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New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes

New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes . An adaptive math game with real time learning analytics. Need

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New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes

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  1. New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes

  2. An adaptive math game with real time learning analytics Need • Educationalgames and mobile devicesare the preferredlanguage and format for children. The science of Learning Analytics hasnotbeenharnessedyet in educationalgames Solution • Math learninggamewherechildrenteach a digitalpet to learn a correspondingamount of knowledge to a certaingrade in schoolcurriculum Benefits • Betterlearningresultsbecausedue to interactive, easy, individual and adaptivegameplay. Learning analytics and stored data helps in evaluating and monitoringlearningresults Users • Children and families, alsoteachers/schools • Kristoffer Rosberg, CEO • kristoffer@skillpixels.com • www.skillpixels.com

  3. Fun and effective way to learn math Need • The demand for accessiblehighqualitye-learningcontentis rapidlygrowing • Todaymorethan 400M childrenaged4–12 haveaccessto technology Solution • Digital mathlearningtools and games for kids • Beautiful, fun and easy-to-useapplications, whichareeasyto adopt to a classroom and perfect for extrapracticeat home Benefits • Helpskids to achieve a solidground in basicmathematics • Saves teacherstime and makesteachingmoreefficient Users • K12 teachers and students www.10monkeys.comkatri@10monkeys.com

  4. Math learning game for kids Need • Learn math in fun and easy way • Math Ahoy! learning games are based on the principle that we learn best when using and creating information Benefits • Games are fun and engaging for the students, but also valid educational tools for the teacher • Students get to use and apply their knowledge • All game content is safe for children 4+ years Users • Children, schools, families etc. Decide where you want to go and use math to get there. That’s what makes Math Ahoy! Different. martiska.reinikka@eduplus.fi www.eduplus.fi

  5. Classical music education, anywhere Need • High-quality elementary classical music education without the need to travel to distant locations Solution • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting Benefits • New learning environment • Top-level music pedagogy can be brought anywhere Users • Students and music pedagogy professionals • Music institutions, universities, teachers and musicians maarit.rajamaki@sarestokons.fi www.minifiddlers.org

  6. Location based learning experience Need • Support the formallearning in schoolswith a mobile device Solution • A locationbasedlearningenvironmentwherematerialscanbeimportedthroughopeninterfaces to maps and places Benefits • Easy to useplatformcanbeused to anyschoolsubjectoreducationallevel • Possibility to move outside the classroom and participateinteractively • The gamemotivateslearning and teachercanobservelearningresults Users • Schools and teachingcentres • Museums, cities and culturalorganizations nomadi@citynomadi.com www.citynomadi.com

  7. Activating learning outside the classroom Need • Bringfun and out-of-the-boxthinking to learning • Flexible, exciting and funlearningmethods Solution • Create and sharepersonalizedlessons, exams and excitingexperiences for indoors and outdoors • Brightenteaching with location-basedelements, suchas GPS checkpoints and QR-codes Benefits • Safetybyguidance, live monitoring and chat • Differentiation, integration of topics, teamwork • Motivationbygamification, variation for schooldays Users • Forerunnersrepresentingalleducationalstages sales@taz.fi www.taz.fi

  8. Homework asignments gamified Need • Raising the motivation for homework • Lack of motivation, boringassignments and lack of connection with the realworldcausehomeworkbeingincreasinglyignored Solution • Homework with Activation Engine – a cloudplatform for assigning and doinghomework in a social and gamifiedway Benefits • Betteraccountability, moreengagement, game-likefun Users • Teachers & students timo@activationengine.comedu.activationengine.com

  9. Digitalizing schools Need • Schoolsneedsupport to keepupwith the digitaldevelopment and to beforerunnes in using IT tools Solution • A comprehensive consulting service for schools from choosing devices to in depth teacher training Benefits • Possibility to create IT teaching environments to any subject • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa Users • All teaching environments and situations, schools, municipalities, teachers, pupils, parents Pupils working in one of our Pilot Schools, Piikkiön yhtenäiskoulu. christian@ilonait.fi www.ilonait.fi

  10. Cloud based desktop for your digital learning tools Need • Easy user interface where all learning materials, tools, games and software can be used in one place Solution • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning Benefits • Teacher can personalize the contents needed in teaching • Combines learning tools and playfulness, leads to better learning results • Applicationprogramminginterface, API, doesn’t limit the possibilities to choose the services which are in use Users • Schools, teachers and students in basic education mikko@haltu.fi http://dreamschool.sg

  11. Mobile Social Learning & Guidance Need • Studentscanbuildtheirowncontextualbasedlearningnarrative Solution • Seek’n’Shareprovidesaccess to multimedia contentlinkedto locations in theirenvironment • Mobile serviceplatform for group-basedco-learningand exploration, includingnativeAndroidapplicationfor tablets and smartphones Benefits • Multimodalinteractionmakesco-creation and social learninghighlyengaging • Naturallymakes the studentswalkduring the lessons Users • Schools, cities, travelcompanies, museums, parks, … markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html

  12. Light and Drama to Encourage Physical Exercise Need • Childrenneed to beencouraged to participate in physicalexercise Solution • LightGame: a story-basedexercisegameutilizinglightand sound to engagestudents to exercise • Possibilities of lightingtechnologycombined with storyand dramaelements Benefits • Makes physical exercises more appealing • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises • Differentstoriesproduced for differentusers Users • Schools, teachers and students in basiceducation markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html LightGame is commercializedbyMultisenseOy

  13. Immersive Embodied Spoken Language Training Need • Spokenlanguage is notpracticedenough • Students need to improve their spoken language skills in realistic settings Solution • CityCompass: embodied and spoken multi-user language training application for practical everyday situations • Learning situationsimulates a reallanguageusesituation. Offersalsoindividualizedcommunicationsupport Benefits • Embodied interaction and spoken language used actively • Possibility to connect students across the world • Combineslearningtools and playfulness Users • Schools, teachers and students markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html

  14. Digital Storytelling for Active and Collaborative Learning Need • To success in today’ssocietystudentsneed 21st skills, suchas problemsolving and innovationskills and digitalliteracy Solution • MoViE (Mobile Video Experience) builds on web and mobile application. Product is free and itcanbeordered via email • A tool for creating and sharingdigitalstories. With digitalstorytellingstudentscanlearncollaboration, interculturalawareness, digitalcompetence and problemsolving Benefits • Easyto integrate with curriculum • Enhancesactivelearning and engagement • Enableslearning in and outside school • Safe to use Users • Studentsfrompreschool to highschool, teachers jari.multisilta@helsinki.ficicero-movie.edu.helsinki.fi

  15. Living lab for playful learning solutions Need • Environment and meeting venue based on living lab concept • A genuine ecosystem for user-oriented product and service innovation activities based on learning, technology and society Solution • Interdisciplinaryhub for cuttingedgeresearch, development, training and collaboration • Situated at the Department of Teacher Education University of Helsinki Benefits • Co-develop, design and testnovelplayfullearningsolutions • Network with makersin education and gaming • Becomefrontier in the nextgeneration of playfullearningsolutions Users • i.e. gamedevelopers, researchers, teachers, educators, daycarecenters, schools, families, libraries “Let's play, create and learn together.”  Kristiina.kumpulainen@helsinki.fi www.plchelsinki.fi

  16. Educational game design best practices Need • Evidence-basedpedagogicalvalidation of educationalgamesto accelerateentry to prospectivemarkets Solution • Validated, comprehensiveevaluation for educationalgames • Flexible and effectiveeducationalnetwork • Contextual – pedagogical – enjoyable – technological Benefits • Multi-dimensional, progress-orientedevaluation feedback • Frompersonalexperiences to genuinemeasurablelearning, and evenneurological-psychologicalresults • Justification and boosting of the products’ way to the marketsand thusreducing the investmentrisks Users • Gamecompanies, otherpartiesinterested in educationalgamedevelopment Please contact:mikko.vesisenaho@jyu.fi

  17. Recognize learning with Open Badges Need • People deserve recognizition for valuable skills they learn in voluntary work and organizations Solution • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills Benefits • You can reward people in your organization • Badges give your organization positive image eg. in social media and communicate about possibilities you offer Users • Companies, organizations, voluntarywork, schools etc. Marjaana.jokinen@discendum.com www.openbadgefactory.com

  18. Activating academic teaching concept Need • To train and help academic teachers to change the teaching tradition to meet better the modern demands of working life Solution • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment Benefits • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing • Students are better trained to meet the modern demands of working life Users • Universities, university teaching staff and teacher education sari.stenvall@utu.fikatariina.nordell@utu.fiwww.bid.utu.fi

  19. Customizable dashbord for learning Need • A userfriendlyway for teaching to sharealllearningmaterials, conversations and timetables Solution • Personal, customizabledashbordthatworks on anydeviceand combinesallcoursematerials, tools and systems Benefits • Possible to createwidgets for alllearningcontents and differentteachingsituations in oneplace • Learning is independentfromtime and place • Pupils can participate in various ways because of interactive way of learning Users • Universities and schools petri.seljavaara@lumitools.com www.lumitools.com

  20. Business Management Simulation Game Need • Apply the educationalcontents in practice and preparestudentsbetter for working life Solution • A browser-based business management simulationgame Benefits • Students learn cooperation and decision-making in teams • Learningbydoingleads to betteroutcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice • Flexible and customizable simulations can be applied to different topics at school Users • Highereducation, incl. business schools, colleges, universities, and polytechnics. Alsousedbycompaniesfor trainingpurposes www.cesim.comveijo.kyosti@cesim.com

  21. Manage your staff’s know-how globally online Need • Train employees in an efficient way, regardless of time and place. To store data and results in one place Solution • Learning management system where student management, learning results and e-learning are integrated Benefits • Easy user interface that can be used in any mobile device or computer over web • Comprehensive control of the training process • Enjoyable learning experience and effective outcomes Users • All companies which have education needs eg. franchise businesses, possible also for schools ”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.” myynti@rediteq.fi www.rediteq.fi

  22. Company training on the go Need • To train staff fast and easy on the go or when there is not possibility to participate in long education periods Solution • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working Benefits • Possibility to reach many people anytime, anywhere with substantially low costs • Two-way learning process because people can share and create content with mobile tools • Customizable for all kinds of companies and materials Users • All companies that need to train their employees info@prewise.fi www.prewise.com

  23. Pilot Training – ThatRepaysYourInvestment Need • Number of aircraftexpected to doubleby 2030. Over 50.000 new pilotsneeded to meet the demand Solution • Multifly MPL is a moderncompetencybasedtrainingconcept to train A320 co-pilots • Training is based on a combination of modernsimulationtechnology and traditionalflighttraining Benefits • Fromscratch to A320 co-pilot in just 20 months • Utilizationof moderntechnologyfrom the firstflighthour • Integratedeconomicaloperationstraining to gain at least 1% saving in operating cost of the customerairline Users • Airlines operating A320 aircraft www.multifly.net www.finnairflightacademy.com www.patria.fi

  24. Trackload and recovery in globalwork and learning Need • Gage the impact of globallydistributedwork and learning on cognitivedemands and knowledgeworkerproductivity Solution • Science and evidence-basedpackage to characterizeglobalwork and learningdemands and trackindividualcognitive and physiologicalload, and recovery Benefits • HR customizedguide for individualproductivity and wellbeing • Individualstracking of stresslevel, productivity, and wellbeing Users • Globalcompanies and educationalinstitutions 25% of Workers Engage in GlobalTeamwork www.innovationsforlearning.netProject: UNCODE

  25. Communication saves lives Need • Fluent ICT supportedcommunicationprocessesin emergencycare Solution • To offerpedagogicalmodels for simulation-basedteaching and learningspacesdevelopedbyresearchers Benefits • ImprovedICT tools & simulation-basedenvironment Users • Emergencyand safetyprofessionals, studentsand teachers hanna.vuojarvi@ulapland.fiwww.ulapland.fi/medipro

  26. Fulfillyourdream and learn to play guitaronline Need • We all have dreams, but we forget them. Learn to play the guitar regardless of time, place and life conditions Solution • A Netflix like combination of Guitar Hero and a Songbook for adults Benefits • Works on all possible platforms (mobile or not) • Easy to start, learning is broken down to easily comprehensible parts • Learn to play the guitar by playing your favorite songs Users • Anyonewhohas a dream of playing guitarbetter tobias.andersin@rockway.fi www.rockway.fi

  27. Facebook of Learning Company • TribaLearning is a social learningcompany and the developer of TRIBA™, an open, personallearningenvironment and Smart Learning Data solution. • TRIBA™ is the world´sfirstsolutionthatcombinesbotheducational data mining and learninganalyticsresearchutilizingSmart Learning Data. The companywasfoundedin Finland in 2013 and operatestoday in Helsinki, London and Singapore Benefits • Learner-centric design, easy-to-use and free for learners • Deliversstate-of-artlearninganalyticsno-oneelsecanprovide in the world Users • K12+ students, teachers, educators, educationcontentcreators, applicationdevelopers www.tribalearning.com

  28. Get in contact Ms. Suvi Sundquist Learning Solutions Programme ManagerTekessuvi.sundquist@tekes.fi+358 50 5577 675 SuviSundquist

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