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This work highlights the advancements and challenges in motion-based gaming, emphasizing location-aware technology. Led by Jared Bendis and faculty from Bowling Green State University, research exposes the pros and cons of systems integrating GPS, proximity sensors, and virtual reality. It includes practical gaming applications like GeoCaching and research studies analyzing technology's implications in educational contexts. Additionally, it examines the Pocket Navigator technology, offering insights into its accuracy, cost, and navigation capabilities, while considering future prospects for mobile gaming integration.
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Motion-based GamingAdaptive Educational Hypermedia Jared Bendis-Creative Director Case Western Larry Hatch- Professor BGSU Terry Herman- Professor BGSU Undergraduate Researchers Jason Mellen Brian King Katie Hatch Colby Fordham
Location Aware Technology Technology Advantages Disadvantages GPS Off the shelf Works outdoors Medium Cost Typically no compass Accuracy 3 meters Weather dependent Games: GeoCaching Research Studies: ____________
Location Aware Technology Technology Advantages Disadvantages Proximity Off the shelf Dependent upon transmitters Sensors Low Cost No navigation aids Accurate Location bound Games: Research Studies: ____________
Location Aware Technology Technology Advantages Disadvantages Motion Very Accurate Area is restricted Capture Very expensive Typically no compass Games: High Fidelity Virtual Reality Games Research Studies: ____________
Location Aware Technology Technology Advantages Disadvantages Hybrid GPS/Compass Place & Direction Restricted to outdoors Games: Human Pac Man Research Studies: ____________
Pocket Navigator Technology Advantages Disadvantages Digital Inexpensive Position is relative Compass Works Anywhere One step accuracy Digital Gives Direction Assumes forward movement Pedometer Handsfree Communication Serial/Bluetooth 802.11
A framework for motion-based games MBG Integrated Concepts Grid Concept- Maze Demo Panorama- single view of entire space smooth motion graphics Linear to Conceptual Space Mapping - Clue-B King Object Modeling- 360 degrees “Virtual Jared” AEH-game
Motion Based Gaming Modes Observation- visual, text, inspection Navigation- maps, maze Capture Mode-target and trigger Defense Mode- slide mode (inertia sensor) Combat Mode- 3rd person Keys Mode- Inventory Inquiry Mode- Questions, Response Multiplayer- Hybrid- Motion detection
Mobile Multiplayer 802.11 PN PN
Mobile/Desktop Multiplayer Server 802.11 802.11 802.11 Nav Nav Desktop Commander