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Round 1 Learning design workshop York, May 2010. How did the game work. Game. Very practical Cards worked very well Visual cues helped trigger ideas and discussions More creative and engaging Helped to clarify issues with council Provided a focus where resource should be committed.
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Game • Very practical • Cards worked very well • Visual cues helped trigger ideas and discussions • More creative and engaging • Helped to clarify issues with council • Provided a focus where resource should be committed
Game cont’d… • Game was good in terms of thinking about what is on offer in terms of products and linking to aims / resources • Helped to link delivery methods with resources required • We liked - gave framework for planning future action • Structured
What worked well • Co-design already done - this format is useful • Story-telling element is more useful than usual PowerPoint formats - would be useful to do with elected members • Very well - opportunities to explore what is required more accurately • Having specific example helped develop the discussion
What worked well cont’d… • Useful in providing extra thought around what’s available • Helped to confirm our thinking about how we were going to work with our customers
Improvements • Offer opportunity to discuss safeguarding • guarantee buy-in • Create pre-conditions with learners to help them open up • Need to ensure learners are engaging • different levels of governance • More preparation information and bit more time • More informal • Use of presentation stop / start times
Improvements cont’d… • Want to know more about the other projects presented • Peer support network with other LIA winners (virtual COP) • In a real situation - may be have a discussion before playing the game • Some discussion before game about various learning methods would have been useful • Experiences of how well they have worked for other people
Reporting mechanisms info with LGA / IDeA • We’d like to look at opportunities to link with LIA’s and share spatial resources • Discussions between LIA’s and IDeA regarding how to source learners • Need ownership • board and trust all actions • Longer time period needed to spend cash • 18 months
We need to firm up our learning offers, decide ‘unit costs’ for offers so we know how much we can offer and to how many ‘learners’ • COPs demonstrations • Winners peer support network • Demonstrate uses / conducting of knowledge cafes / pubs • mentoring (how IDeA sees as best practice) • practicalities of delivering things
IDeA support • Knowledge sharing of who they know want to work with us • Resource implications helpful • E-tools training - COPs, blogging, hotseats, etc • Use IDeA as a practical guidance • Infrastructure • QA process from IDeA support • Administration • Identification of potential learners
IDeA support cont’d… • Knowledge bank (on-going) of what is working for other LIA leads… what’s the best learning offer tool for particular circumstances and what’s not working • Lonely hearts service is really important
Tools • Can we have the cards? • Hotseat (COP) • ‘The Game’ - could we use it with our customers to determine what tools they would like to use • What about LIA Blogs? from themes - for us to keep up-to-date on what others are doing