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Cal Poly’s Learning Commons and Internet2

Cal Poly’s Learning Commons and Internet2. Dr. Franz J. Kurfess I2 Champions Cal Poly. Overview. Introduction Goals and Objectives Learning Space Internet2 and Learning Commons Conclusions and Outlook. Introduction.

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Cal Poly’s Learning Commons and Internet2

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  1. Cal Poly’s Learning Commons and Internet2 Dr. Franz J. Kurfess I2 Champions Cal Poly

  2. Overview • Introduction • Goals and Objectives • Learning Space • Internet2 and Learning Commons • Conclusions and Outlook

  3. Introduction • renovation of an under-utilized area in the library offered an opportunity to re-think the role of the library • away from a repository of documents • new teaching and learning resource that will have the capacity to foster creative and flexible interactions and learning relationships among students, professors, resources, and technology • collaboration between library, ITS, faculty • solicitation of input from students, faculty

  4. Goals • create and implement a working model for a digital learning and teaching library • learning communities interact in a rich physical and virtual environment supported by print, electronic, computing, and human resources • explore and advance interdisciplinary learning and scholarship • provide an infrastructure for collaboration and team work • local and remote participants • participatory design process involving students as the main client group

  5. Objectives • offer research assistance and strategies • enhancing student information competence • provide flexible, multi-use space and services • promote cross-disciplinary inquiry and discourse • encourage academic and intellectual pursuits and partnerships • promote collaborative projects and scholarship • create a sense of community • students, faculty, researchers, staff and community both contribute to and take from a knowledge creation and dissemination process

  6. Learning Space • collaborative learning • group study space • student work displays • rotating student art exhibits • academically-oriented social space • communities of practice • events, activities, conferences, forums • assistance with research & information competence • ADA-Assistive technology & ergonomically compliant

  7. Phase I • Learning Hub / Genius Bar • Room 1: (216A) Smart Lab* (27 seats) • Room 2: (216B)Cinema & Presentation Rehearsal Studio (Multimedia Production & Playback) • Room 3: (217C) Smart (CAD) Lab* (25 seats) Room 4: (217D) Smart (CAD) Lab* (25 seats) • Plotter Printers & Supplies • Knowledge Managers • Room 5: (35-202)Collaborative workspace for students & faculty) * Scheduled by University Scheduling

  8. Internet2 and Learning Commons • infrastructure • collaboration • access to remote resources • concentration of expertise

  9. Infrastructure • ubiquitous and transparent as infrastructure • high-bandwidth, low latency, defined QoS • some rooms and areas are equipped for videoconferencing • smart labs/classrooms • collaboratory • digital video production studio • possible use of portable equipment and desktop equipment • Web cams, small Polycom units • facilities can be used as testbeds • incorporation of capabilities in other classrooms, labs

  10. Collaboration • group learning facilities with easy access to (remote) collaboration tools • short-term availability of resources • example scenarios: • software engineering teams collaborating with industrial or research partners • marine biosciences, agriculture classes incorporating remote facilities • Avila Pier, Swanton Ranch • collaboration between classes at different institutions • e.g. Cal Poly, San Jose State, Lulea U. • internships and similar situations • students are temporarily away from campus • access to guest speakers and domain experts • attendance of on-line conferences, Web-cast presentations

  11. Access to Remote Resources • Cal Poly resources • Swanton Ranch • Avila Pier • Cal State • electron microscope at Cal State East Bay • UC • UCSD supercomputing facilities • other universities • shared geospatial data repository • research vessels for marine biology • research institutions • NASA, Lawrence Livermore Lab • companies • CISCO, HP

  12. Concentration of Expertise • currently, many of our I2 activities are almost invisible • only known to people directly involved • I2 champions play an important role, but don’t have a lot of resources and only limited impact • informal contacts between students • IT people working in I2-related areas • spatial proximity of related activities offers an opportunity for cross-pollination • students, librarians, faculty, ITS staff • e.g. Student Navigation Assistants at the genius bar

  13. Input Solicitation • library • ITS • Center for Teaching and Learning • also housed in the librarly building • founding faculty • individual faculty members with specific interest • Campus Computing Committees • AACC, IACC, SC3, College Computing Committees • campus community • other institutions with similar approaches • Lulea University, Sweden • other Cal State campuses • Internet2 Commons

  14. Input from Students • Cal Poly classes • CSC 484-W05 User Interaction Design and Development • CSC 581-S05 Knowledge Management • San Jose State • Library Sciences program • Lulea University, Sweden • social informatics graduate students

  15. Status • phase I completed - April 05 • renovation of the space used • 3 smart labs moved to new space • genius bar, digital video production studio • Phase II under way • Collaborative Learning Communities • additional capabilities for labs, other spaces

  16. Conclusions • Internet2 infrastructure is utilized to enhance capabilities of “Learning Commons” • video conferencing, collaboration • access to remote resources • concentration of expertise and facilities will hopefully increase I2 visibility on campus • easy access to facilities • sharing of experiences between users • staff and student assistants with practical experience

  17. Outlook • a presentation and demonstration live from the Cal Poly “Learning Commons” at a future I2 meeting • people behind the scenery • student assistants • first experiences

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