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Screenshots and Review of Literature from SCVNGR Project. Meggan Frost and Jill Morningstar. SCVNGR Profile Page. Information Literacy Trek: List of Challenges. Challenge 1: Research Guides. Challenge 2: Database Searching. Challenge 3: Journal Location.
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Screenshots and Review of Literature from SCVNGR Project Meggan Frost and Jill Morningstar
Review of Literature Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform.Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/ G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved fromhttp://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/ L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html
Review of Literature Cont’d McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11:The First International Conference on Computer Science and Information Technology.Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved fromhttp://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/ Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/ SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).
Review of Literature Cont’d Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR.[PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23. P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/ Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved fromhttp://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.