1 / 16

Forces and Momentum

Forces and Momentum. Chapters 4, 5 and 9. Force. A push or pull exerted on an object It causes a change in velocity (and therefore acceleration) SI unit is a newton (N) It is a vector quantity (it has magnitude and direction) 2 types: Contact forces Ex. A book on a table Force fields

aviva
Télécharger la présentation

Forces and Momentum

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Forces and Momentum Chapters 4, 5 and 9

  2. Force • A push or pull exerted on an object • It causes a change in velocity (and therefore acceleration) • SI unit is a newton (N) • It is a vector quantity (it has magnitude and direction) • 2 types: • Contact forces • Ex. A book on a table • Force fields • Ex. Gravity pulling on a falling apple

  3. Free Body Diagrams • A pictorial way to show all the forces acting on an object • Use an arrow for each force on the object • Arrowhead points in the direction the force is exerted • Length of the arrow indicates the magnitude of the force • Remember to choose your coordinate system (which direction is positive and which is negative)

  4. Relating Force and Acceleration • More force gives more acceleration • More mass means you need more force to get the same acceleration • So a = F/m or F = am • This is newton’s 2nd law • Acceleration is directly proportional to the force exerted on an object and inversely proportional to the mass of an object

  5. Using Newton’s 2nd Law to Calculate Weight • Weight is the force of gravity acting on your mass • Weight changes from location to location, but mass is constant • Fg = mag • ag = 9.8 m/s2 on the surface of the Earth • The unit for weight is a N because it is a force exerted on you by the mass of the Earth (or whatever planet is pulling on you)

  6. Net Force • However, when we talk about force with Newton’s 2nd law, we mean NET force • If forces are in the same plane (or dimension) then they can just be added • Remember though, if in opposite directions then one must be negative according to the coordinate system that you’ve established • If the net force on an object is 0, then the acceleration with also be 0 • It is at equilibrium

  7. Newton’s 1st Law • When there is no net force acting on an object, it will continue to behave in the same manner • An object at rest stays at rest, an object in motion remains in motion, unless an outside force acts on it • Inertia • The resistance of a body to change • Measured in mass (more mass means more inertia) • A scale measures your weight because the net force on you must be zero (a = 0) • The scale actually measures how hard it has to push back up on you, not how hard you are pushing down • Scale reading are inaccurate when you are accelerating

  8. Apparent Weight

  9. Friction • The force that opposes motion • 2 types: • Static friction • When an object isn’t moving (v = 0) • Starts at 0 and increase as you push harder until the maximum is exceeded • Kinetic friction • When an object is moving • As long as push equals kinetic friction, the object continues to move at a constant velocity • If an object is moving at a constant velocity (equilibrium), then friction must equal the force of the push (net force = 0) • Not moving is just a special type of equilibrium when v = 0

  10. Calculating Friction • Is determined by the material the surface is made of (measured by the coefficient of friction, μs) • Also affected by how hard the materials push against each other (measured by the normal force, FN) • This is always equal to the weight (mg) of the object, but in a direction perpendicular to the surface the object rests on • So, Ff = μs FN

  11. Air Resistance (or Drag) • The frictional force the air exerts on a falling object (opposes motion) • Can be altered by the objects mass and surface area • More mass, the more drag that can build up • The more surface area, the quicker the drag builds up • So, heavy, compact objects fall more quickly than light, spread out ones • When air resistance equals an object’s weight, the net force = 0 and the acceleration = 0 (but velocity doesn’t) • This is the terminal velocity of the object

  12. Creating Forces • When you push on an object, the object actually pushes back on you in an equal and opposite direction (Newton’s 3rd law) • Forces always occur in pairs of equal magnitude and opposite direction and on 2 different objects that are exerting forces on each other • Ex. A bat hits a baseball, then the baseball must also hit the bat with the same force

  13. The Same Force Paradox • If the force on each object is the same, then why don’t they experience the same effect in the collision • Their masses differ, and therefore they undergo different accelerations • If the forces are equal and opposite, why don’t they cancel out to a net force of 0 • Because the forces are on 2 different objects, forces only cancel if they act on the same object

  14. Finding Net Force if Vectors Aren’t in the Same Dimension • This can be done graphically using the tip to tail method • As long as the direction and magnitude of a vector remain unchanged, you can move it anywhere • Move the tip of one vector so that it touches the tail of another • Draw an arrow connecting the exposed tail to the exposed tip • The magnitude and direction of this line is the combined effect of the 2 vectors (we call this the resultant)

  15. Momentum • The combined effect of an object’s mass and it’s velocity • Unit is kgm/s • A change in momentum is caused by an impulse • A force acting over a time • The longer the time, the less force required to cause the same change in momentum • More impulse results from a bounce than from a solid hit

  16. Conservation of Momentum • Can be passed between objects, but cannot be lost • One object can cause another to move after a collision, but it will have to slow down • It’s the momentum that’s conserved, not the velocity • Is a vector since velocity is a vector (the sign matters) • 2 collision types: • Inelastic – the KE for the system changes • Elastic – the KE for the system remains the same pre and post collision

More Related