (e.g., sign up for gmail) Sign in to http://market.android.com/publish Pay your $25 by credit card Wait 15 minutes
  22. 3. Create a signature Signature doesn’t actually seem to be checked at any step of the process 3.1 Go to command line, cd to private directory 3.2 Run this command (all one line): keytool -genkey -v -keystore my-release-key.keystore -alias mykey -keyalg RSA -keysize 2048 -validity 10000 3.3 Answer the questions about your name, etc.
  23. 4. Build and upload to Market 4.1 In Titanium Studio, build for deployment. Select your key file; note alias=mykey 4.2 While app is running in emulator, take 2 screenshots, paste to Paint, resize to 320 x 480 4.2 Get some other 512 x 512 image (You may need other image sizes, too) 4.3 Go back to Android Market and click “Upload Application” 4.4 Upload all the files, click Publish.
  24. And that is distribution, in a nutshell
More Related