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Pokémon Moves

Pokémon Moves. Pokémon Peridot. Warp Speed. Type: NORMAL Category: SPECIAL PP: 15/15 Damage: 80 Accuracy: 90 Description: The user runs past the foe at blinding speed, warping the atmosphere around the foe. Beautify. Type: NORMAL Category: STATUS PP: 20/20 Damage: -- Accuracy: --

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Pokémon Moves

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  1. Pokémon Moves Pokémon Peridot

  2. Warp Speed • Type: NORMAL • Category: SPECIAL • PP: 15/15 • Damage: 80 • Accuracy: 90 • Description: The user runs past the foe at blinding speed, warping the atmosphere around the foe.

  3. Beautify • Type: NORMAL • Category: STATUS • PP: 20/20 • Damage: -- • Accuracy: -- • Description: The user cleans and smoothes itself, raising Speed a little. The foe may become infatuated.

  4. Drink • Type: WATER • Category: STATUS • PP: 10/10 • Damage: -- • Accuracy: -- • Description: The user drinks pure water it draws from the earth, healing all status problems. It also triggers the user’s Water Absorb ability.

  5. Shake Fur • Type: WATER • Category: SPECIAL • PP: 30/30 • Damage: 35 • Accuracy: 95 • Description: A basic move that can be learnt by any Pokémon with hair or fur. This move works better the more Water-type moves have been used on it in the battle, but fails if that number is none.

  6. Hot Climate • Type: FIRE • Category: SPECIAL • PP: 15/15 • Damage: 15 • Accuracy: 95 • Description: The user intensifies the sun’s heat, hurting the foe over three turns, and burning it on the last.

  7. Lava • Type: FIRE • Category: SPECIAL • PP: 15/15 • Damage: 95 • Accuracy: 80 • Description: The user blasts a jet of lava at the foe.

  8. Puzzling Walk • Type: NORMAL • Category: PHYSICAL • PP: 20/20 • Damage: -- • Accuracy: 65 • Description: The user walks in a strange and perplexing pattern, confusing the foe.

  9. Shake • Type: NORMAL • Category: PHYSICAL • PP: 30/30 • Damage: 40 • Accuracy: 85 • Description: The user shakes the foe hard, which may cause confusion. Can also be used to find Pokémon or items in bushes/trees.

  10. Victory Ratio • Type: PSYCHIC • Category: STATUS • PP: 15/15 • Damage: -- • Accuracy: -- • Description: Changes the user’s critical hit ratio so that every time the user attacks it’s a critical hit. Exclusive to Victini.

  11. Victory • Type: PSYCHIC • Category: SPECIAL • PP: 5/5 • Damage: -- • Accuracy: 100 • Description: This move summons sacred power and defeats the foe immediately. Exclusive to Victini.

  12. Victory Spell • Type: PSYCHIC • Category: SPECIAL • PP: 10/10 • Damage: -- • Accuracy: -- • Description: Changes the foe’s stats so that it’s impossible for the foe to win. Exclusive to Victini.

  13. Extreme Justice • Type: PSYCHIC • Category: SPECIAL • PP: 20/20 • Damage: -- • Accuracy: 90 • Description: Does as much damage to the foe as the foe has done to the user by summoning a heavenly force.

  14. Heavenly Force • Type: PSYCHIC • Category: SPECIAL • PP: 5/5 • Damage: 120 • Accuracy: 95 • Description: A pure, heavenly power flows from the clouds into the user, and the user blasts it at the foe.

  15. Sky Abyss • Type: FLYING • Category: PHYSICAL • PP: 10/10 • Damage: 60 • Accuracy: 80 • Description: A two-turn attack where the user travels so high into the sky it becomes out of sight, heals itself whilst up there, then sucks the foe up so high it becomes confused.

  16. Grass Cut • Type: STEEL • Category: PHYSICAL • PP: 20/20 • Damage: 60 • Accuracy: 70 • Description: The user produces a metal blade and cuts down all the grass around it, weakening Grass-type attacks. If it is battling a Grass-type Pokémon, it hits it too.

  17. Evil Force • Type: DARK • Category: SPECIAL • PP: 5/5 • Damage: 120 • Accuracy: 85 • Description: The user summons an evil power from beneath the earth and blasts it at the foe.

  18. Plant Podium • Type: GRASS • Category: STATUS • PP: 25/25 • Damage: -- • Accuracy: -- • Description: The user makes a plant grow beneath it, which grows and elevates the user so it’s higher than the foe, increasing all its stats.

  19. High Fall • Type: FLYING • Category: SPECIAL • PP: 15/15 • Damage: 85 • Accuracy: 75 • Description: The user makes a constant gust to send its foe up high, then quickly stops and lets the foe fall.

  20. Propaganda • Type: PSYCHIC • Category: SPECIAL • PP: 10/10 • Damage: -- • Accuracy: 70 • Description: The user employs hypnotism to help persuade the foe that its Trainer’s a terrible person, making it disobedient.

  21. Psy Deflect • Type: PSYCHIC • Category: STATUS • PP: 35/35 • Damage: -- • Accuracy: 100 • Description: Deflects all Special attacks, except Psychic-, Fire-, Ghost-, Flying- and Dark-type moves.

  22. Holistica • Type: PSYCHIC • Category: SPECIAL • PP: 5/5 • Damage: 110 • Accuracy: 80 • Description: The user purifies its thoughts by thinking positively and removing doubt and worry from its mind; also exuding this in a strong but selective pulse. Dark-type moves are disabled for three turns, however only Dark-, Poison- and Ghost-type Pokémon are hurt.

  23. Moonwatch • Type: PSYCHIC • Category: SPECIAL • PP: 10/10 • Damage: 60 • Accuracy: 85 • Description: The user focuses on the moon to see the future. The user is given first move for two turns. After two turns, the foe is hit by the wrath of the Divine.

  24. Meet Attack • Type: NORMAL • Category: SPECIAL • Damage: -- • PP: 30/30 • Accuracy: 100 • Description: It allows the user and the foe to attack simultaneously, causing their attacks to collide. The attack with the super-effective element hits the intended target with extra damage after discarding its attack, whereas if neither is super-effective the attacks will cancel each other out.

  25. Reproduction • Type: NORMAL • Category: PHYSICAL • PP: 5/5 • Damage: -- • Accuracy: -- • Description: The battle becomes a double battle, and the user creates a Level 20 copy of its first evolution and makes it its battle partner. It fades away when the foe faints.

  26. Teamwork • Type: NORMAL • Category: SPECIAL • PP: 10/10 • Damage: -- • Accuracy: -- • Description: The user makes the battle a double battle, and summons the strongest Pokémon in the party other than itself to be its battling partner.

  27. Drum Heartbeat • Type: FIGHTING • Category: SPECIAL • PP: 15/15 • Damage: 30 • Accuracy: 95 • Description: The user’s heart beats loudly like a drum, causing the foe damage. It also increases the user’s Speed.

  28. Bubble Bath • Type: WATER • Category: SPECIAL • PP: 20/20 • Damage: -- • Accuracy: 90 • Description: The user coats the foe in a sticky liquid that makes the foe use Bubblebeam every time it attempts to use a Water-type attack.

  29. Hydrotherapy • Type: WATER • Category: STATUS • PP: 10/10 • Damage: -- • Accuracy: -- • Description: The user bathes itself in a gentle jet of water it makes itself. Status problems are healed.

  30. Thunderstorm • Type: ELECTRIC • Category: SPECIAL • PP: 15/15 • Damage: 35 • Accuracy: 90 • Description: The user casts a thunderstorm over the foe, doing damage over two turns. It also raises the power of Electric-, Water- and Flying-type moves.

  31. Uncover • Type: GHOST • Category: SPECIAL • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: Cancels the foe’s Fly, Dig, Bounce, Sky Abyss, Dive, Shadow Sneak, etc. and makes the foe visible, also lowering its Evasiveness, Defence and Special Defence.

  32. Interrupt • Type: PSYCHIC • Category: SPECIAL • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: The user uses a psychic force to interrupt the user, making it stop storing energy etc. for its Sky Attack, Solar Beam, Bide, etc.

  33. Fire Jetstream • Type: FIRE • Category: SPECIAL • PP: 10/10 • Damage: 75 • Accuracy: 85 • Description: Fire is blasted at the foe from both sides, engulfing the foe. Has a high critical-hit ratio, leaves the foe with a burn and stops it switching out for 3 turns.

  34. Dehydrate • Type: FIRE • Category: SPECIAL • PP: 10/10 • Damage: 30 • Accuracy: 90 • Description: The user intensifies the sunlight a lot, dehydrating the foe. It is hurt every turn by its dehydration headache, which doesn’t stop until a Water-type move is used on it or it uses Hydrate.

  35. Hydrate • Type: WATER • Category: SPECIAL • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: The user squirts water from the ground in front of it, and bathes in it to hydrate itself. It cures dehydration, and heals the user a little.

  36. Spray • Type: WATER • Category: STATUS • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: The user sprays water on its hair/fur, increasing beauty, raising the user’s Special Attack and increasing the power of Shimmer.

  37. Shimmer • Type: STEEL • Category: SPECIAL • PP: 20/20 • Damage: 90+ • Accuracy: 80 • Description: The user swishes its shiny hair/fur, unleashing a pulse of harsh light upon the foe.

  38. Deafening Roar • Type: DRAGON • Category: SPECIAL • PP: 25/25 • Damage: 35 • Accuracy: 100 • Description: The user hovers above the foe’s head and roars extremely loudly. It causes the user damage.

  39. Insect FlightPattern • Type: BUG • Category: PHYSICAL • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: The user hovers and lands in an insect-like pattern. It raises the users evasiveness and defence.

  40. Sting • Type: BUG • Category: PHYSICAL • PP: 15/15 • Damage: 85 • Accuracy: 75 • Description: The user rams its sting into the foe, causing it a lot of damage. It may poison the foe.

  41. Splatter • Type: BUG • Category: PHYSICAL • PP: 15/15 • Damage: 85 • Accuracy: 75 • Description: The user sends a wave of bodily fluids at the foe. Does very little unless the foe has attacked the user in that turn. Particularly powerful if the foe’s move was Physical, and even more so if it was Fighting-type.

  42. Gum • Type: BUG • Category: SPECIAL • PP: 15/15 • Damage: 85 • Accuracy: 80 • Description: The user creates wads of gum from its body and hurls them at the foe.

  43. Gum Stretch • Type: BUG • Category: SPECIAL • PP: 20/20 • Damage: -- • Accuracy: -- • Description: The user creates sticky gum with its body and stretches it, latching one end on to the foe to prevent escape or switching out.

  44. Gum Trap • Type: BUG • Category: SPECIAL • PP: 15/15 • Damage: -- • Accuracy: 90 • Description: The user creates gum from its body and plants it in front of the foe. When stepped on, the foe gets stuck and Speed is harshly reduced.

  45. Bruise • Type: FIGHTING • Category: PHYSICAL • PP: 25/25 • Damage: 30 • Accuracy: 80 • Description: The user punches the foe hard in a sensitive area. It causes the foe damage every time it uses a Physical attack or is hit by one.

  46. Painful Strike • Type: FIGHTING • Category: PHYSICAL • PP: 15/15 • Damage: 40 • Accuracy: 80 • Description: The user strikes the foe hard in a sensitive area. It causes pain for a number of turns.

  47. Venomous Bite • Type: POISON • Category: PHYSICAL • PP: 20/20 • Damage: 45 • Accuracy: 95 • Description: The user bites the foe, injecting poison into it. The foe is poisoned.

  48. Working Gears • Type: STEEL • Category: PHYSICAL • PP: 30/30 • Damage: -- • Accuracy: 100 • Description: The user spins with its ally. It doubles the power of the ally and the user’s moves if they both use the same type in one turn. It also raises Speed.

  49. Sequential • Type: NORMAL • Category: PHYSICAL • PP: 15/15 • Damage: 35 • Accuracy: 100 • Description: The user tackles the foe swiftly. Its damage increases by 20 for each one-hit KO the user has achieved in the battle.

  50. Own Goal • Type: DARK • Category: SPECIAL • PP: 30/30 • Damage: 10 • Accuracy: 100 • Description: The user attacks its ally lightly, but raises all of its stats. The foe becomes confused.

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