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Chapter 10

Chapter 10. The Assembly Process. What Assemblers Do. Translates assembly language into machine code. Assigns addresses to all symbolic labels (variables and labels on statements). Determines initial state of the memory (program and data) in order to execute a program. Macros.

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Chapter 10

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  1. Chapter 10 The Assembly Process

  2. What Assemblers Do • Translates assembly language into machine code. • Assigns addresses to all symbolic labels (variables and labels on statements). • Determines initial state of the memory (program and data) in order to execute a program.

  3. Macros • Some assemblers allow the programmer to define a sequence of instructions to be associated with a keyword. • The statements in the macro replace the statement that uses the macro name. • Functions much like an include directive. • Some assemblers are advanced and allow for symbolic replacement of arguments.

  4. Smart Assemblers • Typical assemblers translate the assembly language to machine language in a 1 to 1 method. • A smart assembler is a little bit like what a compiler does; translates a single statement into multiple machine language statements. • MIPS Assembly Language uses a smart assembler, True Assembly Language is 1-to-1 with machine language.

  5. True Assembly Language • Defines the machine architecture. I.e., what must be built into the machine. • TAL arithmetic and logic instructions • Must have 3 operands • MAL allowed 2 for an abbreviated instruction. • MAL allowed for 3 registers or 2 registers and an immediate • TAL requires a different instruction for an immediate operand

  6. Immediate Operands • MAL allows the following • Add $t1,$t2,$t3 • Add $t1, $t2, 8 • In TAL, the first is fine, but for the immediate operand, you would use • Addi $t1, $t2, 8 • Other immediate instructions are: andi, lui, ori, xori. • Must work with only 16 bits.

  7. Shift • Recall the 3 shift instructions in MAL: • Srl • Sra • Sll • Can have 3 register operands or 2 registers and a count (immediate). • In TAL, if you want to use 3 register operands, you must use srlv, srav, sllv • Shift a variable amount

  8. Multiplication • In MAL, you could use: • Mul $t1, $t2, $t3 • But we know that multiplying two 32 bit values could produce a 64 bit value. • The machine (and TAL) multiply the two operands and place the result in a special set of registers called HI and LO • So the mul instruction above is translated as • Mult $t2, $t3 • Mflo $t1 #move from lo to reg. t1 • Should check HI for non zero value

  9. Division • Similar to multiplication, MAL has: • Div $t1, $t2, $t3 • Rem $t1, $t2, $t3 • The machine (and TAL) places the quotient in LO and the remainder in HI • So we have the above translating into: • Div $t2, $t3 • Mflo $t1 #place the quotient into t1 • Div $t2, $t3 • Mfhi $t1 #place the remainder into t1

  10. Unsigned Arithmetic • May want to look at the bits as bigger unsigned values rather than twos complement • Or, you may want to ignore overflow. • Unsigned arithmetic ignores overflow. • Addu, subu, multu, divu, addiu

  11. Branch Instructions • Unconditional • MAL uses: b label • TAL uses: j address • MAL has many branch instructions, recall • Beq, bne, blt, bgt, ble, bge, bltz, bgtz, blez, bgez, bnez, beqz • TAL only has • bltz, bgtz, blez, bgez, bne, beq

  12. Branching • In MAL, you would do something like • Blt $t1, $t2, again • The assembler translates this to the following TAL code: • Sub $at, $t1, $t2 • Bltz $at, again • The MAL beqz and bnez can be translated using $0 as an operand with beq and bne.

  13. Problems • Look at blt $t1, $t2, repeat, where • $t1 has close to the largest positive value and • $t2 has close to the most negative value • When we do sub $at, $t1, $t2 we will get a value too big to be held -> overflow • Could use subu which has no overflow. • But does not give the correct answer for branching

  14. Comparison Solution • Create a new instruction to do comparisons that will not have overflow problems (does not use subtraction). • The following TAL instruction does this: • Slt $10, $11, $12 • Sets $10 to 1 if $11 is less than $12. • Sets $10 to 0 otherwise. • Also available in slti form • Now use with bne, beq, etc. for branching

  15. Load Address • MAL has a load address (la) instruction. TAL does not. • Let’s review what is being accomplished. • La $8, begin • Puts the 32 bit address of the label begin into register $8. • Can’t have all 32 bits as an immediate operand, only 16. • Use two immediate instructions each with 16 of the 32 bits.

  16. Loading a register • Need an instruction to load the higher 16 bits and another to load the lower 16 bits. • Lui – load upper immediate – loads the upper half of the register with the value specified. Leaves the lower half with 0’s. • Ori – or immediate. Logical oring of the rightmost 16 bits with the specified value.

  17. Loading an address • First you need the address to load. • As a programmer, you should not deal with this (know how it is done by the assembler, but you should not hard code with fixed addresses). • The assembler determines the address, say, 0X4083f3a4 (the 0X indicates base 16). • lui $8,0x4083 • Ori $8, $8, 0xf3a4

  18. Machine Code Format • The MIPS machine instructions are all 32 bits in length. • Some bits are for the operation (opcode), and then some are for the operands. • The immediate instructions have the following format: (Rs – source register, Rt – target reg.) 6-bits 5 5 16

  19. Immediate Example • The instruction: • Addi $13, $7, 50 would be translated as

  20. Arithmetic Logic Instructions • Have the layout: • The opcode is always 000000 • The exended opcode specifies the function. • Appendix C has opcodes and extended opcodes.

  21. Arithmetic Instruction Example • Let’s take the instruction: • Add $13, $7, $8 • Converted to machine language would be:

  22. The Assembly Process • Need to be given where the data segment and text segment will start. • The assembler will first go through the code creating a symbol table • This table has pairs (symbol name, address) as entries. • Just looks at labels. • Looks at commands and increments a counter • While doing this, can replace MAL with TAL statements (and adjust the counter).

  23. Pass 2 • We needed to create a symbol table first since a branch instruction may refer to a label that we have not seen yet. • Now we can go through the TAL program translating the instructions into machine language. • Now we know the addresses, so we can fill them in.

  24. Branching • A branch statement has an address as an operand. This takes 32 bits. But we cannot use 32 bits for one operand of an instruction. • The branch destination is calculated by the cpu as the contents of the PC+offset (immediate in the instruction – 16 bits). • So the offset = address of destination –(address of branch instruction +4) • Why +4???

  25. More Scope • This allows us to branch to destinations a distance from the PC between -215 and 215-1 • Each instruction take 4 bytes. • An instruction address is divisible by 4 • Only branch to instruction addresses • In binary, what do all values divisible by 4 have in common? • Leave them out • Now the 16 bits really represent values from -217 to 217-1

  26. Jump • The jump instruction has only one operand • So we have 26 bits for the address. • Still not a 32 bit address  • Can do the same thing as with branch • Don’t store the last 2 zero bits since all destination addresses are divisible by 4 • Now we can represent 28 bits with just 26 bits. • Still not a 32 bit address 

  27. Jump address • We need 4 more bits. • This will be the high order 4 bits of the PC • So the cpu will create the jump address by taking the 26 bits in the operand, adding two 0’s to the right and copying the left 4 bits of the PC into the left 4 bits of the jump address. • Reverse this process to create the jump address

  28. Long Branches • Recall that we can only branch a distance of about 217 from the current instruction. • What if we need a conditional branch for a longer distance. • Bgtz $5, long_away • Change to Blez $5, around J long_away Around: ….

  29. Program Relocation • Each time a program is loaded into memory, it may be loaded into a different location. • We can have several programs running on a machine at any time. • Addresses need to be adjusted based on where the program starts to load. • This is the job of the loader

  30. Absolute vs. Relative Address • Not all addresses need to be adjusted. • Some addresses are absolute addresses • Those used in a la instruction • Those used in a jump • Etc • Some addresses are relative addresses • Those used in a branch instruction (relative to the PC). • Relative addresses do not need to be adjusted (relocated).

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