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Rutgers University Intramural Basketball Officials Clinic Fall 2013

Rutgers University Intramural Basketball Officials Clinic Fall 2013. Day 1 Monday, September 16th. Staff Introductions. Professional Staff Paul Fischbach, Associate Director Kate Quinlan, Coordinator Sean Butler, Assistant Coordinator Student Director of Officials Justin Zgombic

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Rutgers University Intramural Basketball Officials Clinic Fall 2013

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  1. Rutgers University Intramural Basketball Officials Clinic Fall 2013 Day 1 Monday, September 16th

  2. Staff Introductions • Professional Staff • Paul Fischbach, Associate Director • Kate Quinlan, Coordinator • Sean Butler, Assistant Coordinator • Student Director of Officials • Justin Zgombic • Clinicians • Skylar Alston • Remus de Jesus • Alex Hsu • Emily Malley

  3. What it means to be an Official for Rutgers Recreation Intramural Sports • As a official, you represent Rutgers Recreation and the Intramural Department. We expect all of the staff to conduct themselves in a professional manner to ensure the safety of our participants and staff, and to uphold the integrity of our program.

  4. Officiating College StudentsASa College Student!

  5. Expectations • ATTITUDE & EFFORT! • Arrive 30 minutes prior to the start of every game • Ex) 7pm game time arrive at 6:30pm! • Assist Supervisors with set-up/clean-up • Know the rules and what teams are playing • Do not be afraid to ask questions and review rules with supervisors/directors prior to start of game! • Get to know your fellow referees • You should know the names of the people you are working with! Talk before each game to make sure you know what your position’s responsibilities are. This is a team effort!

  6. The Rules of Basketball Understanding Basic Game Play

  7. Beginning the Game • Number of Players • Maximum – 5 • Minimum – 4 • Coed • Maximum – 5 (3:2 ratio) • Minimum – 4 (2:2 ratio) • NOTE: If a player fouls out or leaves due to injury the game may continue until there is only 2 players remaining for a team. At that time the game will be forfeit unless the officials believe there is a chance for the team to win.

  8. Equipment - Required • A player must wear: • Shirt/jersey with a number • Shorts/pants/shirt • Non-marking sneakers

  9. Equipment - Illegal

  10. Equipment - Illegal • The following equipment may not be worn during a game: • Jewelry (except medical alert jewelry) • Billed hats • Hair barrette or ribbons • Tear-away pants • Headband wider than 2” • Illegal guards, casts or braces

  11. Scoring • A goal is scored when a live ball enters the basket from ABOVE and remains there or passes through except during an untouched throw in • Whether or not the clock is running shall have no effect on the counting or cancelling of a goal • If a player-control foul occurs after a goal, the goal is cancelled

  12. Initial Direction • During the first half teams should be playing the basket opposite of their bench • During the second half teams should be playing the basket nearest their bench

  13. Scoring • A successful try, tap, or thrown ball from the field by a player behind the arc shall count as 3 points • A ball which touches the floor, a teammate inside the arc, an official or any other goal from the field shall count 2 points for the team into whose basket the ball is enters • All free throws are worth 1 point for the throwers team

  14. Timing • A game is 40 minutes long made up of 2 halves • Each half is 20 minutes in length • The half time break is 5 minutes long • Each team receives 2 timeouts per half • 1st half timeouts do not carry over to the 2nd half • Timeouts are a maximum of 1 minute in length • A warning horn shall be sounded after 45 seconds of the timeout have elapsed • Teams may call timeouts in excess of the allotted number, and they shall be granted but the team will be assessed with a Technical Foul

  15. Timing • The clock will run for the first 20 minutes of the first half and the first 18 minutes of the second half unless stopped for: • Officials timeout • Charged team timeout • In the final 2 minutes of the second half, the clock will stop when an official signals for: • A foul • A held ball • A violation • A timeout

  16. Mercy Rule • If at or below 2 minutes remaining in the game a team is down by 25 points or more than game will be terminated • NOTE: The teams are permitted to continue play, but we will leave the court if they choose to do so

  17. Substitutions • Plays may only enter the game during a dead ball period provided... • They have checked in at the scorer’s table • Are beckoned on to the court by an official • A player who leaves the game may not reenter until the first dead ball after the clock has been legally started

  18. Blood Rule • If an official observes a player that: • Is bleeding, • Has blood on his/her uniform, • Has an open wound, That player must leave the game and correct the problem before he/she may return to the game • A team may make take a timeout if they wish for the player to remain in the game provided the problem is fixed within the allotted time.

  19. Jump Ball • The ball becomes live when it leaves the Referee’s hand • Only two jumpers are permitted for the jump ball • All non jumpers must remain outside the circle (when present) until the ball has been touched by a jumper.

  20. Jump Ball • Neither jumper shall: • Touch the toss before it reaches its highest point • Leave the circle before the toss has been touched • Catch the jump ball • Touch the ball more than twice • PENALTIES: • For violating the above provisions, the ball will be awarded to the offended team for a throw-in at the spot nearest the violation. The offending team will get the arrow • If both teams simultaneously violate, the ball will be tossed again

  21. Alternating Possession • An alternating-possession throw in will occur when: • A held ball occurs • The ball goes out of bounds having last been touched simultaneously by opponents • Simultaneous free throw violation occurs • A live ball lodges between the backboard and ring or comes to rest on the flange • Opponents commit simultaneous goaltending or basket interference violations • The A/P Throw-In shall occur at the spot nearest where the ball becomes dead • The arrow does not switch until the ball has been legally inbounded

  22. Possession • 2 Types: • Player Control – A player is in control when they are holding/dribbling a live ball • Team Control – A team is in control: • When a player of that team is in control of the ball • While a live ball is being passed between teammates • During an interrupted dribble • When a player of that team has control of the ball for a throw-in • No team or player possession during a shot on basket • There must be PLAYER CONTROL for a timeout to be called

  23. Questions? Let’s Head out to the Courts!

  24. Continuous Motion • Only applies to the defense • Interval of time begins when the habitual throwing movement for a shot starts • “The Gather” • The interval ends when the ball is in flight • If the foul occurs during a tap, the interval begins with the touching of the ball and ends when the ball is in flight.

  25. Legal Guarding Position • Legally placing the body in the path of an offensive opponent • OBTAIN: • Legally get to the spot first • BOTH feet must be on the playing court • The front of the guard’s body must be facing the opponent

  26. Legal Guarding Position • MAINTAIN: • The guard may be moving in any direction except toward the opponent when contact occurs. • The guard does not have to have a foot or feet on the floor to maintain position • He/she may be in the air when contact occurs and still maintain their legal guarding position. • The guard may raise hand or jump within his/her vertical plane • The guard doesn't have to continue to face the opponent. • The guard may turn or duck to absorb contact

  27. Screeners • A screener may not: • When outside an opponents visual field, set a screen closer than a normal step to an opponent • When screening a stationary opponent, from the front or side, make contact with the opponent. A screen should be set just short of contact • Take a position so close to the opponent that the opponent cannot avoid contact by stopping or changing direction • Move to maintain a previously established position unless he /she moves in the same direction and path of the opponent

  28. Types of Fouls • Personal Foul • Intentional Foul • Flagrant Foul • Technical Foul • Player Control Foul • Team Control Foul • Double Foul • Personal • Technical

  29. Technical Fouls • A technical foul is: • A foul by a nonplayer • A noncontact foul by a player • An intentional or flagrant contact foul while the ball is dead, except a foul by an airborne shooter • PENALTY: Two FT + Possession of the Ball at the midline • NOTE: Any player of the team may shoot the FT’s for a Technical Foul

  30. Intentional/FlagrantFouls • An intentional fouls is a personal or technical foul that may or may not be premeditated and is not based solely on the severity of the act. • Intentional fouls include but are not limited to: • Contact that neutralizes an opponents obvious advantageous position • Contact away from the ball with an opponent that is not involved with a play • Contact that is is not a legitimate attempt to play the ball/player specifically designed to stop the clock or keep it from from starting • Excessive contact with an opponent while playing the ball • Penalty:2 FT + Possession of the Ball at the Point of Interruption • NOTE: Unlike a Technical foul the person fouled must that the FT • If a foul with excessive contact is deemed to be flagrant the offending player will also be ejected

  31. Fouls • Typically there are 5 fouls we will call: • Hit • Hold • Push • Block • Player-Control (Charge) • Look for hindering a players “RSBQ”

  32. Block Charge • Block • Illegal personal contact which impedes the progress of an opponent with or without the ball • Charge • Illegal personal contact caused by pushing or moving into an opponents torso • A player moving with the ball is required to avoid contact if a defensive player has gained a legal guarding position • A player with the ball may not push the torso of the player guarding them to gain an advantage to pass, shoot, or dribble • “Flopping” • What is a “Blarge”? What do we do on a “Blarge”? • Let’s Look at Some Teaching Points

  33. Let’s Look at Some Examples • What do you think? • Block/Charge 1 • Block/Charge 2 • Block/Charge 3

  34. Violations • Traveling • http://www.tubechop.com/watch/1036643 • http://www.youtube.com/watch?v=FTaHVoa12Fs • Intentionally Kicking the Ball • Striking the Ball with a fist • Causing the ball to enter the basket from below • Three Seconds in the Key • http://www.youtube.com/watch?v=eEJ2VeBtg1Q • Five Seconds Closely Guarded • http://www.tubechop.com/watch/1036626 • Palming the Ball • http://www.youtube.com/watch?v=bpNg0mDLvTk • Excessively Swinging the elbows

  35. Violations • Ten seconds in the backcourt • Back Court Violation (Over and Back) • http://www.youtube.com/watch?v=FiA75uKsJCU • Dribble a second time after his/her dribble has ended, unless he/she has lost control because of: • A try for goal • A bat by an opponent • A pass or fumble which has touched, or been touched by an opponent • http://www.youtube.com/watch?v=gGLe87ZkL_k

  36. Questions • Have a great night! • Come tomorrow prepared to run and officiate! • Sean Butler, Asst. Coordinator, Intramural Sports – sean.butler@rutgers.edu • Justin Zgombic, Student Director of Officials – jzgombic@eden.rutgers.edu

  37. Rutgers University Intramural Basketball Officials Clinic Fall 2013 Day 2 Tuesday, September 17th

  38. Dead Ball • The ball becomes or remains dead when: • A goal, or awarded goal, is made • It is apparent a free throw will not be successful on: • A FT which is to be followed by either another free throw, or • A FT which is to be followed by a throw in (technical, intentional, flagrant, etc.) • A held ball occurs • A player-control foul occurs • An officials whistle is blown (unless a try or tap for goal is in flight) • Time expires for a half or extra period (unless a try or tap for goal is in flight) • A foul occurs (unless a try or tap for goal is in flight) • A FT violation b y the shooting team occurs • A violation occurs

  39. Out-of-Bounds • A player is out-of-bounds when he/she touches the floor or any object (other than a player) on or outside the boundary line. • An airborne player retains his/her inbounds status relative to their last position on the floor • The ball is out-of-bounds when it touches: • A player who is out-of-bounds • Any other person, the floor, or any object on or outside a boundary line • The supports of the backboard (the ball is out-of-bounds when it passes OVER a rectangular backboard) • The ceiling, overhead equipment or supports

  40. Out-of-Bounds • The ball is awarded out-of-bounds after: • A violation • A FT for a technical foul or a flagrant or intentional personal foul • A field goal or a successful FT for any other personal fouls or an awarded goal • The ball becomes dead while a team is in control, provided no infraction or the end of a period is involved • A player or team control foul • A common foul before the bonus • A held ball after the A/P procedure has been established

  41. Throw-In • The throw-in starts when the officials places the ball at the disposal of the thrower-in • The thrower has 5 seconds to release the ball on a pass directly into the court • The thrower shall not leave the designated spot until the ball has been released • The designated spot is three feet wide with no depth restrictions

  42. Throw-In • If a throw-in goes out-of-bounds untouched, the offended team shall be awarded a throw-in from the original spot • The opponent’s of the thrower shall not have any part of his/her body through the inbounds side of the throw-in boundary plane until the ball has been released on a throw-in pass • The thrower may reach across the boundary plane provided he/she does not touch the floor inbounds • An opponent may legally touch or grasp the ball at the point

  43. Penalties for Throw-In Violations • For throw-in boundary plane violations by the opponents of the thrower: • If there is no contact with the ball or thrower-in the first offense will be a Delay of Game Warning • If there is contact with the ball or thrower-in or it is a second violation after the Delay of Game Warning a Technical Foul will be assessed • Running the end line privileges are not lost if the violation occurs on the end line

  44. Free Throws • When a player is fouled “in the act of shooting” they will be awarded FT’s. • If a goal is scored after the foul, count the basket and the fouled player gets 1 shot • If the goal is not scored the fouled player will shoot the number of FT’s equal to the number of points his/her goal would have been worth • The administering official places the ball at the disposal of the free thrower when he/she bounces the ball to the thrower • The shooter has 10 seconds to release the ball once it is at their disposal • If the ball is going to become dead, by rule, after the last FT then clear the lanes of all players but the shooter

  45. Free Throws • During a FT when the space may be occupied is should be as follows:

  46. Free Throw Lane Violations • What is it? • Shooting Team enters early = ball becomes dead, FT cancelled • Opponent enters early: • And the try is successful, the goal counts and the violation is ignored • And the try is unsuccessful, the ball becomes dead when the free throw ends and a replacement throw will be awarded • Simultaneous Violation?

  47. Foul Counts • A player is disqualified if he/she recieves: • 5 fouls (personal or technical) • NOTE: This is not the same as a game ejection • 2 Technical Foul • NOTE: This is a game ejection • 1 Flagrant Foul • NOTE: This is a game ejection

  48. Foul Counts • 1-and-1 bonus free throw situation for the 7th, 8th, and 9thTEAM fouls for each half • Not including player and team control fouls which count toward the bonus, but no free throws will be awarded • 2 shot bonus free throw situation for all TEAM fouls after 10 per half

  49. CoRec Differences • Female goals are worth 1 point more than male goals • Female fouled in the act of shooting will take 3 or 4 foul shots depending on their location at the time of the foul • Females must have player possession on EVERY NEW POSSESSION before a shot may be attempted • What happens on a rebound?

  50. Two Person Officiating Mechanics

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