1 / 23

Game Theory

Game Theory. “Доверяй, Но Проверяй” - Russian Proverb (Trust, but Verify) - Ronald Reagan Mike Shor Lecture 6. Review. Simultaneous games Put yourself in your opponent’s shoes Iterative reasoning Sequential games Look forward and reason back Sequentially rational reasoning

armand-dyer
Télécharger la présentation

Game Theory

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Theory “Доверяй, Но Проверяй” - Russian Proverb (Trust, but Verify) - Ronald Reagan Mike Shor Lecture 6

  2. Review • Simultaneous games • Put yourself in your opponent’s shoes • Iterative reasoning • Sequential games • Look forward and reason back • Sequentially rational reasoning • Repeated games Game Theory - Mike Shor

  3. Prisoner’s Dilemma • Each player has a dominant strategy • Equilibrium that arises from using dominant strategies is worse for every player than the outcome that would arise if every player used her dominated strategy instead • Private rationalitycollective irrationality • Goal: • To sustain mutually beneficial cooperative outcome overcoming incentives to cheat Game Theory - Mike Shor

  4. Duopoly Competition • Tourists & Natives Bar competition: • Two firms: Firm 1 and Firm 2 • Two prices: low ($4) or high ($5 ) • 3000 captive consumers per firm (tourists) • 4000 floating go to firm with lowest price (natives) Game Theory - Mike Shor

  5. Prisoner’s Dilemma Equilibrium: $20K Cooperation: $25K Game Theory - Mike Shor

  6. Repeated Interaction • Repeated Interaction • Ongoing relationship between players • Current action affects future interactions • History-Dependent Strategies • Choose an action today dependent on the history of interaction • Can history-dependent strategies help enforce mutual cooperation? • Sayeth the Economist: “It depends” Game Theory - Mike Shor

  7. Finite RepetitionSilly Trickery • Suppose the market relationship lasts for only T periods • Use backward induction (rollback) • Tth period: no incentive to cooperate • No future loss to worry about in last period • T-1th period: no incentive to cooperate • No cooperation in Tth period in any case • No opportunity cost to cheating in period T-1 • Unraveling: logic goes back to period 1 Game Theory - Mike Shor

  8. Finite Repetition • Cooperation is impossible if the relationship between players is for a fixed and known length of time. • Why do people cooperate even though they don’t live forever? • More on this next time! Game Theory - Mike Shor

  9. Infinite Repetition • No last period, so no rollback • Use history-dependent strategies • Trigger strategies • Begin by cooperating • Cooperate as long as the rivals do • Upon observing a defection: immediately revert to a period of punishment of specified length in which everyone plays non-cooperatively Game Theory - Mike Shor

  10. Two Trigger Strategies • Grim Trigger Strategy • Cooperate until a rival deviates • Once a deviation occurs, play non-cooperatively for the rest of the game • Tit-for-Tat Strategy • Cooperate if your rival cooperated in the most recent period • Cheat if your rival cheated in the most recent period Game Theory - Mike Shor

  11. Grim Trigger Strategy • In any period t, a firm faces one of two histories of play: • Zero deviations up to that point • Charge the high price in the next period • One or more deviations up to that point • Charge the low price from that point on in every period • Since { low, low } is the Nash equilibrium, each firm is doing the best it can Game Theory - Mike Shor

  12. Equilibrium in GTS: Discounting • Discounting: value of future profits is less than value of current profits • r is the interest rate • is the discount rate • Invest: • $1 today get $(1+r) tomorrow • $ today, get $1 tomorrow Game Theory - Mike Shor

  13. Infinite Sums • 1+ x+ x2 + x3 + x4 + … = • Why? z = 1+ x+ x2 + x3 + x4 + … zx = x+ x2 + x3 + x4 + … z- zx = 1 z = Game Theory - Mike Shor

  14. Equilibrium in GTS • For GTS to be an equilibrium, the present value of colluding must be greater than the present value of cheating • PV(collude) = 25 + 25/(1+r) + 25/(1+r)2 + … = 25 + 25/r • PV(cheat) = 28 + 20/(1+r) + 20/(1+r)2 + … = 28 + 20/r Game Theory - Mike Shor

  15. Equilibrium in GTS • Equilibrium if: PV(collude) > PV(cheat) • 25 + 25/r > 28 + 20/r • 5/r > 3 • r < 5/3 • Cooperation is sustainable using the grim trigger strategies as long as r < 5/3 • Or… as long as  > 3/8 • Invest more than 37¢ to get $1 next year • As long as firms value the future enough Game Theory - Mike Shor

  16. Payoff Stream profit 28 collude 25 cheat 20 t t+1 t+2 t+3 time Game Theory - Mike Shor

  17. Sustainability • The minimum discount rate required to sustain the collusive outcome depends on the payoff structure • Greater relative profits from cheating: • Need lower interest (larger discount) rate • Smaller relative profits after cheating: • Need higher interest (smaller discount) rate Game Theory - Mike Shor

  18. Tit-for-Tat • Tit-for-Tat is nicer than GTS • If rival uses tit-for-tat, cooperate if: a) Colluding is better than cheating 25…25…25… > 28… 20… 20…20…20… b) Colluding is better than cheating once 25…25…25… > 28… 15… 25…25…25… Game Theory - Mike Shor

  19. Axelrod’s Simulation • R. Axelrod, The Evolution of Cooperation • Prisoner’s Dilemma repeated 200 times • Economists submitted strategies • Pairs of strategies competed • Winner: Tit-for-Tat • Reasons: • Forgiving, Nice, Provocable, Clear Game Theory - Mike Shor

  20. Main Ideas • Not necessarily tit-for-tat • Doesn’t always work • Don’t be envious • Don’t be the first to cheat • Reciprocate opponent’s behavior • cooperation and defection • Don’t be too clever Game Theory - Mike Shor

  21. Trigger Strategies • GTS and Tit-for-Tat are extremes • Two goals: Deterrence • GTS is adequate punishment • Tit-for-tat might be too little Credibility • GTS hurts the punisher too much • Tit-for-tat is credible Game Theory - Mike Shor

  22. Inducing Cooperation • Trigger strategies revisited: • Announce the trigger • Announce the punishment COMMANDMENT In announcing a punishment strategy: Punish enough to deter your opponent Temper punishment to remain credible Game Theory - Mike Shor

  23. Conclusion • Cooperation • Struggle between high profits today and a lasting relationship into the future • Deterrence • A clear, provocable policy of punishment • Credibility • Must incorporate forgiveness Game Theory - Mike Shor

More Related