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Game Engines. Define them. Go. Game Engines Theory. U70: PMD1 – Understand the purposes of game engines. Date due: Monday 22/04/13. From the Unit Spec – PMD1. The two key subcategories of this GC are: Types of game engine Purposes
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Game Engines Define them. Go.
Game Engines Theory U70: PMD1 – Understand the purposes of game engines Date due: Monday 22/04/13
The two key subcategories of this GC are: • Types of game engine • Purposes • Note that you must show evidence of understanding all of these categories in order to achieve the GC. PMD1 – Understand purposes
Game engines typically fall into one of four major categories. These are: • 2D, for example: • Game Salad, Game Maker, Box2D • 3D, for example: • UE3, Unity, CryEngine, Frostbite • Mobile engines, for example: • App Game Kit, Marmalade • Game mods, for example: • GECK, ES Construction Set, Garry’s Mod PMD1a - Types of game engine
PMD1b - Purposes Game engines also have very specific purposes. Some engines, typically more advanced ones, will fit all of these purposes; some will make use of plugins. These purposes include, but are not limited to: • Graphic rendering • Collision detection • AI • Sound • Physics Remember that you will need to comprehensively explain what these subcategories are in order to achieve Distinction grade
Write-Up and examples You need to write this up as a webzine or blog article, entitled “Game Engines and Their Purposes” This piece of extended writing should aim to have the same written standard as that required by any other piece of theory work, but remember the specific unit requirements. Use the unit spec as a checklist to ensure you have covered everything that you need to.
Write-Up and examples The following are examples of the differences between Pass, Merit and Distinction grade writing. Use them to inform your work.
Write-Up and examples The following are examples of the differences between Pass, Merit and Distinction grade writing. Use them to inform your work.