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Dive deep into XACT, the definitive audio production tool for Xbox game development, available through XNA Game Studio. Learn to create captivating music and soundscapes, manage sound trees, and apply DSP effects to enhance your game’s audio experience. Discover how to import WAV, AIF, or AIFF files into WaveBanks, efficiently categorize sounds, and create versatile Cues. With AudConsole.exe, sound developers can work seamlessly in parallel with game development, allowing for dynamic audio without repeated recompiles. This guide is essential for aspiring audio designers in the gaming industry.
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CSE3AGT - Audio Paul Taylor 2010
Sound Technologies • XACT (Cross Platform Audio Creation Tool) • XACT is the audio production tool for Xbox development, it’s also freely available as part of the XNA Game Studio
What does XACT let you do? • Create Music &Sounds • Create Sound Trees • Add effects • RPC • Runtime Parameter Control • DSP • Digital Signal Processing Effects
Source Files • These must be WAV, AIF, or AIFF files • Real artists NEVER use mp3! • These get imported into a WaveBank • It’s just a collections of ALL your sounds • Unused sounds are red, used are green • From the WaveBank you can create Sounds in the SoundBank • You can use the sounds in the SoundBank to create Cues
Why so complicated? • The programmer can simply call the CUE: • PositiveComment • The audio designer can create an elaborate set of semi-random cues to choose from, without having to plead the programmer to keep updating their code
AudConsole.exe • Part of the tool set, this allows you to play sounds form the XACT project without needing to recompile and run your game development. • Allows sound art to be worked on in parallel with the game development
XSB, XGS, XWB • When you compile (File->Build) an XACT project it outputs two useful files: • .xsb (Sound Bank) Sounds and Cues • .xwb (Wave Bank) Raw Audio Data