1 / 31

The Sound of Particles

The Sound of Particles. By Tal Hadar. Soundscape Digital Studio Tutors: Arch. Cristophe MD BARLIEB B. Des. Efrat Gilboa. Sound is a mechanical wave resulting from the motion of particles of the material that the wave moves through. Associations. Attraction.

zarita
Télécharger la présentation

The Sound of Particles

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Sound of Particles By Tal Hadar Soundscape Digital Studio Tutors: Arch. Cristophe MD BARLIEB B. Des. EfratGilboa

  2. Soundis a mechanical wave resulting from the motion of particles of the material that the wave moves through.

  3. Associations Attraction Blow - Suction particle collision Nuclear Vacuum Positive - Negative Matter Electricity Path Heat Beam Accelerator Magnetic field Wind

  4. Thought Sound, can relate to many different association for many people in different ways. Some will connect it with emotions, motions, memories, other with different sounds they know, words, graphics and even places on earth and beyond. I am about to try and fined the way to express the feelings using my imagination in a more visual way in order to share my ideas so you might be able to understand them. Describing my visual story while listening to the sound I have recorded: I would like to divide the sound in to three. The first sound will be called the POP. The second, BZZ . The third is CLICK. “Imagine us…brought in to the world in one sound – the POP. The second thing we know is the sound of everything – becoming one un recognized sound, the sound of the world which we might call noise… That sound is the great BZZ. As we grow older to become social beings we will be searching the people to CLICK with. Every meeting with an other being that will match us will make that CLICK “sound” that we feel. Between every click, we can still hear the BZZ of the world going on ”.

  5. Models

  6. Graphic experiments of the sound

  7. synesthesia In a psychological experiment first designed by Wolfgang Köhler, people are asked to choose which of these shapes is named Booba and which is named Kiki. 95% to 98% of people choose Kiki for the orange angular shape and Booba for the purple rounded shape.It is thought that this has implications for language development, in that the naming of objects is not completely arbitrary. The rounded shape may most commonly be named Booba because the mouth makes a more rounded shape to produce that sound. Similarly a more taut, angular mouth shape is needed to make the sound Kiki. The sounds of a K are harder and more forceful than those of a B, as well. Note also that, in the Roman alphabet, the angular shape mimics the angular letters K and I, while the rounded shape mimics the rounded letters B and O. The kiki visual shape has a sharp inflection and the sound ‘kiki’ represented in your auditory cortex, in the hearing centers of your brain, also has a sharp sudden inflection. Your brain performs a cross-modal synesthetic abstraction, recognizing that common property of jaggedness, extracting it, and so reaching the conclusion that they are both kiki. — V. S. Ramachandran. *Kohler- psychological scientist *V.S. Rama- neurologist

  8. NOTATION First try of finding a notation CLICK POP BZZ

  9. Leading image for second notation visual language Particle Explosion (a simulation of particle collision from CERN laboratory).

  10. Case study A Case study of the artist Carter Hodgkin, who uses the science world and especially using atomic particles moving through space as the inspiration for his drawing work. Hodgkin is using computer code in a procedural drawing process, keyed in the parameters of a space and simulate a particle collision.

  11. MAPPING Analyzing the crowded spaces Arlozerov Central Train Station

  12. A sketch of Layering (combining) the image with the path on a plan of the train station (the bridge) in order to express the equality of the movement at the station to the movement of the particles as I see it.

  13. Mapping the paths and the movement on the site. Arlozerov Central Train Station

  14. A new volume in space By A trace of movement

  15. MODEL

More Related