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Introduction to Packet Sniffing using Ethereal 0.10.9

Introduction to Packet Sniffing using Ethereal 0.10.9. Rob Bergin Network Engineer The Timberland Company. Non-Technical.

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Introduction to Packet Sniffing using Ethereal 0.10.9

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  1. Introduction to Packet Sniffingusing Ethereal 0.10.9 Rob Bergin Network Engineer The Timberland Company

  2. Non-Technical Currently Data just travels around your network like a train. With a packet sniffer, get the ability to capture the data and look inside the packets to see what is actually moving long the tracks.

  3. Technical

  4. Ethereal (and WinPcap) Ethereal – Application for Sniffing Packets WinPcap – open source library for packet capture Operating System – Windows & Unix/Linux NPF device driver Network Driver(WinPcap runs as a protocol driver like TCP.SYS) Network Card Drivers

  5. WinPcap Architecture WinPcap is an open source library for packet capture and network analysis for the Win32 platforms. It includes a kernel-level packet filter, a low-level dynamic link library (packet.dll), and a high-level and system-independent library (wpcap.dll, based on libpcap version 0.6.2). The packet filter is a device driver that adds to Windows 95, 98, ME,  NT, 2000, XP and 2003 the ability to capture and send raw data from a network card, with the possibility to filter and store in a buffer the captured packets.  Packet.dll is an API that can be used to directly access the functions of the packet driver, offering a programming interface independent from the Microsoft OS. Wpcap.dll exports a set of high level capture primitives that are compatible with libpcap, the well known Unix capture library. These functions allow to capture packets in a way independent from the underlying network hardware and operating system. WinPcap is released under a BSD-style license. Frame 1

  6. Ethereal Application • Requires WinPcap for Captures • Can run standalone to examine captures

  7. A Capture • Let’s define a capture as a period of time that Ethereal captured data frames. • Frames can be assembled to examine application traffic Frame 1 Frame 2 Frame 3 Frame 4 Frame 5 Frame 6

  8. Recap • Packet Sniffing • Ethereal • Data Frame Architecture • WinPcap • Network Capture

  9. Basic TCP/IP Stuff

  10. Interoperable TCP/IP • TCP/IP is Transmission Control Protocol/Internet Protocol) is a suite of network protocols. • TCP and IP are two separate protocols • TCP handles the data (HTTP vs. FTP vs. Telnet) • IP handles the data transmission (i.e. between routers). • TCP/IP protocols were designed to allow different applications running on dissimilar operating systems to communicate across a network.

  11. TCP / UDP • Ports not Addresses • Layer 4 not 3 • FTP uses 20 and 21 Watch your Headers • IP • Addresses not Ports • Layer 3 not 4 • 192.168.1.1 (octet)

  12. TCP • TCP is connection-oriented transport layer protocol designed to provide a reliable connection for data exchange between two systems. • TCP ensures that all packets are properly sequenced and acknowledged and that a connection is established before data is sent. • TCP provides it reliability through the use of an acknowledgement or ACK.

  13. TCP • If a receiving system had to send an ACK for every packet, the result would be an incredible amount of overhead for the network. • To reduce the overhead, a mechanism called windowingis used. • Windowing is a method of flow control.

  14. TCP • The receiving system advertises a certain number of packets that it can receive at a time (input buffer size.) • The sending system watches for an ACK after the designated number of packets is sent. • If an ACK is not received, data will be retransmitted from the point of the last ACK.

  15. UDP • UDP (User Datagram Protocol) provides an unreliable, connectionless protocol to deliver packets. • This protocol allows messages, called datagrams, to be sent without the overhead of ACKs, established connections, and sequencing. • Applications that use UDP as their communications mechanism include NFS (2049), TFTP (79), DNS (53) and Unreal Tournament (7777).

  16. IPv4 • IP (Internet Protocol) is used to handle datagram services between hosts. • IP handles the addressing, routing, and reassembly • IP addresses are 32 bits long, are organized into 4 octets (8 bits) separated by periods • IPv4 address examples: 192.168.10.20. • IPv6 is a next generation form of addressing.

  17. IPv6 • IP (Internet Protocol) is used to handle datagram services between hosts. • IP handles the addressing, routing, and reassembly • IP addresses are 32 bits long, are organized into 4 octets (8 bits) separated by periods • IPv4 address examples: 192.168.10.20. • IPv6 is a next generation form of addressing.

  18. What will IPv6 look like? IPv6 Addresses: CDFE:910A:2356:5709:8475:1024:3911:2021 2080:0000:0000:0000:0090:7AEB:1000:123A Combo IPv4 and IPv6 1800:0000:0000:7AEF:0000:0000:16.114.67.16 Compacted IPv6 Address: 2080:0:0:0:90:7AEB:1000:123A Legal compaction 2080::90:7AEB:1000:123A Legal compaction 1800::7AEF:0:0:1072:4310 Legal compaction

  19. IPv4 vs. IPv6 • IPv4 RFC came out in 1981. • IPv6 RFC came out in 1998. Mobile Subscribers PCs Connected to Web Mobile Internet Users Sources: ABN AMRO/IDC/Ovum

  20. Recap • TCP vs. IP • Headers • TCP • UDP • IP • IPv4 vs. IPv6

  21. Ethereal Overview

  22. View of Ethereal Packet List Packet Details Packet Bytes

  23. Packet List Packet Order Time Order Destination IP Information Protocol Source IP

  24. Packet Details Source and Destination TCP Ports Source and Destination IP Breakdown of the Frame, the Packet, the TCP portion

  25. Packet Bytes View of the data – Hexidecimal and Raw Data

  26. Ethereal Capture

  27. Running Ethereal

  28. Ethereal Analysis

  29. Logging on to FTP Server

  30. What Ethereal saw

  31. What Ethereal saw

  32. What Ethereal saw

  33. What Ethereal saw

  34. What Ethereal saw

  35. Ethereal Filtering.

  36. Filtering!!!!

  37. Saving Captures • Captured Views • Range of Packets • All Packets • Naming is critical: • Was it the client? • Was it the Server?

  38. After Filter/Save/Open

  39. Time Column & Delta

  40. FTP Only Filter

  41. Ethereal Packet Analysis

  42. What Username?

  43. Is Password Required?

  44. What Password?

  45. Why can’t I log in?

  46. Follow the Stream

  47. Advanced Filtering Filter for just that stream (ip.addr eq 207.46.133.140 and ip.addr eq 172.17.22.56) and (tcp.port eq 21 and tcp.port eq 3511) Filter for traffic between two hosts ip.addr == 207.46.133.140 and ip.addr == 172.17.22.56 Filter for IP Traffic and removal of other traffic ip and !(nbns) and !(msnms) and !(browser) and !(rip)

  48. Summary Info

  49. Ethereal: Encryption

  50. HTTP

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