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TGS Talk

TGS Talk. By Graeme Devine. Games “touch” Computer Science. pathfinding algorithm for AI dynamic acoustic modeling rendering engine script compiler for AI entities advanced AI for enemies. History Lesson. 1978 - Tandy TRS-80 1980 - Atari 2600 1982 - PC, 84 – Mac, 84 – C64

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TGS Talk

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  1. TGS Talk By Graeme Devine

  2. Games “touch” Computer Science • pathfinding algorithm for AI • dynamic acoustic modeling • rendering engine • script compiler for AI entities • advanced AI for enemies

  3. History Lesson • 1978 - Tandy TRS-80 • 1980 - Atari 2600 • 1982 - PC, 84 – Mac, 84 – C64 • 1988 - Multimedia! • 1988 - Nintendo/Sega • 1990 - Consoles move to 16bit • 1992 - 7th Guest, MYST, Wolfenstein

  4. History Lesson • 1994 - 11th Hour. DOOM 1/2 • 1996 - Quake 1 • 1997 - Age of Empires • 1998 - Quake 2 • 2000 - Quake 3 • 2002 - Age of Mythology

  5. People who make games • Programmers • Artists • Level Designers • Audio Designer • Team Management • Game Designers

  6. Why will this change? • Crunch • Crunch • Crunch • Crunch • Game development structure is changing

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