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Design Fictions Week 2

Design Fictions Week 2. Remember to use: Writing / Editing Guidelines posted on the Design Fictions blog: http://syelavich.wordpress.com/. Avoid “absolutes”. Everyone knows that all fats are harmful to your health. Children always like to play in the sand.

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Design Fictions Week 2

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  1. Design Fictions Week 2 Remember to use: Writing / Editing Guidelines posted on the Design Fictions blog: http://syelavich.wordpress.com/

  2. Avoid “absolutes” • Everyone knows that all fats are harmful to your health. • Children always like to play in the sand. • This street never has any traffic.

  3. Metaphor • An implied comparison between two unlike things that actually have something in common. A metaphor can expresses the unfamiliar in terms of the familiar. • “Shoes are the first adult machines we are given to master.” (Nicholson Baker) • “All the world’s a stage.” (Shakespeare)

  4. Simile • Uses “like” or “as” to make a comparison. "Life is like an onion: You peel it off one layer at a time, and sometimes you weep."(Carl Sandburg) • "He looked about as inconspicuous as a tarantula on a slice of angel food cake."(Raymond Chandler)

  5. Talking Objects: The Role of Narrative in Design KEY IDEAS: agency, intentionality, aesthetics, product semantics, mediation, multi-stability of objects, co-creation

  6. Orhan Pamuk

  7. Hansje van Halem

  8. Type Jockey, 2008/09 Andrea Tinnes Speechless, 1996 Shirin Neshat

  9. Hans Christian Andersen

  10. What Things DoPeter-Paul Verbeek • KEY IDEAS: • agency • intentionality • aesthetics • product semantics • mediation • multi-stability of objects • co-creation • TOWARD a theory of the moral agency of things

  11. Post-Phenomenology • “…a way to probe and analyze the role of technologies in social, personal, and cultural life … [undertaken] by concrete—empirical—studies of technologies in the plural.” • Don Ihde, Phenomology and Technoscience, 23.

  12. When things are used, people take up a relation to the world that these things, thanks to their “handiness,” co-shape. • In this sense…human-world relations [are] … mediated by … products. Verbeek, What Things Do, 211. • on hybrid Intentionality: “These mediated experiences are not entirely human.” Verbeek, Moralizing Technology, 50. N.B. italics are mine.

  13. Moralizing objects by design • Objections? • Verbeek’s critique of the objections? • How does the multi-stability of objects factor into his critique?

  14. “The postphenomenological perspective allow[s] designers to approach human habits concerning product disposal as something wherein the products themselves play an active role –and therefore changeable—role.” • Verbeek, What Things Do, 218.

  15. Critical DesignDunne & Raby Human Poo Energy Future, 2004 This project is a Critical Design experiment commissioned by the [London] Science Museum exploring different energy futures. We chose to design a collection of hypothetical products to explore the ethical, cultural and social impact of different energy futures. The scenarios include: domestic hydrogen production and child labour with specially designed family uniforms and corporate logos; bio-fuel created from the [blood of pets] and human waste. Each scenario is based on a real technology and asks what would happen if this became the main form of energy in the not too distant future.

  16. Utility Pets: Smoke EaterElio Caccavale, 2004-05

  17. Why do I exist?What’s different about me?

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