1 / 43

Barry Joseph - Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natura

Presenter: Barry Joseph, Associate Director for Digital Learning, American Museum of Natural History The American Museum of Natural History was founded in 1869 and soon became a world leader in presenting artifacts from nature and culture to the public. From magic lantern slides to immersive dioramas, it has innovated new pathways for visitors to connect with science and their place in the universe. In recent years, the Museum has explored a new cutting-edge dimension in the museum experience: game design. This interactive session will help participants question and reinvent the idea of what a museum is by creating, interpreting, and playing with exhibits themselves. This experience will lead into a larger exploration and discussion of game design at museums as reflected in three recent and diverse projects: MicroRangers, an augmented mobile game about microorganisms inspired by Pandemic; Playing With Dinos, a Tiny Games-style platform of quick social games; and Killer Snails, a deck-building game about (what else?) killer snails.

Télécharger la présentation

Barry Joseph - Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natura

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natural History Barry @MMMooshme Mooshme.org #SPMuseum

  2. The GLS Museum of Natural History #SPMuseum

  3. Welcome to the Grand Opening of the Serious Play Museum of Natural History #SPMuseum Play.Amnh.org/GLS

  4. American Museum of Natural History photo by Jeffrey Milstein #SPMuseum

  5. American Museum of Natural History #SPMuseum

  6. American Museum of Natural History #SPMuseum

  7. American Museum of Natural History #SPMuseum

  8. American Museum of Natural History #SPMuseum

  9. American Museum of Natural History #SPMuseum

  10. American Museum of Natural History #SPMuseum

  11. Lantern Slides Dioramas #SPMuseum Audio Tours Laser Show History of Innovations in Public Engagement & Education

  12. Space Cruiser CD-ROM #SPMuseum Accomplice Mead Arcade Games For the Public

  13. Cretaceous Seas #SPMuseum What Happened to the Neanderthals? Games For Education

  14. Card Killer Snails Flora Pterosaurs #SPMuseum Games For Public, Through Education Programs

  15. Mobile Playing With Dinos MicroRangers #SPMuseum Games For Public, Through Education Programs

  16. laptop #SPMuseum Minecraft at the Museum Games For Public, Through Education Programs

  17. role-playing #SPMuseum Crime Scene Neanderthal Games For Public, Through Education Programs

  18. #SPMuseum Minecraft at the Museum

  19. #SPMuseum Pterosaurs: The Card Game

  20. #SPMuseum MicroRangers

  21. #SPMuseum MicroRangers

  22. Educational Objectives of the Game: People who play the game will be able to: • Gain a familiarity with a diversity of microorganisms • Describe that microorganisms are part of a complex ecosystem across scales • Describe how humans are part of that complex ecosystem • Appreciate the overall importance of a healthy ecosystem • Identify the microscale within the museum’s macroscale #SPMuseum MicroRangers

  23. #SPMuseum MicroRangers

  24. #SPMuseum MicroRangers

  25. #SPMuseum MicroRangers

  26. #SPMuseum MicroRangers

  27. #SPMuseum MicroRangers

  28. #SPMuseum MicroRangers

  29. Beaver Bison Coral Seal Raccoon Bioluminescence Home Base Chestnut Tree Forest Floor Spruce-Fir Forest

  30. Coral Seal Bioluminescence collect protein structure investigate (photobacteria) Identify: (zooxanthellae) develop vaccine clean-up pollution calibrate (temp & pH) Solve: #SPMuseum MicroRangers

  31. #SPMuseum Playing with Dinos

  32. #SPMuseum Playing with Dinos

  33. Tiny Games •Easy to learn and play (minimal instructions) •Short duration (5-10 minutes) •Need limited props (or none) •Accessible via personal mobile device •Can be played anywhere, with anyone #SPMuseum Playing with Dinos

  34. Tiny Games •Easy to learn and play (minimal instructions) •Short duration (5-10 minutes) •Need limited props (or none) •Accessible via personal mobile device •Playable onsite at the museum •Focused on museum content •Appropriate for all ages •Can be played without staff facilitation #SPMuseum Playing with Dinos

  35. Youth Workshop #SPMuseum Playing with Dinos

  36. #SPMuseum Playing with Dinos

  37. #SPMuseum Playing with Dinos

  38. Why Tiny Games? • Easy to create (relatively) • Flexible use • Low barrier to entry • Adapts to audience needs #SPMuseum Playing with Dinos

  39. Why Tiny Games? • Easy to create (relatively) • Flexible use • Low barrier to entry • Adapts to audience needs • Content! #SPMuseum Playing with Dinos

  40. Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natural History Barry @MMMooshme Mooshme.org #SPMuseum

  41. Barry Joseph @MMMooshme Mooshme.org ObjectOriented.info #SPMuseum

More Related