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Political-Military Simulation Gameplay Web Automation

Political-Military Simulation Gameplay Web Automation. Design Team:. Wisam Al- malack Kyle Frank Anthony Glitzner Travis Moore Joe Perks. Date:. April 29 th 2013. Project Outline. Video Games as a Learning Tool. Action-Oriented Video Games. Improved Peripheral Vision

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Political-Military Simulation Gameplay Web Automation

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  1. Political-Military Simulation Gameplay Web Automation Design Team: Wisam Al-malack Kyle Frank Anthony Glitzner Travis Moore Joe Perks Date: April 29th 2013

  2. Project Outline

  3. Video Games as a Learning Tool Action-Oriented Video Games • Improved Peripheral Vision • Improved Visual Resolution/Contrast Sensitivity MINECRAFT in Education • Population Displacement • Physics • Plant Growth • Railway Switching Systems • Language Skills

  4. Video Games…. Advantages for Pro-Athletes Athletes in Rehab • Keeping Focused on Strategy College Athletes • Learning the Playbook NASCAR • Race Simulators • Learning the Track • Placement of Turns • Degree of Banking

  5. Introducing the Game • Sponsor • WVU Political Science Dept. • POLS 493C – National Security and Uncertainty • Political-Military-Intelligence Exercise • Paper-based Class Simulation • Game Focus • Engage Students in Principle of Diplomacy and Foreign Negotiations • All uncertainty in the game is created by the student teams • Design Team Focus • Re-construct the exercise into a Web-Based Video Game • Enhance speed/efficiency of simulation

  6. Game Overview • The DATE • Pre-WWI Europe, Beginning in 1900 (15 years prior to the War) • The TEAMS • 7 Teams, AKA Countries • 3 Students per team Chief of State Foreign Relations Secretary Intelligence Chief

  7. Game Overview (continued…) England • Supply Centers • Each Country has 3, except Russia (4) • 34 Total Supply Centers • Units start on home country supply centers • “ARMIES” • Denoted by Square Blocks • “FLEETS” • Denoted by Rectangular Blocks

  8. Game Flow • SPRING 1900 • Map Display of Current Situation • Negotiation Period • Order Submissions (1 per unit) • Rules for Unit Action • Move, Attack, Support, Hold, Convoy • One Adjacent Position • Fleet Movements • Coast to Coast • Water to Water • Water to Coast, Coast to Water • Army Movements • Province to Province • Convoy across water by Fleet

  9. Game Flow (continued…) • More Rules… • Only 1 Unit can occupy a province/body of water • Stand-Off • More than 1 unit ordered to same location • Arithmetic Sum of Unit Attack/Defense + Other Unit Supports • Tie Favors the Defending Unit • Losing Unit Retreats to Adjacent Location • SUMMER 1900 • Spring orders openly adjudicated • Units moved, retreated, removed as necessary

  10. Game Flow (continued…) • FALL 1900 • New Map Displayed • Negotiations • Order Submissions (1 per unit) • WINTER 1900 • Adjudication of Fall Orders • Units moved, retreated, removed, added • Build/Removal Stage • Adjustment of current units to # of supply centers owned • Can only be added to home supply centers • If occupied, must wait until next Winter Stage

  11. Game Objective • Simulation Ending • One Country controls 24 Supply Centers at end of Winter Cycle • -OR- • Two Allied Countries control 24 Supply Centers at end of Winter Cycle • Alliances • Only 1 Final Alliance • Mutual Agreement

  12. Process Improvement Opportunity 1. Method of Input Current  Proposed  Point-Click Method

  13. Process Improvement Opportunity (continued…) 2. Format of Map Interface Current  Microsoft Powerpoint Proposed Web Interface

  14. Process Improvement Opportunity (continued…) 3. Validation of Unit Actions Current  Instructor determines validity of movements during Adjudication Periods Proposed  Decision Engine 4. Adjudication Current  Instructor determines adjudication Proposed  Decision Engine

  15. Need Problem Statement The current system for executing the Political-Military Simulation Exercise at WVU lacks time efficiency and presents substantial opportunity for human error during adjudication. Customer CTQ’s Increased Precision Time Savings

  16. Design Requirements • System to allow for Multiple User Log-ins • Including Host Log-in • Multiple User Decision Inputs • Reliable Adjudication System • Windows 7 Compatible • Easy Access to Current-State Map

  17. Essential Needs Professor Override of Adjudication Simulation Ending Override Random Prompt for Final Alliances Non-Essential Needs Archive Past Simulations Archive of Students and their delegated roles Post-Simulation Statistical Analysis

  18. Austria Units: 3 Build: 0 England Units: 3 Build: 0 France Units: 3 Build: 0 Italy Units: 3 Build: 0 Russia Units: 4 Build: 0 turkey Units: 3 Build: 0 Germany Units: 3 Build: 0 Web Interface You are Austria! Teams Moves Statistics Spring / Summer 1900 Austria > submitted England > waiting …… France > waiting …… Germany > waiting …… Italy > waiting …… Russia > waiting …… Turkey > waiting …… waiting for host …… submitted… Submit Moves

  19. Austria Units: 3 Build: +1 England Units: 4 Build: +1 France Units: 4 Build: 0 Italy Units: 4 Build: --1 Russia Units: 6 Build: --1 turkey Units: 4 Build: + 2 Germany Units: 5 Build: 0 You are Austria! Fall / Winter 1902 Austria > A Tri -- Hold > A Bud -- Move to -- Ser [FAILED] > F Alb -- Hold Moves Statistics Teams England > A Nwy -- Attack -- StP [FAILED] > F Nth -- Move to -- Nwy [FAILED] > F Bar -- Support -- A Nor to StP > F Edi -- Move to -- Nth [FAILED] France > A Bur -- Support -- F Pic to Bel [FAILED] > A Por -- Move to -- Spa > F Pic -- Move to -- Bel [FAILED] > F Mar -- Hold Germany > A Hol -- Attack -- Bel > A Ruh -- Support -- A Hol to Bel > A Mun -- Attack -- Bur [FAILED] > F Den -- Hold > F Kiel -- Move to -- Hol Italy > A Ven -- Hold > A Pie -- Attack -- Mar [FAILED] > F Tun -- Move to -- WMed > F Nap -- Move to -- Tyr Russia > A Ukr -- Support -- F Rum > A Gal -- Attack -- Bud [FAILED] > A StP -- Attack -- Nwy [FAILED] > A Sev -- Support -- F Rum > F Rum -- Hold > F Swe -- Support -- A Stp to Nwy Turkey > A Bul -- Attack -- Rum [FAILED] > A Con -- Move to -- Bul [FAILED] > A Smy -- Move to -- Arm > F Bla -- Support -- A Bul to Rum

  20. Technologies • Decision Engine • Python • C/C++ • Java • Interface • JavaScript • HTML • CSS • Database • MySQL

  21. Political-Military Simulation Gameplay Web Automation Questions?

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