1 / 50

Routing Protocols for Ad-Hoc Wireless Networks

Lecture#12. Routing Protocols for Ad-Hoc Wireless Networks. Traditional Routing. A routing protocol sets up a routing table in routers A node makes a local choice depending on global topology. Routing Table AT 1. Traditional Distance Vector Routing.

alcina
Télécharger la présentation

Routing Protocols for Ad-Hoc Wireless Networks

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Lecture#12 Routing Protocols for Ad-Hoc Wireless Networks

  2. Traditional Routing • A routing protocol sets up a routing table in routers • A node makes a local choice depending on global topology Routing Table AT 1

  3. Traditional Distance Vector Routing • Based on periodic exchanges of neighbor information (connectivity and cost) • Changes at one node propagate slowly through the network • Strategies needed to avoid the “count to infinity” problem (problems with fast topology changes) • Poisoned-reverse • Split-horizon • Potential problems … • Unreachable regions • Routing loops

  4. Tables 1 2 A B C

  5. Update B broadcasts the new routing information to his neighbors Routing table is updated (A, 1) (B, 0) (C, 1) (A, 1) (B, 0) (C, 1) 1 1 A B C

  6. New Node broadcasts to update tables of C, B, A with new entry for D (A, 1) (B, 0) (C, 1) (D, 2) (A, 2) (B, 1) (C, 0) (D, 1) (D, 0) 1 1 1 A B C D

  7. Broken Link 1 1 1 D A B C

  8. Loops (D, 2) (D, 2) 1 1 1 D A B C

  9. Count to Infinity (D,5) (D,4) (D,4) (D,3) (D,2) (D,2) 1 1 1 D A B C

  10. Interaction with Static Internet • Two network types • Transit network: a datagram can enter and then leave the network • Stub network: the network is either the sink or source for all datagrams • MANETs are envisioned as being only stub network (at least for now) • Reduces power and processing demands • Simplifies routing interaction • Mobile IP allows connectivity with the traditional static Internet

  11. MANET vs.. Traditional Routing • Traditional routing algorithms are likely to be … • Inefficient due to slow convergence times (e.g., using distance vector algorithms as in RIP) • Non-functional due to large amounts of data or inability to deal with asymmetric links • MANET routing must rely on data link information, not just network layer updates • Link layer determines connectivity and quality of links • Centralized approaches are too slow and not robust enough for MANET • All (or almost all) nodes in a MANET may be routers • Long-lived circuits cannot be used in MANETs • Path length (hop count) may not be the best metric for routing in MANETs

  12. Routing and Mobility • Goal of routing protocols • decrease routing-related overhead • find short routes • find “stable” routes (despite mobility) • Issues • Frequent route changes • Amount of data transferred between route changes may be much smaller than traditional networks • Route changes may be related to host movement • Low bandwidth links

  13. Issues in Designing a Routing Protocol for Ad Hoc Wireless Network • Mobility • Frequent path loss due to the movement of intermediate nodes or the end nodes • Requires faster convergence time • Wired routing protocols have slow convergence, therefore, not suitable for ad hoc networks • Limited bandwidth • Imposes constraint on routing protocols in maintaining the topological information • Frequent changes in topology makes it difficult to maintain a consistent view of the topological information • Require more control overhead which results in more BW wastage

  14. Issues in Designing a Routing Protocol for Ad Hoc Wireless Network • Error-Prone Shared Broadcast Radio Channel • Wireless links have time varying characteristics in terms of link capacity and link error probability • Requires that routing protocols to interact with the MAC layer to find an alternate routes through better quality links • Transmission results in collision of data packets and control packets • Required to find paths with less congestion • Hidden and exposed terminal problems • Collision of data and control packets and under utilization of BW is attributed to hidden and exposed node problems • Resource constraints • Battery life and processing power • Routing protocols must optimally used these resource

  15. Qualitative Characteristics of an Ideal Routing Protocol • Fully distributed • Centralized routing involves high control overhead and are not scalable • Distributed routing more tolerant • Avoids the risk of single point failure • Adaptive to frequent topology changes • Minimum route computation and maintenances • Localized • Global state involves a huge state propagation control overhead • Loop free • Free from stale route • Unidirectional link support • Packet collision minimum by limiting the broadcast • Convergence must be quick • Optimally use the resources • Each node should try to store the stable route information only • Provide certain level of QoS

  16. Quantitative Performance Metrics • End-to-end throughput • External measure of routing effectiveness • End-to-end delay • External measure of routing effectiveness • Route acquisition time • Of particular concern with on-demand routing algorithms • Percentage of out-of-order datagram deliveries • Affects performance of higher-layer protocols like TCP • Efficiency (internal measures) • Ratio of average number of data bits transmitted to average number of data bits delivered • Ratio of average number of control bits transmitted to average number of data bits delivered • Ratio of average number of control and data packets transmitted to average number of data packets delivered

  17. Performance Factors • Network size • Number of nodes • Network connectivity • Average degree of a node • Rate of change of the topology • Speed at which the network topology is changing • Link capacity • Effective data rate (bits/second) after affects of packet loss, coding, multiple access overhead, etc • Fraction of unidirectional links • Traffic patterns • Uniform versus non-uniform destinations • Bursty versus non-bursty traffic • Mobility • Model for node mobility • Fraction and frequency of sleeping nodes

  18. Classification of Routing Protocols • Based in routing information update mechanisms • Proactive or table driven protocols • Reactive or on-demand routing protocols • Hybrid routing protocols • Based on the use of temporal information on routing • Use the temporal information regarding the lifetime of wireless links and the lifetime of the paths selected • Routing protocols using past temporal information • Use past status of the link or the status of the link at the time of routing • Routing protocols that use future temporal information • Life time of wireless links, remaining battery life, prediction of location, and prediction of link availability

  19. Classification of Routing Protocols • Based on the routing topology • Internet use hierarchical routing topology in order to reduce the state information maintained at the core routers • Flat topology routing protocols • Use flat addressing scheme • Presence of a unique addressing scheme in an ad hoc network • Hierarchical topology routing protocols • Make use of a logical hierarchy in the network and an associated addressing scheme • Could be based on geographical information or it could be based on hop distance • Based on the utilization of specific resource • Power aware routing • Aims at minimizing the battery power, routing decisions are based on either globally or locally • Geographical information assisted routing • Reduce the control overhead by effectively utilizing the geographical information available

  20. Classification of Routing Protocols

  21. Based in Routing Information Update Mechanisms Table Driven Routing Protocols (Proactive Protocols) DSDV, WRP, CGSR, STAR

  22. Protocol Trade-offs • Proactive protocols • Always maintain routes • Little or no delay for route determination • Consume bandwidth to keep routes up-to-date • Maintain routes which may never be used • Reactive protocols • Lower overhead since routes are determined on demand • Significant delay in route determination • Employ flooding (global search) • Control traffic may be bursty • Which approach achieves a better trade-off depends on the traffic and mobility patterns !!

  23. Destination Sequenced Distance Vector (DSDV) • Each route table at each of the nodes, lists all available destinations and the number of hops to each • Contains the shortest distance and the first node on the shortest path to every other node in the network • Each entry is tagged with a sequence number that is originated by the destination node • Each node periodically transmits updates • These updates indicate which nodes are accessible from each node and number of hops to reach them • It incorporates table updates with increasing sequence number tags to prevent loops, to counter the count-to-infinity problems, and for faster convergence • Routing information is advertised by broadcasting or multicasting • Packets are transmitted periodically and incrementally

  24. Route Advertisements • Data is kept for a length of time between the arrival of the first and the arrival of the best route • Advertisement of possibly unstable routes is delayed to reduce the number of rebroadcasts (damping fluctuations) • DSDV requires each mobile node to advertise its own routing table to each of its current neighbors • Entries may change fairly dynamically • Each mobile computer agrees to relay data packets to other computers upon request • Mobile computer may exchange data with any other computer in a group • Even if the target is not within the range of direct communication

  25. Route Establishment in DSDV

  26. Route Maintenance in DSDV

  27. Route Advertisements • Advertise to each neighbor own routing information • Destination Address • Metric = Number of Hops to Destination • Destination Sequence Number • Other info (e.g. hardware addresses) • Rules to set sequence number information • On each advertisement increase own destination sequence number (use only even numbers) • If a node is no more reachable (timeout) increase sequence number of this node by 1 (odd sequence number) and set metric = .

  28. Route Table Entry Structure • Data broadcast by each mobile computer contains its new sequence number and • Destination’s address • Number of hops required to reach destination • Sequence number of the information received regarding that destination • Within the header of the packet, the transmitted route tables will also contain • Hardware address of transmitting node • Network address of transmitting node

  29. Table Entries • Sequence number originated from destination • Ensures loop freeness • Install time when entry was made • Used to delete stale entries from table • Stable data pointer to a table holding information on how stable a route is • Used to damp fluctuations in network

  30. Route Table Entry Structure • Routes with more recent sequence numbers are always preferred as the basis of forwarding decisions • But they are not necessarily advertised • Problem • One way links • Receiving a packet does not indicate the existence of path back to that neighbor • To avoid one way links • No mobile node inserts routing information received from a neighbor unless that neighbor shows that it can receive packets from the mobile node

  31. Responding to Topology Change • Mobile nodes cause broken links as they move • Broken link is described by a metric of ∞ • Any route through the broken link is immediately assigned an ∞ and an updated sequence number • Sequence number is incremented by one • Information describing a broken link is the only scenario in which sequence number is generated by any node other than destination • Such a route change is immediately disclosed in broadcast routing information

  32. DSDV (New Node) 2. C inserts entry for D with sequence number D-000, then immediately broadcast own table 1. D broadcast for first timeSend Sequence number D-000 (D, 0, D-000) A B C D

  33. DSDV (New Node cont.) 3. C increases its sequence number to C-592 then broadcasts its new table. 4. B gets this new information and updates its table……. (A, 2, A-550) (B, 1, B-102) (C, 0, C-592) (D, 1, D-000) (A, 2, A-550) (B, 1, B-102) (C, 0, C-592) (D, 1, D-000) ……… ……… A B C D

  34. 1. Node C detects broken Link:-> Increase Seq. Nr. by 1(only case where not the destination sets the sequence number -> odd number) DSDV (no loops, no count to infinity) 2. B does its broadcast-> no affect on C (C knows that B has stale information because C has higher seq. number for destination D)-> no loop -> no count to infinity (D, 2, D-100) (D, 2, D-100) 1 D A B C

  35. 1. Node C detects broken Link:-> Increase Seq. Nr. by 1(only case where not the destination sets the sequence number -> odd number) DSDV (Immediate Advertisement) 3. Immediate propagation B to A:(update information has higher Seq. Nr. -> replace table entry) 2. Immediate propagationC to B:(update information has higher Seq. Nr. -> replace table entry) (D, , D-101) (D, , D-101) D A B C

  36. Full/Incremental Update • Full Update • Send all of the routing information from own table • Requires multiple Network Protocol Data Units (NPDU) • A full update is scheduled • When movements become frequent and the incremental update size approaches the size of a NPDU • To make the next incremental update smaller • Incremental Update • Send only entries that have changed since last full Update • Make it fit into one single packet

  37. Route Selection Criteria • On receiving a new routing information • Information is compared to the information already available • Metric is incremented by one • New information is scheduled for advertisement • Any route with more recent sequence number is used • Routes with older sequence numbers are discarded • A route with sequence number equal to an existing route is chosen if it has a better metric • Older route may be discarded or stored as less preferable

  38. Operating DSDV at Layer 2 • Addresses stored in the route tables correspond to the layer at which the DSDV is operated • e.g., Operation at layer 3 uses network layer addresses • For operation at layer 2 • Layer 3 protocol information along with layer 2 information should be included • Each destination node would advertise which layer 3 protocols it supports • Each node advertising reachability would also include the supported layer 3 protocols • Changes would be part of incremental update

  39. DSDV (Problem of Fluctuations) What are Fluctuations • Entry for D in A: [D, Q, 14, D-100] • D makes Broadcast with Seq. No. D-102 • A receives from P Update (D, 15, D-102)-> Entry for D in A: [D, P, 15, D-102] A must propagate this route immediately • A receives from Q Update (D, 14, D-102)-> Entry for D in A: [D, Q, 14, D-102]A must propagate this route immediately This can happen every time D or any other node does its broadcast and lead to unnecessary route advertisements in the network, so called fluctuations A P Q 11 Hops 10 Hops (D,0,D-102) D

  40. DSDV (Damping Fluctuations) How to damp fluctuations • Record last and avg. Settling Time of every Route in a separate table. (Stable Data)Settling Time = Time between arrival of first route and the best route with a given seq. no • A still must update his routing table on the first arrival of a route with a newer seq. no., but it can wait to advertising it. Time to wait is proposed to be 2*(avg. Settling Time) • Like this, fluctuations in larger networks can be damped to avoid unnecessary advertisement, thus saving bandwidth A P Q 11 Hops 10 Hops D

  41. Summary • Advantages • Simple (almost like Distance Vector) • Loop free through destination seq. numbers • No latency caused by route discovery • Disadvantages • No sleeping nodes • Bi-directional links required • Overhead: most routing information never used • Scalability is a major problem

  42. Source Tree Adaptive Routing(STAR) • A bandwidth efficient routing protocol for ad hoc networks • A variation of table-driven routing protocols, with the Least Overhead Routing Approach (LORA) as the key concept rather than the Optimum Routing Approach (ORA) that was employed by the most of the table-driven routing protocols • LORA provides all the feasible paths with respect to some metric which may not be guaranteed optimal but with much less control overhead • Every node broadcasts its source tree information • The set of links used by a router in its preferred path to a destination is called a source tree • Routers in STAR communicate their source routing trees to neighbors for all possible destinations

  43. Source Tree Adaptive Routing(STAR) • Every node using its adjacent links, and the source tree broadcast by its neighbor links, builds a partial graph of its topology • During initialization, a node sends its update messages about new destinations, the chances of routing loops, and costs of paths exceeding a given threshold • Hence, each node will have a path to every destination node • The path, in most cases, would be sub-optimal • Such updates are communicated only when: • Routers determine long-term loops can be created • New destinations are found • When a destination becomes unavailable

  44. Source Tree Adaptive Routing(STAR) The basic update unit used to communicate changes to source trees is the Link State Update (LSU) STAR uses sequence numbers to validate the LSUs A sequence number associated with a link consists of a counter that can only be incremented by the head node (originator) of that link As LSUs for operational links never age out, there is no need for the head node of a link to send periodic LSUs to update link’s sequence number

  45. Path Finding Approach When a nodes s has data packets to send to a particular destination d, for which no path exists in its source-tree, its originates an update message to all its neighbors indicating the absence of a path to d This update message triggers another update message from a neighbor which has path to d Node s retransmits the update message as long as it does not have a path to d with increasing intervals between successive retransmissions After getting the source-tree update from a neighbor, the node s updates its source-tree and, using this, finds a path to all nodes in the network The data path contains information about the path to be traversed in order to prevent the possibility of routing loop formation

  46. Route Maintenance • In the presence of a reliable broadcast mechanism, START assumes implicit route maintenance • Path breaks • The link update message about the unavailability of a next-hop node triggers an update message from a neighbor which has an alternate source tree indicating and alternate next-hop node to the destination

  47. Route Maintenance • Handling the routing loops • When an intermediate node k receives a data packet to destination d, and one of the nodes in the packet`s traversed is present in node k`s path to the destination d, then it discards the packet and a RouteRepair update message is reliably sent to the node in the head of the route repair path • The route repair path corresponds to the path k to x, where x is the last router in the data packet`s traversed path that is first found in the path k to d, that belongs to the source tree of k • The RouteRepair packet contains the complete source tree of node k and the traversed path of the packet • When an intermediate node receives a RouterRepair update message, it removes itself from the top of the route repair path and reliably sends it to the head of the route repair path

  48. STAR Exchanging Update Messages • Update messages exchange depends on the routing approach used(ORA or LORA) • For ORA to be supported in STAR, a router must send an update message whenever its source tree changes • For LORA in STAR, a router reports updates to its source trees in event of unreachable nodes, new destinations, loops or cost exceeding a given threshold • If the new source tree includes neighbors other than those present in the source tree that was last updated, the router must send its entire source tree in the update • If the two source trees contain the same neighbors, the router sends only the updates needed to obtain the new tree from the old one

  49. STAR Impact of the Link Layer • If the underlying MAC protocol does not provide collision-free transmission for reliable broadcasting, then in STAR, the router broadcasts to neighbors unreliably • A packet must specify the path it has traversed • A router must send its update reliably to the neighbor that caused it to change its source routing tree

  50. Advantages Low communication overhead among all the table-driven routing protocols The use of LORA approach in this table-driven routing protocol reduces the average control overhead compared to several other on-demand routing protocols

More Related