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Chapter 6 Scheduling

2. . . . 2. . . 2. . . . Learning Objectives. Estimate the duration for each activityEstablish the estimated start time and required completion time for the overall projectCalculate the earliest times at which each activity can start and finish, based on the project's estimated start time. 3. . Learning Objectives (Cont.).

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Chapter 6 Scheduling

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    1. Chapter 6 Scheduling

    2. Learning Objectives Estimate the duration for each activity Establish the estimated start time and required completion time for the overall project Calculate the earliest times at which each activity can start and finish, based on the project’s estimated start time

    3. Learning Objectives (Cont.) Calculate the latest times by which each activity must start and finish in order to complete the project by its required completion time Determine the amount of positive or negative slack Identify the critical (longest) path of activities

    4. Real World Example Vignette: US Census 2000 Project  A US Census takes place every 10 years in the form of a questionnaire from the US Census Bureau. Census information helps the government in making policies regarding health, education, transportation, community services etc. Census participation takes only a few minutes, but it takes years for the employees of the Census Bureau. Census 2000 was a 13-year project that’s total life cycle cost $65 billion Planning for data collection is important. 520 local census offices across the US verify and collect as many addresses as possible Project’s goal was 70% response rate to the 2000 Census. The Bureau implemented a plan to spread the word about the census and stress its importance. A non-response plan was also established to reach those that failed to complete the census The 2000 Census was considered to be the most accurate population count in US history. For the first time, census data was made available on the Internet

    5. Real World Example Vignette: High Risk Projects at NASA The Genesis spacecraft returned to earth on September 2, 2004 but the landing didn’t go as planned. The parachute didn’t deploy and the $264 million spacecraft fell toward the earth at an estimated 193 miles per hour The research contained in the spacecraft was in jeopardy. The team was able to implement the contingency plan they developed in case the parachute didn’t work. Most of the research was salvageable, and the spacecraft remained mostly intact NASA will apply lessons learned in this project to their next project, Stardust, which returns to Earth in 2006 and also uses a parachute

    6. Activity Duration Estimates The first step in scheduling is to estimate how long each activity will take. The duration estimate is the total elapsed time for the work to be done PLUS any associated waiting time. The person responsible for performing the activity should help make the duration estimate.

    8. Project Start and Finish Times It is necessary to select an estimated start time and a required completion time for the overall project.

    9. Schedule Calculations A project schedule includes: the earliest times (or dates) at which each activity can start and finish, based on the project's estimated start time (or date) the latest times (or dates) by which each activity must start and finish in order to complete the project by its required completion time (or date)

    10. Earliest Start and Finish Times Earliest start time (ES) is the earliest time at which a particular activity can begin. Earliest finish time (EF) is the earliest time by which a particular activity can be completed. EF = ES + Duration Estimate

    11. Earliest Start and Finish Times Rule #1 The earliest start time for an activity must be the same as or later than the latest of all the earliest finish times of all the activities leading directly into that particular activity.

    13. Latest Start and Finish Times Latest finish time (LF) is the latest time an activity must be finished in order for the entire project to be completed by its completion time. Latest start time (LS) is the latest time an activity must be started in order for the entire project to be completed by its completion time. LS = LF – Duration Estimate

    14. Latest Start and Finish Times Rule #2 The latest finish time for a particular activity must be the same as or earlier than the earliest of all the latest start times of all the activities emerging directly from that particular activity.

    16. Total Slack, Defined Total slack (TS) or float is the difference between the calculated earliest finish time of the very last activity and the project’s required completion time. Total Slack = LF - EF or Total Slack = LS - ES

    17. Total Slack (Cont.) If total slack is positive, it is the maximum time the activities on the path can be delayed. If total slack is negative, it is the amount of time the activities on the path must be accelerated.

    19. Critical Path The critical path is the longest path in the diagram. The activities that make up the critical path have the least slack. All activities with this value are on the critical path.

    20. Types of Critical Paths Noncritical paths have positive values of total slack. Critical paths have zero or negative values of total slack. The most critical path is the longest critical path.

    21. Free Slack The amount of time an activity can be delayed without delaying the start of other activities. It is the relative difference between the amounts of total slack for activities entering into the same activity. It is always a positive value.

    23. Scheduling for Information System Development Some common problems that push IS projects past their required completion time: Failure to identify all user requirements Logical design flaws Continuing growth of project scope Underestimating learning curves for new software packages

    24. Project Management Software Allows one to perform scheduling functions. Activity durations can be estimated in a variety of ways. Project start and finish times can be entered in a variety of ways. Can calculate dates, times, total and free slack.

    25. Appendix 1 Probability Considerations (will not cover for undergraduate class)

    26. Probability Considerations Activity Duration Estimates Optimistic time: time to complete an activity if everything goes perfectly well. Most likely time: time to complete an activity under normal conditions. Pessimistic time: time to complete an activity under adverse circumstances.

    27. Probability Considerations The Beta Probability Distribution When using three time estimates, it is assumed that they follow a beta probability distribution. The expected duration is calculated using the following formula: te = (to + 4(tm) + tp) / 6

    28. Probability Considerations Probability Fundamentals Network planning that uses three time estimates for each activity can be considered a stochastic or probabilistic technique, since it allows for uncertainty. Any technique that uses only one time estimate is considered to be a deterministic technique.

    29. Probability Fundamentals (Cont.) The total probability distribution is a normal probability distribution. The variance for the beta probability distribution of an activity is: Variance = s2 = ((tp – to) / 6)2 The standard deviation, s, is another measure of the dispersion of a distribution and is equal to the square root of the variance.

    30. Probability Fundamentals (Cont.) The total probability distribution of the critical path activities is a normal distribution. The mean equals the sum of the individual activity expected durations. The variance equals the sum of the individual activity variances.

    31. Calculating Probability The probability of completing a project before its required completion time: Z = (LF – EF / st) LF = the required completion time (latest finish). EF = the earliest expected finish time (mean of the normal distribution). st = the standard deviation of the total distribution of activities on the longest path. Z = number of standard deviations between EF and LF on the normal probability curve

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