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AnnMaria De Mars - Making Educational Games That Add Up

Educational games share certain challenges with all serious games. A successful educational game needs to be both a good game and educational. Obvious, but many teams focus on one aspect and include either the game developer or educator as an after-thought. The result is either games that don’t teach or games that children won’t play. How do you determine at what level of mathematics (or any subject) a student should begin? How do you know if students learned something and how do you prove that your game was the cause? The educational component must target, teach, test and track. Is a game where the novelty effect never wears off an oxymoron? These questions will be answered, based on both the research literature, as well as our own data, from the first two years of research on using games to raise mathematics scores of students attending schools on American Indian reservations.

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AnnMaria De Mars - Making Educational Games That Add Up

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  1. Making Educational Games That Add Up AnnMaria De Mars, Ph.D. 7 Generation Games

  2. It happened in a moment of weakness … Hey! Let’s apply for this award to go to Washington, D.C. and analyze the National Indian Education Study

  3. Grade 8 Math Scores by Mother’s Education

  4. Used multiple regression analysis  Culture score was significant but NOTE !! – it is coded so that lower scores mean less cultural activities, .e.g. “Do you speak your language at home?” 1= Yes 2 =No  Mother’s education was significant  School climate was significant  Student absenteeism was significant

  5. Not willing to choose between culture and academic achievement We submitted a proposal to USDA to develop a computer game to teach language, culture and mathematics 

  6. Questions to answer What makes a game “educational” ? What makes something a game ? How do you select the right game for your students?

  7. How do you know Level of mathematics (or any subject) where a student should begin? If students learned something? If your game was the cause?

  8. Problem Bad Game Bad Math 46

  9. Is he really learning? What you don’t know about educational games can hurt you

  10. Educational game design  Common Core aligned  Research-based  Scaffolding  Individualized instruction  Data Driven  Test  Track

  11. Educational game effect High degree of time on task Shows improvement from pretest to posttest Even better if the improvement is higher than the control group

  12. IS IT REALLY COMMON CORE ALIGNED ?

  13. Why Common Core? What students are learning in a game is the same as what they are learning in the classroom, Game strengthens and supplements the work of teachers.

  14. Focus on student needs

  15. Common Core Helps What math standards describe what your students need to learn next? “Understand a fraction as 1/b when a whole is divided into b parts” “Add fractions with like denominators”

  16. The Goldilocks Effect : For both mathematics and gaming, the best level of difficulty is just right, not too hard so as to be frustrated and not so easy as to be bored.

  17. You have been warned Grade level is far less obvious than it seems

  18. How we do it Start with the state standards Write math challenge, instructional activities and assessment

  19. STANDARD Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers. Examples: Express 3 in the form 3 = 3/1; recognize that 6/1 = 6

  20. What fraction of the cart is full when you have 6 baskets?

  21. For an explanation of how to solve this problem, click the EXPLAIN IT button below What’s this doing here?

  22. Effective teachers  “Just-in-time” individualized feedback.  Zone of Proximal Development  Scaffolding

  23. Three ways to solve the problem When you add one basket to the cart, the fraction you have filled is

  24. Ensure help is available when needed

  25. Feedback is timely, specific and learner-controlled

  26. Highly effective teachers of disadvantaged students…  teach specific procedures and facts in hands-on or “real-life” activities

  27. Game Example  Build a model movie: Teaches concept

  28. Good education

  29. Game Example Build a model movie: Teaches concept Good for LEP because language is Repeated In context Visual cues

  30. Software can be  Bad education and a bad game  Good education but a bad game  Good game but bad education  Good game and good education for some students

  31. Bad Education Bad game

  32. Contrast this game …

  33. Problems Non-verbal doesn’t teach math terms, or any language It’s unclear who is winning or even which player you are (bad game)

  34. Not so good

  35. Feedback is not specific

  36. Good education Common core aligned Direct instruction of English Good graphics

  37. Good for learning English Explanation is both written AND spoken Not much of a game

  38. Good game ?: Example 2

  39. Good points  Common Core aligned with mathematics  Good sound  Good graphics  Game testers were engaged

  40. Data Driven

  41. Multi-method  Continuous quantitative data collection  Duration, frequency, interval of sessions  Item-level performance data

  42. Multi-method  Qualitative data  Observation  Interviews

  43. No number of interns = actual children Did you think, “Hey, I’d like to ride on that deer?

  44. Good games “Achievement principle ... there are intrinsic rewards from the beginning, customized to each learner’s level, effort and growing mastery and signaling the learner’s ongoing achievements.”

  45. In other words, our second game was … Game was too hard to play and students “died” so often they did not get to many math problems “Too many damn snakes!”

  46. Good games  “Learners can take risks in a space where real-world consequences are lowered.” “If you have 8 people sick and you need 3 herbs for each person to make medicine, how many do you need?”

  47. Why do the same students who give up when math is too hard play games where every level gets more difficult?

  48. What I learned from a fourth-grader “I don’t pay attention in math.”

  49. We couldn’t disagree more! Let the education stand on its own

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