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Technologically Speaking

Technologically Speaking. Learning experiences involving computer-based technologies provide students with the ability to:. locate, access, evaluate, manipulate, create, store and retrieve information express ideas and communicate with others

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Technologically Speaking

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  1. Technologically Speaking

  2. Learning experiences involving computer-based technologies provide students with the ability to: locate, access, evaluate, manipulate, create, store and retrieve information express ideas and communicate with others understand the applications of technology in society discriminate in their choice and use of appropriate technologies develop the confidence to explore and adapt technological understandings and skills.

  3. Expressing ideas and communicating with others using computer-based technologies Use multimedia software to develop, organise and present mathematical information. Create a photographic and text layout. Use computer-based technologies to tabulate, analyse and display data

  4. Discriminating in the choice and use of computer-based technologies for a given purpose Explore the benefits of using computer software rather than pen and paper Explore the benefits of using graphing plotter software, dynamic geometry packages and graphing calculators, rather than using pen and paper Explore the benefits of using the Internet and dynamic geometry packages, rather than using pen and paper

  5. Developing confidence to explore, adapt and shape technological understandings now and in the future Explore different ways of incorporating photographs and texts from the Internet into a document. Identify the similarities between a familiar and a new graphics package Explore the strengths of various forms of mathematical software

  6. Technological Changes • Adding interactivity to work • Dragging objects on the screen • Animating actions • Showing changes over time • Consider the next two pages • 1 – standard paper based activity • 2 – computer based activity. This shows the final stage. Students would be expected to demonstrate the selection on screen prior to this.

  7. ACARA – document from website

  8. Animated Version

  9. Primary Maths Links • Curriculum Support NSW DET • Primary maths games • NSW CAP resource page (Country area program) • Hotfrog may only be commercial • Primary School • Mathletics – commercial but recommended • Interactive Mathematics • eChalk (UK) • Ready to Learn (Canada)

  10. TALE – NSW DET Site • Teaching and Learning Exchange • Students in DET school also have access as do Parents • Teachers need DET login for full access • Resources from a variety of places including • Intel Skoool Resources • The Le@rning Federation (Both available freely within a variety of education systems, I have used TALE as I have access to it.)

  11. Searching for Specific resources Next slides show examples of this activity

  12. An example – some screens from a simple activity Choose the correct ruler for the place value problem Rename the number in different ways

  13. Feedback on errors is important

  14. Results available to show what happened as you go through the activity

  15. Wishball – counting turns and working out how to get to a particular number team activity or individual activity. Also has printable results Click here to play game on a website

  16. Wishball report Shows all the steps – ideal for reflection/ discussion with class after games

  17. Villainy Incquite involved with integration of literacy and auditory learning. Villainy, Inc is an animated story about Dr. Eugene Wick, ID, and his sidekick Platypus. Wick and "Platy" have ridiculously goofy plans to take over the world. For example, in Mission 1, Wick wants to turn the Gulf of Mexico into a golf course. Your students will take on the role of an advisor to Dr. Wick's company, Villainy, Inc. Outwardly, they seem to go along with Wick's schemes. But, secretly, they are really working with the Anti-Villainy Unit (the AVU) as double agents, using their math skills to make sure Wick never succeeds. Each story offers tongue-in-cheek dialogue along with comical animated characters and scenes that set the stage for mathematical success.

  18. Villainy Inc Requires a fair bit of time to go through the lead up and first couple of stages to the skills but skills are quite involved and leave room for a lot of discussion as a group activity. Higher level activities requiring good skills with percentages, fractions, decimals. See two screen shots demonstrating activities

  19. Creating 3 meals

  20. Reading numbers from graphs

  21. Online Systems • Learning /Content Management Systems • LAMS (2m 05 video) • Moodle (2m 45 video) • Edmodo (prezi – approx 5 mins includes video clip) • Google Cloud Computing • Documents/Photos • Other features • Other Systems • Glogster • Posterous • Wall wisher • Apps for mobile devices (sample listing only) • Livebinder (3rd grade example)

  22. Teaching Tools – share ideas • Delicious and others • Sharing websites/resources with tags to classify them • Slideshare(education and technology quotes) • Sharing presentations • Blogging • Wikis can be set up for teacher/class Teaching example

  23. Blogging & Video • Edublogsdesigned for classroom, monitored by teacher (BlogEd NSWDET tool) • Numeracy Blog – Victoria • Maths Blogs • Wild about Math -interesting video from TED talks • That’s Mathematics – Tom Lerner Youtube • TED Talks How We LearnDan Meyer • Virtual Staffroomblog and podcast • Technology Teaching and Learning • Journals and Blogs (literacy emphasis on this Slideshare presentation)

  24. Wiki – sharing research and ideas • Available in a variety of areas, some included in other eLearning Tools. • Ideally students contribute to the material, relevant to the topic. • Students need to properly reference material contributed and often needs to be moderated by teacher for this. • Wikipedia – well known example • Wiki in Education DETWA site • Ourimbah wiki – currently used as a presentation tool rather than a true wiki

  25. Software Sampler • Mind maps • Inspiration/KidspirationCommercial site licences available • Bubbl.us – free online after joining example • Freemind free downloadable software • Google docs - Free online tools • Presentation using Google slideshow • Prezi free online presentation tool • Example – Playing to learn • Web 2 Tools general reference page

  26. Mind Mapping Software for Brainstorming/Planning

  27. Bubbl.us example

  28. Task 1 Computational Thinking Take the article on computational thinking and: • Group 1 • Define computational thinking • Group 2 • Computational Thinking in the Classroom – Briefly describe the Scenarios involving Ms Lee’s class and Mr Butler’s class and explain how CT skills are used.

  29. Task 2 Bloggers beat • Group 3 Many people believe they are “bad at Maths”. • What are the key points in this article about teaching maths to change this attitude?

  30. Task 3 Getting to the Core • Group 4 • What are the key points in this article about maths and education? • Do you agree or disagree with the statements? Why? • Did the comments complement or detract from the article?

  31. Task 4 - ACARA • Group 5 • Read the document with extracts from the Australian Curriculum on Mathematics. • Choose either K-2 or 3-6 and comment on the role of digital technologies in the classroom.

  32. Some Smartboard Links • Yowie Bay PS Smart board resources • Copacabana PS Notebook 10 resources • Interactive Whiteboard (UK site) • Smartboard Lessons Podcast More links/ideas on the Ourimbah wiki

  33. Some Other Sites • Kidsland – requires login • NLVMa range of activities in problem solving • Mathletics – commercial but recommended • Copacabana PS Web 2.0 tools Web2 • Victorian Education Links • 10 Innovative Ideas More ideas/links on the Ourimbah wiki

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