1 / 65

Innovation is a Serious Game

Presenter: Hélène Michel, Professor, Grenoble Ecole de Management Working in a business school and cooperating with major technological research organizations (such as CEA: French Alternative Energies and Atomic Energy Commission), Helene will share her experience on developing a global innovation strategy with games. She will present five steps: – Developing a brand of board and virtual games to support people contributing to the innovation process by imagining new products and services. – Designing a process to empower people (students, researchers or experts) creating their own games dedicated to their own innovation situation. – Creating a “Serious Games Room” where people can prototype and test their game on site. – Designing a “PopUp” Serious Games’ Room to support off-site innovation processes. For example to spend a week in an incubator, a company, a co-working space. – Defining a “Serious Game Master Certificate” with a “train the trainers” program for people willing to support innovation process with games.

Télécharger la présentation

Innovation is a Serious Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Innovation is a Serious Game Hélène MICHEL helene.michel@grenoble-em.com @helenemichel3

  2. How a virtual cow changed my life Hélène MICHEL - Serious Games - 2015

  3. Hélène MICHEL - Serious Games - 2015

  4. Serious Games Strategies in Higher Ed Hélène MICHEL - Serious Games - 2015

  5. Evaluating the performance of a training process ROI Results Knowing – Doing Gap Doing Learning Reaction Kirkpatrick & Kirkpatrick (2006); Philips (2002)

  6. Serious games allow us to…

  7. Be responsible B

  8. Understand complexity

  9. Be involved

  10. Train

  11. Recruit

  12. Given this context, what is the b-schools’ game plan ?

  13. Level 1: Recycling

  14. #Ex1 : Create Business Ideas using a Rubik’s Cube Hélène MICHEL - Serious Games - 2015

  15. #Ex2 : L’Oreal game to train hairdressers

  16. Estimated performance of the «Recycling » strategy ROI Results Doing Learning Reaction

  17. Great! But… « I didn’t expect to become an hairdresser… »

  18. Level 2: Ready-to-wear

  19. Daesign – Chambery Business School

  20. Estimated performance of the « Ready-to-wear » strategy ROI Results Doing Learning Reaction

  21. « What am I paid for? Providing license codes? »

  22. Level 3: Home-made

  23. A new form of intellectual contribution ? ?

  24. Estimated performance of the « Home-made » strategy ROI Results Doing Learning Reaction

  25. « It was stimulating and fun. But I am not going to do this again! It’s not my job! »

  26. Level 4: Haute-Couture

  27. How do you get funding for this? Waiting for donations from generous alumni Harassing the Board for an investment Developing a « funded » project

  28. The forgotten « WP5 » Work Package 5: Valorization Examples of tasks: T1: Organizing a conference T2: Creating new training programs T3: Developing a serious game

  29. Hélène MICHEL - Serious Games - 2015

  30. Smartifacts Hélène MICHEL - Serious Games - 2015

  31. Estimated performance of the « Haute-Couture » strategy ROI Results Doing Learning Reaction

  32. « Are we becoming editors? Who is going to answer to the hotline? Who will send the licence codes? »

  33. Level 5: Co-design & co-branding

  34. B-schools: from customers to partners B-schools SG Editors 1. Content 2. Visibility on the higher education market 3. Academic legitimacy 1. Game Design 2. Innovative pedagogy 3. Distribution capabilities

  35. Estimated performance of the « Co-branding » strategy ROI Results Doing Learning Reaction

  36. The « serious » cycle Co-branding Haute-couture Home-made Ready-to-wear Recycling

  37. Select your strategy Is the topic of SG in your b-school’s strategy ? Find another topic Yes No Is there a market ? No Yes Co-branding with an editor External Internal only Do you have the financial resources ? No Yes Home-made Haute-couture

  38. « What if the Innovation was out there? »

  39. Eiben, Christopher; Siegel, Justin; Bale, Jacob; Cooper, Seth; Khatib, Firas; Shen, Betty; Players, Foldit; Stoddard, Barry; Popovic, Zoran; Baker, David (2012). « Increased Diels- Alderase activity through backbone remodeling guided by Foldit players ». Nature Biotechnology 30 (2): 190–192. Retrieved February 22, 2012.

More Related