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Building a Smarter Planet

Building a Smarter Planet. Lesson 5: Presenting your smarter ideas. Lesson objectives. By the end of the lesson you should be able to: Identify outputs to be displayed for the required audience; Design a mobile device interface considering key interface design skills;

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Building a Smarter Planet

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  1. Building a Smarter Planet Lesson 5: Presenting your smarter ideas

  2. Lesson objectives By the end of the lesson you should be able to: • Identify outputs to be displayed for the required audience; • Design a mobile device interface considering key interface design skills; • Develop a list of suitable objectives and rank them in a suitable order; • Identify a suitable method for presenting.

  3. Smart output? Open the following online simulator of an iPhone and enter the address of your favourite website: • http://iphone4simulator.com/ • Has the website been well designed for use on a Smartphone? • Think of two major changes that you would make. Now try the following sites: • http://www.bbc.co.uk/news • http://mobile.bbc.co.uk/news • http://www.wimbledon.com • http://m.wimbledon.com/mobile/index.html Discuss with a partner, the main differences between mobile and full aspect sites.

  4. Designing your app Use one the following online designer to design the output: • http://iphonemockup.lkmc.ch/ (basic sketching) • https://gomockingbird.com/mockingbird/ (core features) • https://iplotz.com/app/# (full featured – requires registration) Complete the [App Design] worksheet providing justifications for your design • App can be enabled or disabled • The time you wish to arrive at school can be changed • Clock telling you the current time since enabled • Alarm, phone and car indicators showing progress • List of suitable roads to take for shortest time • Graph showing recent lateness adjustable by month/week • Expected time to reach school

  5. Do’s & Don’ts Your app design SHOULD: • Have buttons that are large enough for a finger to operate; • Have some white space and not too cluttered; • Provide feedback to the user; • Only use a few different fonts; • Separate different parts; • Put controls next to the relevant parts. Your app design SHOULD NOT: • Don’t “overload” the user with too many options; • Don’t use colours that don’t contrast well together; • Avoid providing too many instructions, make it “intuitive”

  6. Setting objectives Set yourself some objectives to help you present your Smart Idea • Open the [Setting Objectives (level)] document; • Rearrange the light blue objective blocks so that they are in the order that you will tackle them in your next lesson; • Add your own objectives if you wish.

  7. Presentation ideas You will be presenting your solution to your peers and teacher for around three minutes. Discuss with a partner the benefits of presenting your solution in the following ways: Slide Show Poster Role Play

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