1 / 14

Kinect Introduce

Kinect Introduce. 2012 Seung Heon Kang. Kinect Introduce. Motion sensing device Natural user interface using gestures and spoken commands. History. Technical invented by Zeev Zalevsky, Alexander Shpunt, Aviad Maizels and Javier Garcia (2005) Project Natal (June 1, 2009)

aric
Télécharger la présentation

Kinect Introduce

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Kinect Introduce 2012 Seung Heon Kang

  2. Kinect Introduce • Motion sensing device • Natural user interface using gestures and spoken commands

  3. History • Technical invented by Zeev Zalevsky, Alexander Shpunt, Aviad Maizels and Javier Garcia (2005) • Project Natal (June 1, 2009) • Kinect (November 4, 2010) • First release of Kinect SDK (June 16, 2011) • Release of Kinect SDK v1.0 Beta2 (November 1, 2011) • Release of Kinect for Windows SDK (February 1, 2012)

  4. Structure

  5. Features • Field of View • Horizontal field of view : 57 degrees • Vertical field of view : 43 degrees • Physical tilt range : ±27 degrees • Data Stream • 320X240 16-bit depth @ 30 frames/sec • 640X480 32-bit color @ 30 frames/sec • 16-bit audio @ 16kHz

  6. Features • Skeleton tracking system • Tracks up to 6 people, including 2 active players • Tracks 20 joints per active player • Audio System • Echo cancellation system enhances voice input • Speech recognition in multiple

  7. NUI Library • Natural User Interface

  8. NUI Library

  9. Color Image Data • Resolution 640x480, fps 30 • Resolution 1280x960, fps maximum 12 • 4Byte per Pixel • RGB color • YUV color

  10. Depth Image Data • Resolution 320x240 fps 30 • Resolution 640x480 fps 30 (upsampling)? • 2Byte per Pixel • Real depth 13bit 0~8192 • Player 3bit

  11. Depth Image Data • Measure distance • Default Mode 800 ~ 4000 mm • Near Mode 400 ~ 3000 mm

  12. Skeleton Data • Using depth image • Make joint points • 3D points • Float x • Float y • Float z • Float w

  13. How to Skeleton Tracking Divide by Background DepthMap Distinguish Create Recognize

  14. Skeleton Data • Skeleton data of the players detects 6 players • Get skeleton data 2 players

More Related