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Robofest 2009 World Championship Judging Guidelines

Robofest 2009 World Championship Judging Guidelines. Please go to www.robofest.net and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section. May, 7, 2009. This Judging Guidelines are only for:. Exhibition RoboFashion & Dance

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Robofest 2009 World Championship Judging Guidelines

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  1. Robofest2009 World Championship Judging Guidelines Please go to www.robofest.net and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section May, 7, 2009

  2. This Judging Guidelines are only for: • Exhibition • RoboFashion & Dance • RoboZone Game

  3. Robofest Judging Philosophy • Simple • Clear • Objective • Fair

  4. Judge Types and Roles Chief Judge Judges “Judges should not have personal relationships with teams” Trophies will be given to about 20% of teams

  5. Exhibition JudgingGuidelines

  6. 2009 Exhibition Competition • Two groups of Judges: • Judges for Jr. Division • Judges for Sr. Division • Teams will have 4 minutes total for • the team member introduction • presentation and • robot demonstration

  7. Newexhibition judging method for World Championship! • 9:50am~2:40pm: Judges will select first 8 finalists • 4 Jr. Exhibition teams • 4 Sr. Exhibition teams • At 3pm, 8 finalists will present their exhibitions in the gym • Only 2 minutes and 30 seconds will be given for each team • Judges will submit updated ranks to the Chief Judge for calculating the final ranks

  8. Roles of Exhibition Judges • Before the competition date: Watch team videos, if any • After Opening ceremony: score the official presentation & demo • Anytime before 2:40pm • Visit team tables to interview with teams • Read their posters • Ask re-demonstrations, if needed • Inspect program code and robot(s) • Submit your ranks with comments to the Chief Judge • After final Presentations: Submit your ranks to the Chief Judge

  9. Responsibilities of Chief Exhibition Judge • By 2:40pm • Collect scoring sheets • Calculate averaged rank for each team using Excel • 2:50pm: announce 8 finalists (4 Jr. and 4 Sr.) • After final presentations from 3pm • Calculate averaged rank using Excel and decide final ranks • After the event, submit all the comments, sheets, and the Excel file to scorekeeper

  10. Exhibition Competition Comprehensive Rank is based on: Total 100%

  11. Jr. Exhibition Awards • 1st place • 2nd place • 3rd place • Judges’ award • 2 People’s Choice Award (new) • One or two CI grants (decided by TARDEC judges)

  12. Sr. Exhibition Awards • 1st place • 2nd place • 3rd place • Judges’ award • 2 People’s Choice Award (new) • Three or four CI grants (decided by TARDEC judges)

  13. RoboFashion & Dance Show JudgingGuideline

  14. Judging Criteria for the overall rank • Team Intro (5%) • Presentation delivery (5%) • Demo (15%) • Whole stage usage (10%) • Artistic Choreography & Performance (10%) • Creativity and Innovation (10%) • Applying math & science (10%) • Robot team work & synchronization with other Bot or human – if one robot, this score should be lower (10%) • Code inspection (10%) • Robot mechanical design (10%) • New Tech used (5%) Total 100%

  15. RoboFashion Awards • 1st place • 2nd place • Judges’ award

  16. Game:RoboZone JudgingGuidelines

  17. Jr. RoboZone Games at Worlds • 50 teams • 16 groups, each group with 3 or 4 teams • 8 quarter finals, 4 semi-finals, and one final g8 g16 g1 g9 g5 g13 g3 g11 g7 g15 g2 g10 g6 g14 g4 g12

  18. Sr. RoboZone Games at Worlds • 30 teams • 8 groups, each group with 4 or 3 teams • 4 semi-finals, and one final g1 g5 g3 g7 g2 g6 g4 g8

  19. Unknown Problem • Top rank UP teams will select the rest of group teams by raffle • UP results will be the tie breaker to select the best team for each group • 3 trophies for each division • More difficult than that of qualifying competitions

  20. UP drawing Rules • One practice paper (11”x17”) will be given to each team • Team ID label will be given by Judge to the robot • The robot must not be touched by players during the drawing • If the pen of the robot goes out of the paper, the robot must be stopped immediately. • Record and play function (NXTG) cannot be used. • Before the given drawing time is expired, turn in your robot to the judging table.

  21. Drawing Judging Guidelines - NEW • We will not score drawings, but • rank (groups of) drawings using 3 templates with different tolerances • First select drawings that passes 4cm tolerance • Then select drawings that passes 2cm tolerance • Then select drawings that passes 1 cm tolerance

  22. How to rank drawings within the same group that passes the tolerance test? • First criteria: Angle quality • Second criteria : Line quality - measure the size of the largest line gap. The smaller the better

  23. Drawing Judging Guidelines • Need two or three judges dedicated to this judging to maintain consistency • First select best 8 teams for Sr. Division and best 16 teams for Jr. Division • The rest drawings will be judged and ranking will be completed while RoboZone game is being held.

  24. How to quantify an angle quality • Draw a box around the angle blip. The deduction is the diagonal distance of the rectangle d = 42mm d = 21mm

  25. RoboZone Game Rules • A match consists of up to three games. The first robot to win two games wins the match • Maximum time for each game is 2 minutes • Only one team member is allowed to enter the competition area to start the robot. • A judge will weigh and measure the robots before each match

  26. Robot Size matters!!!

  27. How to start a RoboZone Game • For each game, starting location and orientation for each robot will be decided by a computer program, placement randomizer, developed by Brian Watt • The location of the Zone will be decided by each judge at random, maintaining equal distance between two robots

  28. After a Game is Started • Each robot must wait for 5 seconds. If a robot moves, during this waiting time, the robot loses the game automatically. • During the 5 second waiting time, a judge will place the Zone and bottle at an unknown middle location between the two robots considering the size (width and length) of the two robots. • Judge will tape down the Zone on the table • Both players and judges MUST move back out of the way

  29. Once the game is started/ended • No human touch is allowed. • Reset of the playing field is not allowed. • Judges will have discretion in making decisions during the game and the judge’s decision is final. • The max break time between games is 2 min. • Since Robofest promotes courtesy, respect, and friendship, teams should shake hands after the match

  30. How to win a game/match • Occupy the Zone or push the opponent off the ring! • If both robots survive for 2 minutes without occupying the zone successfully, it is a tie. • If the match results in a tie, scorekeeper records tie. (for example: one win, one lose, and one tie) • The drawing rank will be used to determine a winner, if needed

  31. Definition of the Zone occupation • Target center point must be completely covered with any part for 3 continuous seconds. The robot may move as long as it occupies the Zone. • A detached part from a robot covering the target center point does not count. • The counting will continue, even if two minute game time is elapsed. Target center point of the Zone

  32. Remember • Your team ID number! • Emcees will call your team ID • Your team ID will be recorded • Put your name badge all the time

  33. Robofest Little Robots, Big Missions Questions? robofest@LTU.edu www.robofest.net

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