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Capture the Flag. Background:. We want to work in the gaming industry and thought this would be an excellent opportunity to try to work together; programmer/artist and see how it’d go. Goal:. To make an original and captivating demo. Nebula Engine. Pros and cons:. + -.
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Capture the Flag Background: We want to work in the gaming industry and thought this would be an excellent opportunity to try to work together; programmer/artist and see how it’d go. Goal: To make an original and captivating demo
Nebula Engine Pros and cons: + - • insufficient documentation • Previous experience • Maya plug-in • Free
AI-programming • Done: • Nav-mesh generating • Pathfinding –A* • Goal driven behaviour • Attack target • -Hunt target -Fight • -Find path -Perform attack • -Run path segment • Missing: • Nav-mesh merging • Path smoothing • Goal balancing • What went wrong/right: • Time plan… • CG artists • Summary • Great experience • Fun
Character 2x2048 resolution diffuse, normal and specular maps, ~6000 triangles • Fun progress, although difficult to texture • Might’ve been too optimized • Great learning experience • Short testing period
Animation Result 12 character animations Progress An interesting experience with many ups and downs Great to work as a team and with a game engine what went wrong/right Very little documentation on nebula resulting in lost time When things fell into place there were No major problems animating Summary Learnt a lot and had fun while doing so
Environment Result ”playable” level ~73 000 triangles What went right? timeplan previous problems (lights, flickering) What went wrong? quality nocharacter shadows
Conclusion • Important with good communication on a project like this • Always make a time-plan with room for the unexpected