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CIS 350 – I Game Programming Instructor: Rolf Lakaemper PowerPoint Presentation
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CIS 350 – I Game Programming Instructor: Rolf Lakaemper

CIS 350 – I Game Programming Instructor: Rolf Lakaemper

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CIS 350 – I Game Programming Instructor: Rolf Lakaemper

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  1. CIS 350 – I Game Programming Instructor: Rolf Lakaemper

  2. Part II: Game Genres

  3. Genres ADVENTURES

  4. Genres • Adventure Games cast the player as the protagonist of a story in which the player participates • Solving of puzzles, finding various artifacts • Sub-genres: • Textbased • Graphical • Action

  5. Genres • Textbased Adventures: • First adventures • Typical use of verb-noun phraser • Earliest titles: ‘Hunt the Wumpus’ (G. Yob, 1972, Basic Game) and ‘Adventure’ (W. Crowther, 1972)

  6. Genres ‘Hunt the Wumpus’ Essentially, you're wandering through a network of numbered caves, looking for the Wumpus; when it's nearby, you'll smell it, and you can try to kill it by shooting into one of the caves that's near you. If you wander into the same cave as the Wumpus, you die. Other hazards include bats--which pick you up and dump you somewhere else--and pits, which kill you. source code !

  7. Genres …or ZORK (1981)

  8. Genres Hybrid Text / Graphic The Hobbit (1982) spectrum emulator

  9. Genres • Graphic Adventure • Graphical (point and click) Interface • Introduced by Sierra Online’s King’s Quest 1984 • Lucas Arts: Maniac Mansion 1987

  10. Genres King’s Quest I (by Roberta Williams)

  11. Genres • Action Adventure • The only commercially successfully remaining action genre • Reflex Based as well as puzzle solving • Most prominent: The Legend of Zelda, Nintendo, 1986 (US: 1987 on NES)

  12. Genres Legend of Zelda, NES 1987

  13. Genres Legend of Zelda: The Wind Waker, Game Cube 2004

  14. Genres • Educational Games • Attempt to teach the user using the game as a vehicle • Mostly target young users • Growing market ! • …can also teach programming on a very high though entertaining level, e.g. ‘Robot Wars’ • Best known: ‘Carmen Sandiego’

  15. Genres • Example: ‘Alpha Beth’ 1985 • PLAY

  16. Genres • Fighting (Beat’em Up) • Emphasize on one-on-one combat between (two) players • Usually focus on martial arts • Usually as dramatic and physically impossible as comical • Sophisticated interfaces ! • Early title: ‘Way of the exploding fist’, Melbourne House 1985 PLAY!

  17. Genres ‘Way of the exploding fist’, Melbourne House 1985, Sinclair Spectrum Version

  18. Genres ‘Mortal Combat: Deadly Alliance’, Midway,2002, XBOX

  19. Genres • First Person Shooter • Emphasize shooting and combat from a specific perspective, most of them place player behind hand/weapon • Tend to be scaringly violent • 3D effect is usually enhanced by 3D-sound • Most prominent: DOOM, Quake, HALO • First title: …

  20. Genres • SPASIM, 1974 • Space Simulation • 3D 32 person network multiplayer game • Written for Champaign Urbana University of Illinois PLATO network • The PLATO system had hundreds of plasma panel terminals (512*512 graphics displays) around the US with 1200bps connections into a CDC Cyber 6400 mainframe

  21. Genres • Battlezone, ATARI, 1980

  22. Genres • Rescue on Fractalus • Activision,1986, Spectrum Version

  23. Genres • DOOM • Id software,1993

  24. Genres • HALO • Xbox,Bungie Studios,2001

  25. Genres • FPS introduced a new technique to game programming: 3D engines, independent from game rules, logic and final graphics are utilized for multiple games • FPS are the most controversive games, due to their realism and violence, e.g. the Columbine Highschool Shooting was put in connection with them • The combination of AI, real time graphics, physical modelling makes them the most sophisticated programs the gaming area

  26. Genres • MMOGs • (Massive Multiplayer Online Games) • Subscription based virtual worlds for thousands of players to interact together • Titles: Ultima Online, Everquest etc.

  27. Genres Everquest

  28. Genres • Platform Games • Probably the best known genre, ‘the’ computer game • Running, jumping etc. on 2D or 3D platform • ‘Side-scrollers’, usually (2d) from a side perspective. • Most prominent: Mario Brothers, Donkey Kong, Lode Runner, Sonic, …

  29. Genres Jumpman 1983, ATARI 400

  30. Genres Donkey Kong Nintendo, 1981

  31. Genres Mario Bros Nintendo, 1983

  32. Genres Super Mario Bros Nintendo, 1985

  33. Genres Mission Elevator Micro Partner/Magic Bytes 1986

  34. Genres Mission Elevator (Graphics by Bettina Wiedner)

  35. Genres Donkey Kong Country 2 Game Cube, 2003

  36. Genres Super Mario Sunshine Nintendo Game Cube, 2002

  37. Genres • PUZZLE Games • Require the gamer to solve logic puzzles or navigate complex locations such as mazes. • Genre crosses frequently with adventure and educational games • Titles: Tetris, Sokoban, Boulderdash,…

  38. Genres Tetris 1985 Alexey Pazhitnov, Vadim Gerasimov

  39. Genres Boulderdash 1987 Databyte

  40. Genres • RACING GAMES • Place player in the driver seat of vehicle • Emerging in early 80s • Extremely popular • Various input devices • Titles: OutRun, MarioKart,…

  41. Genres OutRun SEGA, 1986

  42. Genres MarioKart Double Dash Nintendo, 2004

  43. Genres • Role Playing • Player acts as adventurer who specializes in certain skills • Emerged from board (pencil&paper) role playing games • Usually science fiction or fantasy setting • Titles: Ultima, Diablo, …

  44. Genres • ULTIMA 1 • 1980 • Written in basic • 3000 lines of code • Memory takes less than one texture in current version…

  45. Genres ULTIMA 1, 1980

  46. Genres ULTIMA 9, 1999

  47. Genres • Fixed Shooters • The classic 2D shooters • Space Invaders, Galaga, R-Type, …

  48. Genres Space Invaders Galaga

  49. Genres • Simulation • Aim to simulate a specific activity (e.g. flying an airplane / running a company) as realistically as possible • Usually time consuming to play, huge manuals etc. • Titles: Little Comp. People, MS Flight Sim., The Sims, Medieval,Warcraft,… • The SIMS is the most popular game ever !

  50. Genres Little Computer People Activision, 1985, C64