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Educational Game-Based Learning

Educational Game-Based Learning Brenda Kerr Why Use Games? How the Net-Generation interacts with media. Promote learning/interest in topic Reduce Instructional Time Change attitudes toward a topic Non-threatening May improve visual and cognitive skills Why Are Games Effective?

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Educational Game-Based Learning

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  1. Educational Game-Based Learning Brenda Kerr

  2. Why Use Games? • How the Net-Generation interacts with media. • Promote learning/interest in topic • Reduce Instructional Time • Change attitudes toward a topic • Non-threatening • May improve visual and cognitive skills

  3. Why Are Games Effective? • Learning takes place within a meaningful context. (Situated Cognition) • Play is a primary socialization mechanism in our culture. • Cognitive disequilibrium and resolution (Assimilation/Accommodation)

  4. Richard Van Eck Digital Game-Based Learning and the Future of Education MTSU – IT Conference www.mtsu.edu/~itconf/mtsufac/

  5. Facts Skills Judgment Behaviors Theories Reasoning Observation Process Procedures Creativity Language Systems Communication Types of Learning Determines Game Style

  6. Card Games Promote the ability to: • Match concepts • Manipulate Numbers • Recognize Patterns

  7. Jeopardy Style Games Promote learning of: • Verbal information • Facts, labels, and propositions • Concrete Concepts

  8. Site License and Free Software • Respondus StudyMate(MTSU Site License) • Quandary - Web-based Action Mazes or Interactive Case Study(http://www.halfbakedsoftware.com/)

  9. Arcade-Style Games • Promote • Speed of Response • Automaticity • Visual Processing

  10. Adventure Games Narrative-driven open-ended learning environments promote: • Hypothesis testing • Problem solving

  11. 3 Approaches for Integrating Games into the Curriculum • Students Build Games from Scratch • Educators and/or Developers from Scratch for Students to Use • Use Commercial Off-The-Shelf (COTS) Games

  12. Students Create Games From Scratch • Flash • Adobe Flash • Mediator 8

  13. Instructors / Developers Create Games • Environmental Detectives • Hazmat: Hotzone • River City • Virtual Uhttp://www.virtual-u.org/

  14. Commercial Off-The- Shelf Games (COTS) • Most Cost Effective (Money & Time) • Game Examples • Civilization (history) • CSI (forensics & criminal justice) • SimCity (engineering) • RollerCoaster Tycoon (engineering) • RollerCoaster and CruiseShip Tycoon (business management)

  15. COTS Websites • www.Silversprite.blogspot.com • www.socialimpactgames.com • www.gamesparentsteachers.com

  16. Next Step - Emersion • Second Lifewww.secondlife.com • Whyvillewww.whyville.net

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