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Delve into the concept of the remediated self through virtual reality, networked communication, and technologies shaping personal and cultural identities. Discover the intersections of media, gender, and self-expression in an evolving digital landscape.
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The Remediatedself Weseeourselvestoday in and throughouravailable media. This is not to saythatouridentity is fullydetermined by media, but ratherthatweemploy media as vehicles for definingbothpersonal and culturalidentity. A man has as many social selves as thereareinduvidualswhorecognizehimand carry an image of the person in their mind.
We look at to types: • Virtual reality (secondlife) wherewe live different lives. • Networkedself. Live simultaneous lives in cyperspace (video conference, email…) and in the physicaloffice.
The desire for immediacycannotbefulfilled by transparent media (photography, live television, virtual reality and three-dimentional computer graphics) and must thereforebesupplemented by technologies of hypermediacy (text, video, sound and animation).
Remediation of the body • Is the selfdefined by gender. • We have cosmeticsurgery (computerprogramme to see the result) • Tatoos • Cloating and jewelry • Female bodybuilders defy the cultural ideal of femalebeauty. • Normallyyou have a male gaze in technology but the female gaze is growing.
The virtual selftry to construct a pure transparent version of the digital self • Virtual reality defines the selfthrough visible bodies, not throughminds, which do not appear in virtual worlds. • Virtual reality and three-dimensional graphics in general aretechnologies for achievingself-presencethrough a newlymobilizrd point of view.
In a fullyinteractiveapplicationthereare 6 differentways in whichyoucan alter yourrelationship the virtual surroundings. • up/down • Left/right • Side to side (forward/back) • Whatmakesinteractive computer grapticsunique is, that the shiftscannowtakeplace at the viewers will.
Virtual empathy/graphiccanalsoberadical in the waythat the usershouldlearnabout dinosaurs or evenmolecules by occypyingtheirperspectives – wearing a helmet.
The freedom to beoneself is the freedom to becomesomeone or somethingelse. Becausethere is no single privileged point of view, the selfbecomes a series of ”other” points of view – the intersection of all possible points of viewsthatcanbetaken in a given space. • Virtual reality willchangeournotion of selfbecausewewillnowbedynamic or unstablebodies.
The networkedself • The hypermediatedself is expressed in the many forms of networkedcommunication on the internet. • Newsgroups • Email • MUD (multiuserdungeon – users in differentpsysical locations cancommunicate in the same networked, virtual space) text-based • Chatrooms
Unlike the self in virtual reality, the self is defined and in a senceembodiedthroughits participation in various media See figur 17.1 page 263.
Gendertrouble in MUD • One can never be sure of the gender of ones partner in MUD.
Assignmentremediation • Go back to the presentationwe had on a specific person and find out ifthis person alsoremediatehim or herself, and ifthey do how.