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GMNG 4312 –Game Engines

GMNG 4312 –Game Engines. Unit 02:Tools of the Trade Alireza Tavakkoli, Ph.D. Objectives. Tools of the Trade Version Control Visual Studio 2010 Profiling Tools Memory Leaks and Corruption Detection Tools Other Tools. Version Control. What is Version Control?

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GMNG 4312 –Game Engines

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  1. GMNG 4312 –Game Engines Unit 02:Tools of the Trade Alireza Tavakkoli, Ph.D.

  2. Objectives • Tools of the Trade • Version Control • Visual Studio 2010 • Profiling Tools • Memory Leaks and Corruption Detection Tools • Other Tools

  3. Version Control • What is Version Control? • Multiple users to work on a project • Trace changes • Keep track of multiple modifications • Share the latest code • Avoid unintentional code corruptions • Even for one user • Keep a copy of the latest files on the repository • On multiple machines! • Version control keeps track of the history of the files! • Also called source control. • Can be used to keep track of text files and binaries as well. • Invaluable in Gaming Industry!

  4. Why Using Version Control? • Reasons to use version control • Central repository • Keeping history of changes • Tagging specific code versions for retrieval • Branching off from main development for patches and updates • As mentioned source control is also useful in single engineer projects!

  5. Common Version Control Systems • SCCS and RCS • Source Code Control System and Revision Control System • Oldest version control systems • Use command line interface • CVS • Conn

  6. Questions? • Game Engine Architecture • Chapter 2

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