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Hero private int health move intHealth void updateHealth void shoot int jump PowerPoint Presentation
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Hero private int health move intHealth void updateHealth void shoot int jump

Hero private int health move intHealth void updateHealth void shoot int jump

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Hero private int health move intHealth void updateHealth void shoot int jump

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  1. Mover (smooth mover) • move • void applyGravity • remove object • int vertical speed • int acceleration • canSee • Hero • private int health • move • intHealth • void updateHealth • void shoot • int jump • void applyGravity • void switch images • void change images • void canSee (good and bad) • void wavePower • setLocation • intSpeed • remove object • int vertical speed • int acceleration • removeObject Jimmy Dinh /Jay Kanazawa

  2. Bad Guy • move • void canSee (good) • set location • speed • remove object • Int damage • void randomMovement Mover(smooth mover) • Spiky Ball • move • can see (good) • set location • speed • remove object • int damage • void getMovement • Rollie • int health • jump • gravity (apply forces) • switch images • change images • Wolf • int health • gravity (apply forces) • switch images • change images • Spider • int health • gravity (apply forces) • switch images • change images

  3. Attack • int damage • int vectorSpeed • int reload • void checkBadGuy • Wave • void grow • int radius • switch images Beam

  4. Stick World • addObject (hero, bad guys, apple, platforms) • int level • populateWorld (Level 1) • populateWorld (Level 2) • populateWorld (Level 3) • populateWorld (Level 4, boss) • deleteEverything • createTitleScreen • createInstructions • createCredit • createWin • createLose • private String keyName • private String doorName

  5. Floating • getMovement(up down, left right) Ground • Spikes • int eaten • int counter Groundmedium GroundLarge Groundsmall

  6. Separate Actors • Door • private String name • Key • private String name • Counter • value • text • stringLength • counter • subtract health • getHealth • Apple • int giveHealth