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Ariella Lehrer - Augmented Realty in Education and Training and Google’s Tango

Ariella Lehrer, CEO, Legacy Interactive This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. The Augmented Reality revolution is on the horizon, and many people anticipate utilizing this new technology to advance training and education. However, with new capabilities comes the potential for new problems. How do we effectively use AR to create meaningful user experiences? How do we build safe AR applications for children? By incorporating principles from Cognitive Psychology and existing research results, developers can maximize attention, engagement, comprehension, and learning in AR environments. Also, by understanding the potential negative effects of AR, companies can make informed decisions to maximize safety. Dr. Lehrer will discuss, from her perspective as a long-time developer of interactive games and apps, the appropriate use of AR technology, give examples of effective applications, and address some of the issues that arise when creating AR/VR content for children. Lehrer will demo an art app currently under development for Google’s Project Tango platform that illustrates some of the difficulties and rewards of creating an Augmented Reality product.

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Ariella Lehrer - Augmented Realty in Education and Training and Google’s Tango

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  1. Crayola Worlds 2016

  2. Ariella Lehrer CEO • Ph.D.inCognitivePsychologyfromClaremont GraduateUniversity • 30+Yearsexperiencedevelopingappsandgames • Founderandexecutiveofthreegamecompanies • FrequentSpeakeronkids,educationandtraining, andnewtechnology • Blog:www.ariellalehrer.com

  3. Adam Hanson DirectorofProduction • ProducerforcasualtoAAAgamesoneverymajor platformforoveradecade • BoardGameDesigner • WorkedonUnrealTournamentIII,MortalKombat, GuardiansofMiddle-earth,andmanymore • SpecializesinProductionandCreativeDirection

  4. Our Team • VeteranteambasedinLosAngeles • Cross-platform,AR/VRexpertise • Developedandpublishedover35 Licensed&OriginalIPGamessince 1998– EveryAndroidgamehasbeen featuredbyGoogle! • Experienceddesignersofallgame genres:simulations,hiddenobject, match-3,creativitytools,endless runner,RPG,strategy,etc.

  5. Technology Partners

  6. Licensing Partners

  7. Crayola Creativity Apps

  8. Tango Technology ● Combinesworld- sensing3D camerasandarea- learningfor uniqueAR experience. ● Understandsspace andsurfacesfor betterplacement ofvirtualobjects intherealworld. ● Encourages explorationand movement.

  9. Crayola Worlds for Tango Findthemagicportalandbe transportedtoadifferentworld!

  10. Crayola Worlds for Tango Ohno!ColorCruncherZombies haveinvaded!

  11. Crayola Worlds for Tango Findthepaintbucketshiddeninyourroom. Blastthe Zombies withcolor!

  12. Crayola Worlds for Tango Run!The Zombieswill chaseyou!

  13. Crayola Worlds for Tango Youdidit!TheZombie doesahappylittle dancetocelebrate.

  14. Crayola Worlds for Tango • Tango’sworld-sensingtechnologyputsZombies intoyourrealworld! • Findthepaintbucketshiddeninyour room.Blastthezombieswithpaint beforetheytagyouandeatyourpaint. • SpecialZombieswillappear, hungryforcolorandrelated itemshiddeninyourroom. Meettherockstar,ballerina, baseballplayerandmore. • ChaseanddefeattheMad Scientistandbringcolorbackto yourworld!

  15. General Design Issues • FocusonwhattheTangodoesbest:wayfinding,interior mapping,ARindoors. • Avoidwhatitdoesn’tdowell:occlusionandcollision,ambient Infraredlight,batterylife,CPU/performancehits,persistence anddriftofvirtualitems. • Interfaceisbigchallenge:movementVStouch,intuitiveforkids butnotadults,spatialdesign. • Dynamicgameplay:notapre-renderedenvironment;spawning occursinsafespots,determinedonthefly. • Requirements:initialscanningneeds;avoidnondescriptwhite wallsandshinyobjects.

  16. Design Issues Related to Cognition ● WorkingMemory ● SpatialAwareness ● Realvs.Fantasy

  17. The Play Observation Scale (POS)

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