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Products and Services

Products and Services. Chapter 5. Beni Asllani University of Tennessee at Chattanooga. Operations Management - 5 th Edition. Roberta Russell & Bernard W. Taylor, III. Lecture Outline. Design Process Reducing Time-to-Market Improving Quality of Design

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Products and Services

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  1. Products and Services Chapter 5 Beni AsllaniUniversity of Tennessee at Chattanooga Operations Management - 5th Edition Roberta Russell & Bernard W. Taylor, III Copyright 2006 John Wiley & Sons, Inc.

  2. Lecture Outline • Design Process • Reducing Time-to-Market • Improving Quality of Design • Special Considerations in Service Design Copyright 2006 John Wiley & Sons, Inc.

  3. Design Process • Effective design can provide a competitive edge • matches product or service characteristics with customer requirements • ensures that customer requirements are met in the simplest and least costly manner • reduces time required to design a new product or service • minimizes revisions necessary to make a design workable Copyright 2006 John Wiley & Sons, Inc.

  4. Product design defines appearance of product sets standards for performance specifies which materials are to be used determines dimensions and tolerances Service design specifies what physical items, sensual benefits, and psychological benefits customer is to receive from service defines environment in which service will take place Design Process (cont.) Copyright 2006 John Wiley & Sons, Inc.

  5. Idea generation Feasibility study Performance specifications Product or service concept Form design Suppliers Customers R&D Revising and testing prototypes Marketing Competitors Production design Functional design Design specifications Manufacturing or delivery specifications New product or service launch Pilot run and final tests Final design & process plans Design Process (cont.) Copyright 2006 John Wiley & Sons, Inc.

  6. Company’s own R&D department Customer complaints or suggestions Marketing research Suppliers Salespersons in the field Factory workers New technological developments Competitors Idea Generation Sources Copyright 2006 John Wiley & Sons, Inc.

  7. Idea Generation Sources (cont.) • Perceptual Maps • Visual comparison of customer perceptions • Benchmarking • Comparing product/service against best-in-class • Reverse engineering • Dismantling competitor’s product to improve your own product Copyright 2006 John Wiley & Sons, Inc.

  8. GOOD TASTE Cocoa Puffs LOW NUTRITION HIGH NUTRITION Cheerios Rice Krispies Wheaties Shredded Wheat BAD TASTE Perceptual Map of Breakfast Cereals Cheerios Rice Krispies Wheaties Shredded Wheat Copyright 2006 John Wiley & Sons, Inc.

  9. Feasibility Study • Market analysis • Economic analysis • Technical/strategic analysis • Performance specifications Copyright 2006 John Wiley & Sons, Inc.

  10. Rapid Prototyping • Build a prototype • form design • functional design • production design • Test prototype • Revise design • Retest Copyright 2006 John Wiley & Sons, Inc.

  11. Form Design how product will look? Functional Design reliability maintainability usability Form and Functional Design Copyright 2006 John Wiley & Sons, Inc.

  12. 0.90 0.90 Components in series 0.90 x 0.90 = 0.81 Computing Reliability Copyright 2006 John Wiley & Sons, Inc.

  13. Components in parallel 0.90 R2 0.95 + 0.90(1-0.95) = 0.995 0.95 R1 Computing Reliability Copyright 2006 John Wiley & Sons, Inc.

  14. 0.90 0.98 0.92+(1-0.92)(0.90)=0.99 0.98 0.98 0.92 0.98 0.98 x 0.99 x 0.98 = 0.951 System Reliability Copyright 2006 John Wiley & Sons, Inc.

  15. where: MTBF = mean time between failures MTTR = mean time to repair MTBF MTBF + MTTR SA = System Availability (SA) Copyright 2006 John Wiley & Sons, Inc.

  16. PROVIDER MTBF (HR) MTTR (HR) A 60 4.0 B 36 2.0 C 24 1.0 SAA = 60 / (60 + 4) = .9375 or 93.75% SAB = 36 / (36 + 2) = .9726 or 97.26% SAC = 24 / (24 + 1) = .9473 or 94.73% System Availability (cont.) Copyright 2006 John Wiley & Sons, Inc.

  17. Usability • Ease of use of a product or service • ease of learning • ease of use • ease of remembering how to use • frequency and severity of errors • user satisfaction with experience Copyright 2006 John Wiley & Sons, Inc.

  18. Production Design • Simplification • reducing number of parts, assemblies, or options in a product • Standardization • using commonly available and interchangeable parts • Modularity • combining standardized building blocks, or modules, to create unique finished products Copyright 2006 John Wiley & Sons, Inc.

  19. (b) Revised design (c) Final design (a) Original design One-piece base & elimination of fasteners Design for push-and-snap assembly Assembly using common fasteners Design Simplification Copyright 2006 John Wiley & Sons, Inc.

  20. Final design detailed drawings and specifications for new product or service Process plans workable instructions necessary equipment and tooling component sourcing recommendations job descriptions and procedures computer programs for automated machines Final Design and Process Plans Copyright 2006 John Wiley & Sons, Inc.

  21. Reducing Time-to-Market • Establish multifunctional design teams • Make design decisions concurrently rather than sequentially • Design for manufacture and assembly • Use technology in the design process • Engage in collaborative design Copyright 2006 John Wiley & Sons, Inc.

  22. Design Team Copyright 2006 John Wiley & Sons, Inc.

  23. A new approach to design that involves simultaneous design of products and processes by design teams Improves quality of early design decisions Involves suppliers Incorporates production process Uses a price-minus system Scheduling and management can be complex as tasks are done in parallel Concurrent Design Copyright 2006 John Wiley & Sons, Inc.

  24. Design for manufacture design a product for easy and economical production Design for assembly a set of procedures for: reducing number of parts in an assembly evaluating methods of assembly determining an assembly sequence Design for Manufacture and Assembly (DFMA) Copyright 2006 John Wiley & Sons, Inc.

  25. DFM Guidelines • Minimize number of parts and subassemblies • Avoid tools, separate fasteners, and adjustments • Use standard parts when possible and repeatable, well-understood processes • Design parts for many uses, and modules that can be combined in different ways • Design for ease of assembly, minimal handling, and proper presentation • Allow for efficient and adequate testing and replacement of parts Copyright 2006 John Wiley & Sons, Inc.

  26. Technology in the Design Process • Computer Aided Design (CAD) • assists in creation, modification, and analysis of a design • includes • computer-aided engineering (CAE) • tests and analyzes designs on computer screen • computer-aided manufacturing (CAM) • ultimate design-to-manufacture connection Copyright 2006 John Wiley & Sons, Inc.

  27. Collaborative Design • A software system for collaborative design and development among trading partners • Follows life cycle of the product • Accelerates product development, helps to resolve product launch issues, and improves quality of the design • Designers can • conduct virtual review sessions • test “what if” scenarios • assign and track design issues • communicate with multiple tiers of suppliers • create, store, and manage project documents Copyright 2006 John Wiley & Sons, Inc.

  28. Improving Quality of Design • Review designs to prevent failures and ensure value • Design for environment • Measure design quality • Use quality function deployment • Design for robustness Copyright 2006 John Wiley & Sons, Inc.

  29. Design Review • Failure mode and effects analysis (FMEA) • a systematic method of analyzing product failures • Fault tree analysis (FTA) • a visual method for analyzing interrelationships among failures • Value analysis (VA) • helps eliminate unnecessary features and functions Copyright 2006 John Wiley & Sons, Inc.

  30. FMEA for Potato Chips Copyright 2006 John Wiley & Sons, Inc.

  31. Fault tree analysis (FTA) Copyright 2006 John Wiley & Sons, Inc.

  32. Value analysis (VA) • Can we do without it? • Does it do more than is required? • Does it cost more than it is worth? • Can something else do a better job? • Can it be made by • a less costly method? • with less costly tooling? • with less costly material? • Can it be made cheaper, better, or faster by someone else? Copyright 2006 John Wiley & Sons, Inc.

  33. Design for Environment • Design for environment • designing a product from material that can be recycled • design from recycled material • design for ease of repair • minimize packaging • minimize material and energy used during manufacture, consumption and disposal • Extended producer responsibility • holds companies responsible for their product even after its useful life Copyright 2006 John Wiley & Sons, Inc.

  34. Design for Environment (cont.) Copyright 2006 John Wiley & Sons, Inc.

  35. % of revenue from new products or services % of products capturing 50% or more of market % of process initiatives yielding a 50% or more improvement in effectiveness % of suppliers engaged in collaborative design % of parts that can be recycled % of parts used in multiple products % of parts with no engineering change orders Average number of components per product Things gone wrong (TGW) Measure Design Quality Copyright 2006 John Wiley & Sons, Inc.

  36. Quality FunctionDeployment (QFD) • Translates voice of customer into technical design requirements • Displays requirements in matrix diagrams • first matrix called “house of quality” • series of connected houses Copyright 2006 John Wiley & Sons, Inc.

  37. 5 Importance Trade-off matrix 3 Design characteristics 4 2 1 Customer requirements Relationship matrix Competitive assessment 6 Target values House of Quality Copyright 2006 John Wiley & Sons, Inc.

  38. Competitive Assessment Customer Requirements 1 2 3 4 5 Presses quickly 9 B A X Removes wrinkles 8 AB X Doesn’t stick to fabric 6 X BA Provides enough steam 8 AB X Doesn’t spot fabric 6 X AB Doesn’t scorch fabric 9 A XB Heats quickly 6 X B A Automatic shut-off 3 ABX Quick cool-down 3 X A B Doesn’t break when dropped 5 AB X Doesn’t burn when touched 5 AB X Not too heavy 8 X A B Irons well Easy and safe to use Competitive Assessment of Customer Requirements Copyright 2006 John Wiley & Sons, Inc.

  39. Energy needed to press Weight of iron Size of soleplate Thickness of soleplate Material used in soleplate Number of holes Size of holes Flow of water from holes Time required to reach 450º F Time to go from 450º to 100º Protective cover for soleplate Automatic shutoff Customer Requirements Presses quickly - - + + + - Removes wrinkles + + + + + Doesn’t stick to fabric - + + + + Provides enough steam + + + + Doesn’t spot fabric + - - - Doesn’t scorch fabric + + + - + Heats quickly - - + - Automatic shut-off + Quick cool-down - - + + Doesn’t break when dropped + + + + Doesn’t burn when touched + + + + Not too heavy + - - - + - Irons well Easy and safe to use From Customer Requirementsto Design Characteristics Copyright 2006 John Wiley & Sons, Inc.

  40. - - Energy needed to press Weight of iron Size of soleplate Thickness of soleplate Material used in soleplate Number of holes Size of holes Flow of water from holes Time required to reach 450º Time to go from 450º to 100º Protective cover for soleplate Automatic shutoff + + + Tradeoff Matrix Copyright 2006 John Wiley & Sons, Inc.

  41. Energy needed to press Weight of iron Size of soleplate Thickness of soleplate Material used in soleplate Number of holes Size of holes Flow of water from holes Time required to reach 450º Time to go from 450º to 100º Protective cover for soleplate Automatic shutoff Units of measure ft-lb lb in. cm ty ea mm oz/s sec sec Y/N Y/N Iron A 3 1.4 8x4 2 SS 27 15 0.5 45 500 N Y Iron B 4 1.2 8x4 1 MG 27 15 0.3 35 350 N Y Our Iron (X) 2 1.7 9x5 4 T 35 15 0.7 50 600 N Y Estimated impact 3 4 4 4 5 4 3 2 5 5 3 0 Estimated cost 3 3 3 3 4 3 3 3 4 4 5 2 Targets 1.2 8x5 3 SS 30 30 500 Design changes * * * * * * * Objective measures Targeted Changes in Design Copyright 2006 John Wiley & Sons, Inc.

  42. SS = Silverstone MG = Mirorrglide T = Titanium CompletedHouse of Quality Copyright 2006 John Wiley & Sons, Inc.

  43. Product characteristics Part characteristics Customer requirements A-1 Process characteristics Product characteristics A-2 House of quality A-3 Parts deployment Part characteristics Operations A-4 Process planning Process characteristics Operating requirements A Series of Connected QFD Houses Copyright 2006 John Wiley & Sons, Inc.

  44. Benefits of QFD • Promotes better understanding of customer demands • Promotes better understanding of design interactions • Involves manufacturing in design process • Breaks down barriers between functions and departments • Provides documentation of design process Copyright 2006 John Wiley & Sons, Inc.

  45. Design for Robustness • Robust product • designed to withstand variations in environmental and operating conditions • Robust design • yields a product or service designed to withstand variations • Controllable factors • design parameters such as material used, dimensions, and form of processing • Uncontrollable factors • user’s control (length of use, maintenance, settings Copyright 2006 John Wiley & Sons, Inc.

  46. Tolerance and Consistency • Tolerance • allowable ranges of variation in the dimension of a part • Consistency • consistent errors are easier to correct than random errors • parts within tolerances may yield assemblies that are not within limits • consumers prefer product characteristics near their ideal values Copyright 2006 John Wiley & Sons, Inc.

  47. Quality Loss Lower tolerance limit Upper tolerance limit Target Taguchi’s Quality Loss Function • Quantifies customer preferences toward quality • Emphasizes that customer preferences are strongly oriented toward consistently • Design for Six Sigma (DFSS) Copyright 2006 John Wiley & Sons, Inc.

  48. Services are intangible Service output is variable Service have higher customer contact Services are perishable Service inseparable from delivery Services tend to be decentralized and dispersed Services are consumed more often than products Services can be easily emulated Special Considerations in Service Design Copyright 2006 John Wiley & Sons, Inc.

  49. Desired service experience Service Concept Service Package Targeted customer Physical items Sensual benefits Psychological benefits Performance Specifications Customer requirements Customer expectations Service Provider Customer Design Specifications Provider skills Cost and time estimates Activities Facility Delivery Specifications Schedule Deliverables Location Service Service Design Process Copyright 2006 John Wiley & Sons, Inc.

  50. Service Design Process (cont.) • Service concept • purpose of a service; it defines target market and customer experience • Service package • mixture of physical items, sensual benefits, and psychological benefits • Service specifications • performance specifications • design specifications • delivery specifications Copyright 2006 John Wiley & Sons, Inc.

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